diff --git a/src/video/fbcon/SDL_fbriva.c b/src/video/fbcon/SDL_fbriva.c index eb4b71f1b..59469759c 100644 --- a/src/video/fbcon/SDL_fbriva.c +++ b/src/video/fbcon/SDL_fbriva.c @@ -24,12 +24,10 @@ #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fbriva.h" -#include "riva_mmio.h" #include "riva_regs.h" static int FifoEmptyCount = 0; -static int FifoFreeCount = 0; /* Wait for vertical retrace */ static void WaitVBL(_THIS) @@ -41,20 +39,6 @@ static void WaitVBL(_THIS) while ( !(*port & 0x08) ) ; } -static void NV3WaitIdle(_THIS) -{ - RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); - while ( (Rop->FifoFree < FifoEmptyCount) || - (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) - ; -} -static void NV4WaitIdle(_THIS) -{ - RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); - while ( (Rop->FifoFree < FifoEmptyCount) || - (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) - ; -} #if 0 /* Not yet implemented? */ /* Sets video mem colorkey and accelerated blit function */ @@ -74,7 +58,6 @@ static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int dstX, dstY; int dstW, dstH; - RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); /* Don't blit to the display surface when switched away */ if ( switched_away ) { @@ -93,13 +76,6 @@ static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) dstX += rect->x; dstY += rect->y; - RIVA_FIFO_FREE(Bitmap, 1); - Bitmap->Color1A = color; - - RIVA_FIFO_FREE(Bitmap, 2); - Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; - Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; - FB_AddBusySurface(dst); if ( dst == this->screen ) { @@ -115,7 +91,6 @@ static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, int srcX, srcY; int dstX, dstY; int dstW, dstH; - RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); /* FIXME: For now, only blit to display surface */ if ( dst->pitch != SDL_VideoSurface->pitch ) { @@ -142,11 +117,6 @@ static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, dstX += dstrect->x; dstY += dstrect->y; - RIVA_FIFO_FREE(Blt, 3); - Blt->TopLeftSrc = (srcY << 16) | srcX; - Blt->TopLeftDst = (dstY << 16) | dstX; - Blt->WidthHeight = (dstH << 16) | dstW; - FB_AddBusySurface(src); FB_AddBusySurface(dst); @@ -185,23 +155,15 @@ static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) void FB_RivaAccel(_THIS, __u32 card) { - RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; switch (card) { - case FB_ACCEL_NV3: - wait_idle = NV3WaitIdle; - break; - case FB_ACCEL_NV4: - wait_idle = NV4WaitIdle; - break; default: /* Hmm... FIXME */ break; } - FifoEmptyCount = Rop->FifoFree; /* The Riva has an accelerated color fill */ this->info.blit_fill = 1; diff --git a/src/video/fbcon/SDL_fbvideo.c b/src/video/fbcon/SDL_fbvideo.c index 5e5880908..dee999cbd 100644 --- a/src/video/fbcon/SDL_fbvideo.c +++ b/src/video/fbcon/SDL_fbvideo.c @@ -46,7 +46,6 @@ #include "SDL_fbevents_c.h" #include "SDL_fb3dfx.h" #include "SDL_fbmatrox.h" -#include "SDL_fbriva.h" /*#define FBCON_DEBUG*/ @@ -769,13 +768,6 @@ static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat) #endif FB_3DfxAccel(this, finfo.accel); break; - case FB_ACCEL_NV3: - case FB_ACCEL_NV4: -#ifdef FBACCEL_DEBUG - printf("NVidia hardware accelerator!\n"); -#endif - FB_RivaAccel(this, finfo.accel); - break; default: #ifdef FBACCEL_DEBUG printf("Unknown hardware accelerator.\n");