# $Id: PKGBUILD 171198 2016-04-16 17:31:25Z alucryd $ # Maintainer (Arch): Maxime Gauduin # Contributor (Arch): josephgbr # Contributor (Arch): vEX # Maintainer: Márcio Silva pkgname=pcsx2 pkgver=1.4.0 pkgrel=2.parabola1 pkgdesc='A Sony PlayStation 2 emulator, without nonfree nvidia-cg-toolkit support' arch=('i686' 'x86_64') url='http://www.pcsx2.net' license=('GPL2' 'GPL3' 'LGPL2.1' 'LGPL3') depends_i686=('glew' 'libaio' 'libcanberra' 'libjpeg-turbo' 'portaudio' 'sdl2' 'soundtouch' 'wxgtk') depends_x86_64=('lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk') makedepends=('cmake' 'png++') makedepends_x86_64=('gcc-multilib') optdepends_x86_64=('lib32-gtk-engines: GTK2 engines support' 'lib32-gtk-engine-unico: Unico GTK2 engine support') conflicts=("${pkgname}-libre") replaces=("${pkgname}-libre") options=('!emptydirs') source=("${pkgname}-${pkgver}.tar.gz::https://github.com/PCSX2/${pkgname}/archive/v${pkgver}.tar.gz") sha256sums=('2c8a986e2b6514d7018f6cfd39c4f2a72229b9b4ab06ca6b1d3466dfd9c33005') prepare() { cd ${pkgname}-${pkgver} # Remove zzogl and zerogs plugins (depends nonfree nvidia-cg-toolkit) rm -vr plugins/{zerogs,zzogl-pg} sed -i '\|zz_res =|,+4 d' linux_various/glsl2h.pl } build() { cd ${pkgname}-${pkgver} if [[ -d build ]]; then rm -rf build fi mkdir build && cd build if [[ $CARCH == i686 ]]; then cmake .. \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_LIBRARY_PATH='/usr/lib' \ -DPLUGIN_DIR='/usr/lib/pcsx2' \ -DGAMEINDEX_DIR='/usr/share/pcsx2' \ -DDISABLE_ADVANCE_SIMD='TRUE' \ -DEXTRA_PLUGINS='TRUE' \ -DREBUILD_SHADER='TRUE' \ -DGLSL_API='TRUE' \ -DPACKAGE_MODE='TRUE' \ -DXDG_STD='TRUE' elif [[ $CARCH == x86_64 ]]; then cmake .. \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_TOOLCHAIN_FILE='cmake/linux-compiler-i386-multilib.cmake' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_LIBRARY_PATH='/usr/lib32' \ -DPLUGIN_DIR='/usr/lib32/pcsx2' \ -DGAMEINDEX_DIR='/usr/share/pcsx2' \ -DDISABLE_ADVANCE_SIMD='TRUE' \ -DEXTRA_PLUGINS='TRUE' \ -DREBUILD_SHADER='TRUE' \ -DGLSL_API='TRUE' \ -DPACKAGE_MODE='TRUE' \ -DXDG_STD='TRUE' fi make } package() { cd ${pkgname}-${pkgver}/build make DESTDIR="${pkgdir}" install } # vim: ts=2 sw=2 et: