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+/*!
+ * OOjs UI v0.1.0-pre (f2c3f12959)
+ * https://www.mediawiki.org/wiki/OOjs_UI
+ *
+ * Copyright 2011–2014 OOjs Team and other contributors.
+ * Released under the MIT license
+ * http://oojs.mit-license.org
+ *
+ * Date: 2014-09-18T23:22:20Z
+ */
+( function ( OO ) {
+
+'use strict';
+
+/**
+ * Namespace for all classes, static methods and static properties.
+ *
+ * @class
+ * @singleton
+ */
+OO.ui = {};
+
+OO.ui.bind = $.proxy;
+
+/**
+ * @property {Object}
+ */
+OO.ui.Keys = {
+ UNDEFINED: 0,
+ BACKSPACE: 8,
+ DELETE: 46,
+ LEFT: 37,
+ RIGHT: 39,
+ UP: 38,
+ DOWN: 40,
+ ENTER: 13,
+ END: 35,
+ HOME: 36,
+ TAB: 9,
+ PAGEUP: 33,
+ PAGEDOWN: 34,
+ ESCAPE: 27,
+ SHIFT: 16,
+ SPACE: 32
+};
+
+/**
+ * Get the user's language and any fallback languages.
+ *
+ * These language codes are used to localize user interface elements in the user's language.
+ *
+ * In environments that provide a localization system, this function should be overridden to
+ * return the user's language(s). The default implementation returns English (en) only.
+ *
+ * @return {string[]} Language codes, in descending order of priority
+ */
+OO.ui.getUserLanguages = function () {
+ return [ 'en' ];
+};
+
+/**
+ * Get a value in an object keyed by language code.
+ *
+ * @param {Object.<string,Mixed>} obj Object keyed by language code
+ * @param {string|null} [lang] Language code, if omitted or null defaults to any user language
+ * @param {string} [fallback] Fallback code, used if no matching language can be found
+ * @return {Mixed} Local value
+ */
+OO.ui.getLocalValue = function ( obj, lang, fallback ) {
+ var i, len, langs;
+
+ // Requested language
+ if ( obj[lang] ) {
+ return obj[lang];
+ }
+ // Known user language
+ langs = OO.ui.getUserLanguages();
+ for ( i = 0, len = langs.length; i < len; i++ ) {
+ lang = langs[i];
+ if ( obj[lang] ) {
+ return obj[lang];
+ }
+ }
+ // Fallback language
+ if ( obj[fallback] ) {
+ return obj[fallback];
+ }
+ // First existing language
+ for ( lang in obj ) {
+ return obj[lang];
+ }
+
+ return undefined;
+};
+
+( function () {
+ /**
+ * Message store for the default implementation of OO.ui.msg
+ *
+ * Environments that provide a localization system should not use this, but should override
+ * OO.ui.msg altogether.
+ *
+ * @private
+ */
+ var messages = {
+ // Tool tip for a button that moves items in a list down one place
+ 'ooui-outline-control-move-down': 'Move item down',
+ // Tool tip for a button that moves items in a list up one place
+ 'ooui-outline-control-move-up': 'Move item up',
+ // Tool tip for a button that removes items from a list
+ 'ooui-outline-control-remove': 'Remove item',
+ // Label for the toolbar group that contains a list of all other available tools
+ 'ooui-toolbar-more': 'More',
+ // Default label for the accept button of a confirmation dialog
+ 'ooui-dialog-message-accept': 'OK',
+ // Default label for the reject button of a confirmation dialog
+ 'ooui-dialog-message-reject': 'Cancel',
+ // Title for process dialog error description
+ 'ooui-dialog-process-error': 'Something went wrong',
+ // Label for process dialog dismiss error button, visible when describing errors
+ 'ooui-dialog-process-dismiss': 'Dismiss',
+ // Label for process dialog retry action button, visible when describing recoverable errors
+ 'ooui-dialog-process-retry': 'Try again'
+ };
+
+ /**
+ * Get a localized message.
+ *
+ * In environments that provide a localization system, this function should be overridden to
+ * return the message translated in the user's language. The default implementation always returns
+ * English messages.
+ *
+ * After the message key, message parameters may optionally be passed. In the default implementation,
+ * any occurrences of $1 are replaced with the first parameter, $2 with the second parameter, etc.
+ * Alternative implementations of OO.ui.msg may use any substitution system they like, as long as
+ * they support unnamed, ordered message parameters.
+ *
+ * @abstract
+ * @param {string} key Message key
+ * @param {Mixed...} [params] Message parameters
+ * @return {string} Translated message with parameters substituted
+ */
+ OO.ui.msg = function ( key ) {
+ var message = messages[key], params = Array.prototype.slice.call( arguments, 1 );
+ if ( typeof message === 'string' ) {
+ // Perform $1 substitution
+ message = message.replace( /\$(\d+)/g, function ( unused, n ) {
+ var i = parseInt( n, 10 );
+ return params[i - 1] !== undefined ? params[i - 1] : '$' + n;
+ } );
+ } else {
+ // Return placeholder if message not found
+ message = '[' + key + ']';
+ }
+ return message;
+ };
+
+ /**
+ * Package a message and arguments for deferred resolution.
+ *
+ * Use this when you are statically specifying a message and the message may not yet be present.
+ *
+ * @param {string} key Message key
+ * @param {Mixed...} [params] Message parameters
+ * @return {Function} Function that returns the resolved message when executed
+ */
+ OO.ui.deferMsg = function () {
+ var args = arguments;
+ return function () {
+ return OO.ui.msg.apply( OO.ui, args );
+ };
+ };
+
+ /**
+ * Resolve a message.
+ *
+ * If the message is a function it will be executed, otherwise it will pass through directly.
+ *
+ * @param {Function|string} msg Deferred message, or message text
+ * @return {string} Resolved message
+ */
+ OO.ui.resolveMsg = function ( msg ) {
+ if ( $.isFunction( msg ) ) {
+ return msg();
+ }
+ return msg;
+ };
+
+} )();
+
+/**
+ * Element that can be marked as pending.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.PendingElement = function OoUiPendingElement( config ) {
+ // Config initialisation
+ config = config || {};
+
+ // Properties
+ this.pending = 0;
+ this.$pending = null;
+
+ // Initialisation
+ this.setPendingElement( config.$pending || this.$element );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.PendingElement );
+
+/* Methods */
+
+/**
+ * Set the pending element (and clean up any existing one).
+ *
+ * @param {jQuery} $pending The element to set to pending.
+ */
+OO.ui.PendingElement.prototype.setPendingElement = function ( $pending ) {
+ if ( this.$pending ) {
+ this.$pending.removeClass( 'oo-ui-pendingElement-pending' );
+ }
+
+ this.$pending = $pending;
+ if ( this.pending > 0 ) {
+ this.$pending.addClass( 'oo-ui-pendingElement-pending' );
+ }
+};
+
+/**
+ * Check if input is pending.
+ *
+ * @return {boolean}
+ */
+OO.ui.PendingElement.prototype.isPending = function () {
+ return !!this.pending;
+};
+
+/**
+ * Increase the pending stack.
+ *
+ * @chainable
+ */
+OO.ui.PendingElement.prototype.pushPending = function () {
+ if ( this.pending === 0 ) {
+ this.$pending.addClass( 'oo-ui-pendingElement-pending' );
+ }
+ this.pending++;
+
+ return this;
+};
+
+/**
+ * Reduce the pending stack.
+ *
+ * Clamped at zero.
+ *
+ * @chainable
+ */
+OO.ui.PendingElement.prototype.popPending = function () {
+ if ( this.pending === 1 ) {
+ this.$pending.removeClass( 'oo-ui-pendingElement-pending' );
+ }
+ this.pending = Math.max( 0, this.pending - 1 );
+
+ return this;
+};
+
+/**
+ * List of actions.
+ *
+ * @abstract
+ * @class
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ActionSet = function OoUiActionSet( config ) {
+ // Configuration intialization
+ config = config || {};
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.list = [];
+ this.categories = {
+ actions: 'getAction',
+ flags: 'getFlags',
+ modes: 'getModes'
+ };
+ this.categorized = {};
+ this.special = {};
+ this.others = [];
+ this.organized = false;
+ this.changing = false;
+ this.changed = false;
+};
+
+/* Setup */
+
+OO.mixinClass( OO.ui.ActionSet, OO.EventEmitter );
+
+/* Static Properties */
+
+/**
+ * Symbolic name of dialog.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.ActionSet.static.specialFlags = [ 'safe', 'primary' ];
+
+/* Events */
+
+/**
+ * @event click
+ * @param {OO.ui.ActionWidget} action Action that was clicked
+ */
+
+/**
+ * @event resize
+ * @param {OO.ui.ActionWidget} action Action that was resized
+ */
+
+/**
+ * @event add
+ * @param {OO.ui.ActionWidget[]} added Actions added
+ */
+
+/**
+ * @event remove
+ * @param {OO.ui.ActionWidget[]} added Actions removed
+ */
+
+/**
+ * @event change
+ */
+
+/* Methods */
+
+/**
+ * Handle action change events.
+ *
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.onActionChange = function () {
+ this.organized = false;
+ if ( this.changing ) {
+ this.changed = true;
+ } else {
+ this.emit( 'change' );
+ }
+};
+
+/**
+ * Check if a action is one of the special actions.
+ *
+ * @param {OO.ui.ActionWidget} action Action to check
+ * @return {boolean} Action is special
+ */
+OO.ui.ActionSet.prototype.isSpecial = function ( action ) {
+ var flag;
+
+ for ( flag in this.special ) {
+ if ( action === this.special[flag] ) {
+ return true;
+ }
+ }
+
+ return false;
+};
+
+/**
+ * Get actions.
+ *
+ * @param {Object} [filters] Filters to use, omit to get all actions
+ * @param {string|string[]} [filters.actions] Actions that actions must have
+ * @param {string|string[]} [filters.flags] Flags that actions must have
+ * @param {string|string[]} [filters.modes] Modes that actions must have
+ * @param {boolean} [filters.visible] Actions must be visible
+ * @param {boolean} [filters.disabled] Actions must be disabled
+ * @return {OO.ui.ActionWidget[]} Actions matching all criteria
+ */
+OO.ui.ActionSet.prototype.get = function ( filters ) {
+ var i, len, list, category, actions, index, match, matches;
+
+ if ( filters ) {
+ this.organize();
+
+ // Collect category candidates
+ matches = [];
+ for ( category in this.categorized ) {
+ list = filters[category];
+ if ( list ) {
+ if ( !Array.isArray( list ) ) {
+ list = [ list ];
+ }
+ for ( i = 0, len = list.length; i < len; i++ ) {
+ actions = this.categorized[category][list[i]];
+ if ( Array.isArray( actions ) ) {
+ matches.push.apply( matches, actions );
+ }
+ }
+ }
+ }
+ // Remove by boolean filters
+ for ( i = 0, len = matches.length; i < len; i++ ) {
+ match = matches[i];
+ if (
+ ( filters.visible !== undefined && match.isVisible() !== filters.visible ) ||
+ ( filters.disabled !== undefined && match.isDisabled() !== filters.disabled )
+ ) {
+ matches.splice( i, 1 );
+ len--;
+ i--;
+ }
+ }
+ // Remove duplicates
+ for ( i = 0, len = matches.length; i < len; i++ ) {
+ match = matches[i];
+ index = matches.lastIndexOf( match );
+ while ( index !== i ) {
+ matches.splice( index, 1 );
+ len--;
+ index = matches.lastIndexOf( match );
+ }
+ }
+ return matches;
+ }
+ return this.list.slice();
+};
+
+/**
+ * Get special actions.
+ *
+ * Special actions are the first visible actions with special flags, such as 'safe' and 'primary'.
+ * Special flags can be configured by changing #static-specialFlags in a subclass.
+ *
+ * @return {OO.ui.ActionWidget|null} Safe action
+ */
+OO.ui.ActionSet.prototype.getSpecial = function () {
+ this.organize();
+ return $.extend( {}, this.special );
+};
+
+/**
+ * Get other actions.
+ *
+ * Other actions include all non-special visible actions.
+ *
+ * @return {OO.ui.ActionWidget[]} Other actions
+ */
+OO.ui.ActionSet.prototype.getOthers = function () {
+ this.organize();
+ return this.others.slice();
+};
+
+/**
+ * Toggle actions based on their modes.
+ *
+ * Unlike calling toggle on actions with matching flags, this will enforce mutually exclusive
+ * visibility; matching actions will be shown, non-matching actions will be hidden.
+ *
+ * @param {string} mode Mode actions must have
+ * @chainable
+ * @fires toggle
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.setMode = function ( mode ) {
+ var i, len, action;
+
+ this.changing = true;
+ for ( i = 0, len = this.list.length; i < len; i++ ) {
+ action = this.list[i];
+ action.toggle( action.hasMode( mode ) );
+ }
+
+ this.organized = false;
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Change which actions are able to be performed.
+ *
+ * Actions with matching actions will be disabled/enabled. Other actions will not be changed.
+ *
+ * @param {Object.<string,boolean>} actions List of abilities, keyed by action name, values
+ * indicate actions are able to be performed
+ * @chainable
+ */
+OO.ui.ActionSet.prototype.setAbilities = function ( actions ) {
+ var i, len, action, item;
+
+ for ( i = 0, len = this.list.length; i < len; i++ ) {
+ item = this.list[i];
+ action = item.getAction();
+ if ( actions[action] !== undefined ) {
+ item.setDisabled( !actions[action] );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Executes a function once per action.
+ *
+ * When making changes to multiple actions, use this method instead of iterating over the actions
+ * manually to defer emitting a change event until after all actions have been changed.
+ *
+ * @param {Object|null} actions Filters to use for which actions to iterate over; see #get
+ * @param {Function} callback Callback to run for each action; callback is invoked with three
+ * arguments: the action, the action's index, the list of actions being iterated over
+ * @chainable
+ */
+OO.ui.ActionSet.prototype.forEach = function ( filter, callback ) {
+ this.changed = false;
+ this.changing = true;
+ this.get( filter ).forEach( callback );
+ this.changing = false;
+ if ( this.changed ) {
+ this.emit( 'change' );
+ }
+
+ return this;
+};
+
+/**
+ * Add actions.
+ *
+ * @param {OO.ui.ActionWidget[]} actions Actions to add
+ * @chainable
+ * @fires add
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.add = function ( actions ) {
+ var i, len, action;
+
+ this.changing = true;
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ action = actions[i];
+ action.connect( this, {
+ click: [ 'emit', 'click', action ],
+ resize: [ 'emit', 'resize', action ],
+ toggle: [ 'onActionChange' ]
+ } );
+ this.list.push( action );
+ }
+ this.organized = false;
+ this.emit( 'add', actions );
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Remove actions.
+ *
+ * @param {OO.ui.ActionWidget[]} actions Actions to remove
+ * @chainable
+ * @fires remove
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.remove = function ( actions ) {
+ var i, len, index, action;
+
+ this.changing = true;
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ action = actions[i];
+ index = this.list.indexOf( action );
+ if ( index !== -1 ) {
+ action.disconnect( this );
+ this.list.splice( index, 1 );
+ }
+ }
+ this.organized = false;
+ this.emit( 'remove', actions );
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Remove all actions.
+ *
+ * @chainable
+ * @fires remove
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.clear = function () {
+ var i, len, action,
+ removed = this.list.slice();
+
+ this.changing = true;
+ for ( i = 0, len = this.list.length; i < len; i++ ) {
+ action = this.list[i];
+ action.disconnect( this );
+ }
+
+ this.list = [];
+
+ this.organized = false;
+ this.emit( 'remove', removed );
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Organize actions.
+ *
+ * This is called whenver organized information is requested. It will only reorganize the actions
+ * if something has changed since the last time it ran.
+ *
+ * @private
+ * @chainable
+ */
+OO.ui.ActionSet.prototype.organize = function () {
+ var i, iLen, j, jLen, flag, action, category, list, item, special,
+ specialFlags = this.constructor.static.specialFlags;
+
+ if ( !this.organized ) {
+ this.categorized = {};
+ this.special = {};
+ this.others = [];
+ for ( i = 0, iLen = this.list.length; i < iLen; i++ ) {
+ action = this.list[i];
+ if ( action.isVisible() ) {
+ // Populate catgeories
+ for ( category in this.categories ) {
+ if ( !this.categorized[category] ) {
+ this.categorized[category] = {};
+ }
+ list = action[this.categories[category]]();
+ if ( !Array.isArray( list ) ) {
+ list = [ list ];
+ }
+ for ( j = 0, jLen = list.length; j < jLen; j++ ) {
+ item = list[j];
+ if ( !this.categorized[category][item] ) {
+ this.categorized[category][item] = [];
+ }
+ this.categorized[category][item].push( action );
+ }
+ }
+ // Populate special/others
+ special = false;
+ for ( j = 0, jLen = specialFlags.length; j < jLen; j++ ) {
+ flag = specialFlags[j];
+ if ( !this.special[flag] && action.hasFlag( flag ) ) {
+ this.special[flag] = action;
+ special = true;
+ break;
+ }
+ }
+ if ( !special ) {
+ this.others.push( action );
+ }
+ }
+ }
+ this.organized = true;
+ }
+
+ return this;
+};
+
+/**
+ * DOM element abstraction.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Function} [$] jQuery for the frame the widget is in
+ * @cfg {string[]} [classes] CSS class names
+ * @cfg {string} [text] Text to insert
+ * @cfg {jQuery} [$content] Content elements to append (after text)
+ */
+OO.ui.Element = function OoUiElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$ = config.$ || OO.ui.Element.getJQuery( document );
+ this.$element = this.$( this.$.context.createElement( this.getTagName() ) );
+ this.elementGroup = null;
+
+ // Initialization
+ if ( $.isArray( config.classes ) ) {
+ this.$element.addClass( config.classes.join( ' ' ) );
+ }
+ if ( config.text ) {
+ this.$element.text( config.text );
+ }
+ if ( config.$content ) {
+ this.$element.append( config.$content );
+ }
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Element );
+
+/* Static Properties */
+
+/**
+ * HTML tag name.
+ *
+ * This may be ignored if getTagName is overridden.
+ *
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Element.static.tagName = 'div';
+
+/* Static Methods */
+
+/**
+ * Get a jQuery function within a specific document.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} context Context to bind the function to
+ * @param {jQuery} [$iframe] HTML iframe element that contains the document, omit if document is
+ * not in an iframe
+ * @return {Function} Bound jQuery function
+ */
+OO.ui.Element.getJQuery = function ( context, $iframe ) {
+ function wrapper( selector ) {
+ return $( selector, wrapper.context );
+ }
+
+ wrapper.context = this.getDocument( context );
+
+ if ( $iframe ) {
+ wrapper.$iframe = $iframe;
+ }
+
+ return wrapper;
+};
+
+/**
+ * Get the document of an element.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Object to get the document for
+ * @return {HTMLDocument|null} Document object
+ */
+OO.ui.Element.getDocument = function ( obj ) {
+ // jQuery - selections created "offscreen" won't have a context, so .context isn't reliable
+ return ( obj[0] && obj[0].ownerDocument ) ||
+ // Empty jQuery selections might have a context
+ obj.context ||
+ // HTMLElement
+ obj.ownerDocument ||
+ // Window
+ obj.document ||
+ // HTMLDocument
+ ( obj.nodeType === 9 && obj ) ||
+ null;
+};
+
+/**
+ * Get the window of an element or document.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Context to get the window for
+ * @return {Window} Window object
+ */
+OO.ui.Element.getWindow = function ( obj ) {
+ var doc = this.getDocument( obj );
+ return doc.parentWindow || doc.defaultView;
+};
+
+/**
+ * Get the direction of an element or document.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Context to get the direction for
+ * @return {string} Text direction, either `ltr` or `rtl`
+ */
+OO.ui.Element.getDir = function ( obj ) {
+ var isDoc, isWin;
+
+ if ( obj instanceof jQuery ) {
+ obj = obj[0];
+ }
+ isDoc = obj.nodeType === 9;
+ isWin = obj.document !== undefined;
+ if ( isDoc || isWin ) {
+ if ( isWin ) {
+ obj = obj.document;
+ }
+ obj = obj.body;
+ }
+ return $( obj ).css( 'direction' );
+};
+
+/**
+ * Get the offset between two frames.
+ *
+ * TODO: Make this function not use recursion.
+ *
+ * @static
+ * @param {Window} from Window of the child frame
+ * @param {Window} [to=window] Window of the parent frame
+ * @param {Object} [offset] Offset to start with, used internally
+ * @return {Object} Offset object, containing left and top properties
+ */
+OO.ui.Element.getFrameOffset = function ( from, to, offset ) {
+ var i, len, frames, frame, rect;
+
+ if ( !to ) {
+ to = window;
+ }
+ if ( !offset ) {
+ offset = { top: 0, left: 0 };
+ }
+ if ( from.parent === from ) {
+ return offset;
+ }
+
+ // Get iframe element
+ frames = from.parent.document.getElementsByTagName( 'iframe' );
+ for ( i = 0, len = frames.length; i < len; i++ ) {
+ if ( frames[i].contentWindow === from ) {
+ frame = frames[i];
+ break;
+ }
+ }
+
+ // Recursively accumulate offset values
+ if ( frame ) {
+ rect = frame.getBoundingClientRect();
+ offset.left += rect.left;
+ offset.top += rect.top;
+ if ( from !== to ) {
+ this.getFrameOffset( from.parent, offset );
+ }
+ }
+ return offset;
+};
+
+/**
+ * Get the offset between two elements.
+ *
+ * @static
+ * @param {jQuery} $from
+ * @param {jQuery} $to
+ * @return {Object} Translated position coordinates, containing top and left properties
+ */
+OO.ui.Element.getRelativePosition = function ( $from, $to ) {
+ var from = $from.offset(),
+ to = $to.offset();
+ return { top: Math.round( from.top - to.top ), left: Math.round( from.left - to.left ) };
+};
+
+/**
+ * Get element border sizes.
+ *
+ * @static
+ * @param {HTMLElement} el Element to measure
+ * @return {Object} Dimensions object with `top`, `left`, `bottom` and `right` properties
+ */
+OO.ui.Element.getBorders = function ( el ) {
+ var doc = el.ownerDocument,
+ win = doc.parentWindow || doc.defaultView,
+ style = win && win.getComputedStyle ?
+ win.getComputedStyle( el, null ) :
+ el.currentStyle,
+ $el = $( el ),
+ top = parseFloat( style ? style.borderTopWidth : $el.css( 'borderTopWidth' ) ) || 0,
+ left = parseFloat( style ? style.borderLeftWidth : $el.css( 'borderLeftWidth' ) ) || 0,
+ bottom = parseFloat( style ? style.borderBottomWidth : $el.css( 'borderBottomWidth' ) ) || 0,
+ right = parseFloat( style ? style.borderRightWidth : $el.css( 'borderRightWidth' ) ) || 0;
+
+ return {
+ top: Math.round( top ),
+ left: Math.round( left ),
+ bottom: Math.round( bottom ),
+ right: Math.round( right )
+ };
+};
+
+/**
+ * Get dimensions of an element or window.
+ *
+ * @static
+ * @param {HTMLElement|Window} el Element to measure
+ * @return {Object} Dimensions object with `borders`, `scroll`, `scrollbar` and `rect` properties
+ */
+OO.ui.Element.getDimensions = function ( el ) {
+ var $el, $win,
+ doc = el.ownerDocument || el.document,
+ win = doc.parentWindow || doc.defaultView;
+
+ if ( win === el || el === doc.documentElement ) {
+ $win = $( win );
+ return {
+ borders: { top: 0, left: 0, bottom: 0, right: 0 },
+ scroll: {
+ top: $win.scrollTop(),
+ left: $win.scrollLeft()
+ },
+ scrollbar: { right: 0, bottom: 0 },
+ rect: {
+ top: 0,
+ left: 0,
+ bottom: $win.innerHeight(),
+ right: $win.innerWidth()
+ }
+ };
+ } else {
+ $el = $( el );
+ return {
+ borders: this.getBorders( el ),
+ scroll: {
+ top: $el.scrollTop(),
+ left: $el.scrollLeft()
+ },
+ scrollbar: {
+ right: $el.innerWidth() - el.clientWidth,
+ bottom: $el.innerHeight() - el.clientHeight
+ },
+ rect: el.getBoundingClientRect()
+ };
+ }
+};
+
+/**
+ * Get closest scrollable container.
+ *
+ * Traverses up until either a scrollable element or the root is reached, in which case the window
+ * will be returned.
+ *
+ * @static
+ * @param {HTMLElement} el Element to find scrollable container for
+ * @param {string} [dimension] Dimension of scrolling to look for; `x`, `y` or omit for either
+ * @return {HTMLElement} Closest scrollable container
+ */
+OO.ui.Element.getClosestScrollableContainer = function ( el, dimension ) {
+ var i, val,
+ props = [ 'overflow' ],
+ $parent = $( el ).parent();
+
+ if ( dimension === 'x' || dimension === 'y' ) {
+ props.push( 'overflow-' + dimension );
+ }
+
+ while ( $parent.length ) {
+ if ( $parent[0] === el.ownerDocument.body ) {
+ return $parent[0];
+ }
+ i = props.length;
+ while ( i-- ) {
+ val = $parent.css( props[i] );
+ if ( val === 'auto' || val === 'scroll' ) {
+ return $parent[0];
+ }
+ }
+ $parent = $parent.parent();
+ }
+ return this.getDocument( el ).body;
+};
+
+/**
+ * Scroll element into view.
+ *
+ * @static
+ * @param {HTMLElement} el Element to scroll into view
+ * @param {Object} [config={}] Configuration config
+ * @param {string} [config.duration] jQuery animation duration value
+ * @param {string} [config.direction] Scroll in only one direction, e.g. 'x' or 'y', omit
+ * to scroll in both directions
+ * @param {Function} [config.complete] Function to call when scrolling completes
+ */
+OO.ui.Element.scrollIntoView = function ( el, config ) {
+ // Configuration initialization
+ config = config || {};
+
+ var rel, anim = {},
+ callback = typeof config.complete === 'function' && config.complete,
+ sc = this.getClosestScrollableContainer( el, config.direction ),
+ $sc = $( sc ),
+ eld = this.getDimensions( el ),
+ scd = this.getDimensions( sc ),
+ $win = $( this.getWindow( el ) );
+
+ // Compute the distances between the edges of el and the edges of the scroll viewport
+ if ( $sc.is( 'body' ) ) {
+ // If the scrollable container is the <body> this is easy
+ rel = {
+ top: eld.rect.top,
+ bottom: $win.innerHeight() - eld.rect.bottom,
+ left: eld.rect.left,
+ right: $win.innerWidth() - eld.rect.right
+ };
+ } else {
+ // Otherwise, we have to subtract el's coordinates from sc's coordinates
+ rel = {
+ top: eld.rect.top - ( scd.rect.top + scd.borders.top ),
+ bottom: scd.rect.bottom - scd.borders.bottom - scd.scrollbar.bottom - eld.rect.bottom,
+ left: eld.rect.left - ( scd.rect.left + scd.borders.left ),
+ right: scd.rect.right - scd.borders.right - scd.scrollbar.right - eld.rect.right
+ };
+ }
+
+ if ( !config.direction || config.direction === 'y' ) {
+ if ( rel.top < 0 ) {
+ anim.scrollTop = scd.scroll.top + rel.top;
+ } else if ( rel.top > 0 && rel.bottom < 0 ) {
+ anim.scrollTop = scd.scroll.top + Math.min( rel.top, -rel.bottom );
+ }
+ }
+ if ( !config.direction || config.direction === 'x' ) {
+ if ( rel.left < 0 ) {
+ anim.scrollLeft = scd.scroll.left + rel.left;
+ } else if ( rel.left > 0 && rel.right < 0 ) {
+ anim.scrollLeft = scd.scroll.left + Math.min( rel.left, -rel.right );
+ }
+ }
+ if ( !$.isEmptyObject( anim ) ) {
+ $sc.stop( true ).animate( anim, config.duration || 'fast' );
+ if ( callback ) {
+ $sc.queue( function ( next ) {
+ callback();
+ next();
+ } );
+ }
+ } else {
+ if ( callback ) {
+ callback();
+ }
+ }
+};
+
+/* Methods */
+
+/**
+ * Get the HTML tag name.
+ *
+ * Override this method to base the result on instance information.
+ *
+ * @return {string} HTML tag name
+ */
+OO.ui.Element.prototype.getTagName = function () {
+ return this.constructor.static.tagName;
+};
+
+/**
+ * Check if the element is attached to the DOM
+ * @return {boolean} The element is attached to the DOM
+ */
+OO.ui.Element.prototype.isElementAttached = function () {
+ return $.contains( this.getElementDocument(), this.$element[0] );
+};
+
+/**
+ * Get the DOM document.
+ *
+ * @return {HTMLDocument} Document object
+ */
+OO.ui.Element.prototype.getElementDocument = function () {
+ return OO.ui.Element.getDocument( this.$element );
+};
+
+/**
+ * Get the DOM window.
+ *
+ * @return {Window} Window object
+ */
+OO.ui.Element.prototype.getElementWindow = function () {
+ return OO.ui.Element.getWindow( this.$element );
+};
+
+/**
+ * Get closest scrollable container.
+ */
+OO.ui.Element.prototype.getClosestScrollableElementContainer = function () {
+ return OO.ui.Element.getClosestScrollableContainer( this.$element[0] );
+};
+
+/**
+ * Get group element is in.
+ *
+ * @return {OO.ui.GroupElement|null} Group element, null if none
+ */
+OO.ui.Element.prototype.getElementGroup = function () {
+ return this.elementGroup;
+};
+
+/**
+ * Set group element is in.
+ *
+ * @param {OO.ui.GroupElement|null} group Group element, null if none
+ * @chainable
+ */
+OO.ui.Element.prototype.setElementGroup = function ( group ) {
+ this.elementGroup = group;
+ return this;
+};
+
+/**
+ * Scroll element into view.
+ *
+ * @param {Object} [config={}]
+ */
+OO.ui.Element.prototype.scrollElementIntoView = function ( config ) {
+ return OO.ui.Element.scrollIntoView( this.$element[0], config );
+};
+
+/**
+ * Bind a handler for an event on this.$element
+ *
+ * @deprecated Use jQuery#on instead.
+ * @param {string} event
+ * @param {Function} callback
+ */
+OO.ui.Element.prototype.onDOMEvent = function ( event, callback ) {
+ OO.ui.Element.onDOMEvent( this.$element, event, callback );
+};
+
+/**
+ * Unbind a handler bound with #offDOMEvent
+ *
+ * @deprecated Use jQuery#off instead.
+ * @param {string} event
+ * @param {Function} callback
+ */
+OO.ui.Element.prototype.offDOMEvent = function ( event, callback ) {
+ OO.ui.Element.offDOMEvent( this.$element, event, callback );
+};
+
+( function () {
+ /**
+ * Bind a handler for an event on a DOM element.
+ *
+ * Used to be for working around a jQuery bug (jqbug.com/14180),
+ * but obsolete as of jQuery 1.11.0.
+ *
+ * @static
+ * @deprecated Use jQuery#on instead.
+ * @param {HTMLElement|jQuery} el DOM element
+ * @param {string} event Event to bind
+ * @param {Function} callback Callback to call when the event fires
+ */
+ OO.ui.Element.onDOMEvent = function ( el, event, callback ) {
+ $( el ).on( event, callback );
+ };
+
+ /**
+ * Unbind a handler bound with #static-method-onDOMEvent.
+ *
+ * @deprecated Use jQuery#off instead.
+ * @static
+ * @param {HTMLElement|jQuery} el DOM element
+ * @param {string} event Event to unbind
+ * @param {Function} [callback] Callback to unbind
+ */
+ OO.ui.Element.offDOMEvent = function ( el, event, callback ) {
+ $( el ).off( event, callback );
+ };
+}() );
+
+/**
+ * Container for elements.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.Layout = function OoUiLayout( config ) {
+ // Initialize config
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.Layout.super.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-layout' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Layout, OO.ui.Element );
+OO.mixinClass( OO.ui.Layout, OO.EventEmitter );
+
+/**
+ * User interface control.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [disabled=false] Disable
+ */
+OO.ui.Widget = function OoUiWidget( config ) {
+ // Initialize config
+ config = $.extend( { disabled: false }, config );
+
+ // Parent constructor
+ OO.ui.Widget.super.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.visible = true;
+ this.disabled = null;
+ this.wasDisabled = null;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-widget' );
+ this.setDisabled( !!config.disabled );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Widget, OO.ui.Element );
+OO.mixinClass( OO.ui.Widget, OO.EventEmitter );
+
+/* Events */
+
+/**
+ * @event disable
+ * @param {boolean} disabled Widget is disabled
+ */
+
+/**
+ * @event toggle
+ * @param {boolean} visible Widget is visible
+ */
+
+/* Methods */
+
+/**
+ * Check if the widget is disabled.
+ *
+ * @param {boolean} Button is disabled
+ */
+OO.ui.Widget.prototype.isDisabled = function () {
+ return this.disabled;
+};
+
+/**
+ * Check if widget is visible.
+ *
+ * @return {boolean} Widget is visible
+ */
+OO.ui.Widget.prototype.isVisible = function () {
+ return this.visible;
+};
+
+/**
+ * Set the disabled state of the widget.
+ *
+ * This should probably change the widgets' appearance and prevent it from being used.
+ *
+ * @param {boolean} disabled Disable widget
+ * @chainable
+ */
+OO.ui.Widget.prototype.setDisabled = function ( disabled ) {
+ var isDisabled;
+
+ this.disabled = !!disabled;
+ isDisabled = this.isDisabled();
+ if ( isDisabled !== this.wasDisabled ) {
+ this.$element.toggleClass( 'oo-ui-widget-disabled', isDisabled );
+ this.$element.toggleClass( 'oo-ui-widget-enabled', !isDisabled );
+ this.emit( 'disable', isDisabled );
+ }
+ this.wasDisabled = isDisabled;
+
+ return this;
+};
+
+/**
+ * Toggle visibility of widget.
+ *
+ * @param {boolean} [show] Make widget visible, omit to toggle visibility
+ * @fires visible
+ * @chainable
+ */
+OO.ui.Widget.prototype.toggle = function ( show ) {
+ show = show === undefined ? !this.visible : !!show;
+
+ if ( show !== this.isVisible() ) {
+ this.visible = show;
+ this.$element.toggle( show );
+ this.emit( 'toggle', show );
+ }
+
+ return this;
+};
+
+/**
+ * Update the disabled state, in case of changes in parent widget.
+ *
+ * @chainable
+ */
+OO.ui.Widget.prototype.updateDisabled = function () {
+ this.setDisabled( this.disabled );
+ return this;
+};
+
+/**
+ * Container for elements in a child frame.
+ *
+ * Use together with OO.ui.WindowManager.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * When a window is opened, the setup and ready processes are executed. Similarly, the hold and
+ * teardown processes are executed when the window is closed.
+ *
+ * - {@link OO.ui.WindowManager#openWindow} or {@link #open} methods are used to start opening
+ * - Window manager begins opening window
+ * - {@link #getSetupProcess} method is called and its result executed
+ * - {@link #getReadyProcess} method is called and its result executed
+ * - Window is now open
+ *
+ * - {@link OO.ui.WindowManager#closeWindow} or {@link #close} methods are used to start closing
+ * - Window manager begins closing window
+ * - {@link #getHoldProcess} method is called and its result executed
+ * - {@link #getTeardownProcess} method is called and its result executed
+ * - Window is now closed
+ *
+ * Each process (setup, ready, hold and teardown) can be extended in subclasses by overriding
+ * {@link #getSetupProcess}, {@link #getReadyProcess}, {@link #getHoldProcess} and
+ * {@link #getTeardownProcess} respectively. Each process is executed in series, so asynchonous
+ * processing can complete. Always assume window processes are executed asychronously. See
+ * OO.ui.Process for more details about how to work with processes. Some events, as well as the
+ * #open and #close methods, provide promises which are resolved when the window enters a new state.
+ *
+ * Sizing of windows is specified using symbolic names which are interpreted by the window manager.
+ * If the requested size is not recognized, the window manager will choose a sensible fallback.
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [size] Symbolic name of dialog size, `small`, `medium`, `large` or `full`; omit to
+ * use #static-size
+ * @fires initialize
+ */
+OO.ui.Window = function OoUiWindow( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.Window.super.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.manager = null;
+ this.initialized = false;
+ this.visible = false;
+ this.opening = null;
+ this.closing = null;
+ this.opened = null;
+ this.timing = null;
+ this.loading = null;
+ this.size = config.size || this.constructor.static.size;
+ this.$frame = this.$( '<div>' );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-window' )
+ .append( this.$frame );
+ this.$frame.addClass( 'oo-ui-window-frame' );
+
+ // NOTE: Additional intitialization will occur when #setManager is called
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Window, OO.ui.Element );
+OO.mixinClass( OO.ui.Window, OO.EventEmitter );
+
+/* Events */
+
+/**
+ * @event resize
+ * @param {string} size Symbolic size name, e.g. 'small', 'medium', 'large', 'full'
+ */
+
+/* Static Properties */
+
+/**
+ * Symbolic name of size.
+ *
+ * Size is used if no size is configured during construction.
+ *
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Window.static.size = 'medium';
+
+/* Static Methods */
+
+/**
+ * Transplant the CSS styles from as parent document to a frame's document.
+ *
+ * This loops over the style sheets in the parent document, and copies their nodes to the
+ * frame's document. It then polls the document to see when all styles have loaded, and once they
+ * have, resolves the promise.
+ *
+ * If the styles still haven't loaded after a long time (5 seconds by default), we give up waiting
+ * and resolve the promise anyway. This protects against cases like a display: none; iframe in
+ * Firefox, where the styles won't load until the iframe becomes visible.
+ *
+ * For details of how we arrived at the strategy used in this function, see #load.
+ *
+ * @static
+ * @inheritable
+ * @param {HTMLDocument} parentDoc Document to transplant styles from
+ * @param {HTMLDocument} frameDoc Document to transplant styles to
+ * @param {number} [timeout=5000] How long to wait before giving up (in ms). If 0, never give up.
+ * @return {jQuery.Promise} Promise resolved when styles have loaded
+ */
+OO.ui.Window.static.transplantStyles = function ( parentDoc, frameDoc, timeout ) {
+ var i, numSheets, styleNode, styleText, newNode, timeoutID, pollNodeId, $pendingPollNodes,
+ $pollNodes = $( [] ),
+ // Fake font-family value
+ fontFamily = 'oo-ui-frame-transplantStyles-loaded',
+ nextIndex = parentDoc.oouiFrameTransplantStylesNextIndex || 0,
+ deferred = $.Deferred();
+
+ for ( i = 0, numSheets = parentDoc.styleSheets.length; i < numSheets; i++ ) {
+ styleNode = parentDoc.styleSheets[i].ownerNode;
+ if ( styleNode.disabled ) {
+ continue;
+ }
+
+ if ( styleNode.nodeName.toLowerCase() === 'link' ) {
+ // External stylesheet; use @import
+ styleText = '@import url(' + styleNode.href + ');';
+ } else {
+ // Internal stylesheet; just copy the text
+ // For IE10 we need to fall back to .cssText, BUT that's undefined in
+ // other browsers, so fall back to '' rather than 'undefined'
+ styleText = styleNode.textContent || parentDoc.styleSheets[i].cssText || '';
+ }
+
+ // Create a node with a unique ID that we're going to monitor to see when the CSS
+ // has loaded
+ if ( styleNode.oouiFrameTransplantStylesId ) {
+ // If we're nesting transplantStyles operations and this node already has
+ // a CSS rule to wait for loading, reuse it
+ pollNodeId = styleNode.oouiFrameTransplantStylesId;
+ } else {
+ // Otherwise, create a new ID
+ pollNodeId = 'oo-ui-frame-transplantStyles-loaded-' + nextIndex;
+ nextIndex++;
+
+ // Add #pollNodeId { font-family: ... } to the end of the stylesheet / after the @import
+ // The font-family rule will only take effect once the @import finishes
+ styleText += '\n' + '#' + pollNodeId + ' { font-family: ' + fontFamily + '; }';
+ }
+
+ // Create a node with id=pollNodeId
+ $pollNodes = $pollNodes.add( $( '<div>', frameDoc )
+ .attr( 'id', pollNodeId )
+ .appendTo( frameDoc.body )
+ );
+
+ // Add our modified CSS as a <style> tag
+ newNode = frameDoc.createElement( 'style' );
+ newNode.textContent = styleText;
+ newNode.oouiFrameTransplantStylesId = pollNodeId;
+ frameDoc.head.appendChild( newNode );
+ }
+ frameDoc.oouiFrameTransplantStylesNextIndex = nextIndex;
+
+ // Poll every 100ms until all external stylesheets have loaded
+ $pendingPollNodes = $pollNodes;
+ timeoutID = setTimeout( function pollExternalStylesheets() {
+ while (
+ $pendingPollNodes.length > 0 &&
+ $pendingPollNodes.eq( 0 ).css( 'font-family' ) === fontFamily
+ ) {
+ $pendingPollNodes = $pendingPollNodes.slice( 1 );
+ }
+
+ if ( $pendingPollNodes.length === 0 ) {
+ // We're done!
+ if ( timeoutID !== null ) {
+ timeoutID = null;
+ $pollNodes.remove();
+ deferred.resolve();
+ }
+ } else {
+ timeoutID = setTimeout( pollExternalStylesheets, 100 );
+ }
+ }, 100 );
+ // ...but give up after a while
+ if ( timeout !== 0 ) {
+ setTimeout( function () {
+ if ( timeoutID ) {
+ clearTimeout( timeoutID );
+ timeoutID = null;
+ $pollNodes.remove();
+ deferred.reject();
+ }
+ }, timeout || 5000 );
+ }
+
+ return deferred.promise();
+};
+
+/* Methods */
+
+/**
+ * Handle mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.Window.prototype.onMouseDown = function ( e ) {
+ // Prevent clicking on the click-block from stealing focus
+ if ( e.target === this.$element[0] ) {
+ return false;
+ }
+};
+
+/**
+ * Check if window has been initialized.
+ *
+ * @return {boolean} Window has been initialized
+ */
+OO.ui.Window.prototype.isInitialized = function () {
+ return this.initialized;
+};
+
+/**
+ * Check if window is visible.
+ *
+ * @return {boolean} Window is visible
+ */
+OO.ui.Window.prototype.isVisible = function () {
+ return this.visible;
+};
+
+/**
+ * Check if window is loading.
+ *
+ * @return {boolean} Window is loading
+ */
+OO.ui.Window.prototype.isLoading = function () {
+ return this.loading && this.loading.state() === 'pending';
+};
+
+/**
+ * Check if window is loaded.
+ *
+ * @return {boolean} Window is loaded
+ */
+OO.ui.Window.prototype.isLoaded = function () {
+ return this.loading && this.loading.state() === 'resolved';
+};
+
+/**
+ * Check if window is opening.
+ *
+ * This is a wrapper around OO.ui.WindowManager#isOpening.
+ *
+ * @return {boolean} Window is opening
+ */
+OO.ui.Window.prototype.isOpening = function () {
+ return this.manager.isOpening( this );
+};
+
+/**
+ * Check if window is closing.
+ *
+ * This is a wrapper around OO.ui.WindowManager#isClosing.
+ *
+ * @return {boolean} Window is closing
+ */
+OO.ui.Window.prototype.isClosing = function () {
+ return this.manager.isClosing( this );
+};
+
+/**
+ * Check if window is opened.
+ *
+ * This is a wrapper around OO.ui.WindowManager#isOpened.
+ *
+ * @return {boolean} Window is opened
+ */
+OO.ui.Window.prototype.isOpened = function () {
+ return this.manager.isOpened( this );
+};
+
+/**
+ * Get the window manager.
+ *
+ * @return {OO.ui.WindowManager} Manager of window
+ */
+OO.ui.Window.prototype.getManager = function () {
+ return this.manager;
+};
+
+/**
+ * Get the window size.
+ *
+ * @return {string} Symbolic size name, e.g. 'small', 'medium', 'large', 'full'
+ */
+OO.ui.Window.prototype.getSize = function () {
+ return this.size;
+};
+
+/**
+ * Get the height of the dialog contents.
+ *
+ * @return {number} Content height
+ */
+OO.ui.Window.prototype.getContentHeight = function () {
+ // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements
+ var bodyHeight, oldHeight = this.$frame[0].style.height;
+ this.$frame[0].style.height = '1px';
+ bodyHeight = this.getBodyHeight();
+ this.$frame[0].style.height = oldHeight;
+
+ return Math.round(
+ // Add buffer for border
+ ( this.$frame.outerHeight() - this.$frame.innerHeight() ) +
+ // Use combined heights of children
+ ( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) )
+ );
+};
+
+/**
+ * Get the height of the dialog contents.
+ *
+ * When this function is called, the dialog will temporarily have been resized
+ * to height=1px, so .scrollHeight measurements can be taken accurately.
+ *
+ * @return {number} Height of content
+ */
+OO.ui.Window.prototype.getBodyHeight = function () {
+ return this.$body[0].scrollHeight;
+};
+
+/**
+ * Get the directionality of the frame
+ *
+ * @return {string} Directionality, 'ltr' or 'rtl'
+ */
+OO.ui.Window.prototype.getDir = function () {
+ return this.dir;
+};
+
+/**
+ * Get a process for setting up a window for use.
+ *
+ * Each time the window is opened this process will set it up for use in a particular context, based
+ * on the `data` argument.
+ *
+ * When you override this method, you can add additional setup steps to the process the parent
+ * method provides using the 'first' and 'next' methods.
+ *
+ * @abstract
+ * @param {Object} [data] Window opening data
+ * @return {OO.ui.Process} Setup process
+ */
+OO.ui.Window.prototype.getSetupProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Get a process for readying a window for use.
+ *
+ * Each time the window is open and setup, this process will ready it up for use in a particular
+ * context, based on the `data` argument.
+ *
+ * When you override this method, you can add additional setup steps to the process the parent
+ * method provides using the 'first' and 'next' methods.
+ *
+ * @abstract
+ * @param {Object} [data] Window opening data
+ * @return {OO.ui.Process} Setup process
+ */
+OO.ui.Window.prototype.getReadyProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Get a process for holding a window from use.
+ *
+ * Each time the window is closed, this process will hold it from use in a particular context, based
+ * on the `data` argument.
+ *
+ * When you override this method, you can add additional setup steps to the process the parent
+ * method provides using the 'first' and 'next' methods.
+ *
+ * @abstract
+ * @param {Object} [data] Window closing data
+ * @return {OO.ui.Process} Hold process
+ */
+OO.ui.Window.prototype.getHoldProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Get a process for tearing down a window after use.
+ *
+ * Each time the window is closed this process will tear it down and do something with the user's
+ * interactions within the window, based on the `data` argument.
+ *
+ * When you override this method, you can add additional teardown steps to the process the parent
+ * method provides using the 'first' and 'next' methods.
+ *
+ * @abstract
+ * @param {Object} [data] Window closing data
+ * @return {OO.ui.Process} Teardown process
+ */
+OO.ui.Window.prototype.getTeardownProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Toggle visibility of window.
+ *
+ * If the window is isolated and hasn't fully loaded yet, the visiblity property will be used
+ * instead of display.
+ *
+ * @param {boolean} [show] Make window visible, omit to toggle visibility
+ * @fires visible
+ * @chainable
+ */
+OO.ui.Window.prototype.toggle = function ( show ) {
+ show = show === undefined ? !this.visible : !!show;
+
+ if ( show !== this.isVisible() ) {
+ this.visible = show;
+
+ if ( this.isolated && !this.isLoaded() ) {
+ // Hide the window using visibility instead of display until loading is complete
+ // Can't use display: none; because that prevents the iframe from loading in Firefox
+ this.$element.css( 'visibility', show ? 'visible' : 'hidden' );
+ } else {
+ this.$element.toggle( show ).css( 'visibility', '' );
+ }
+ this.emit( 'toggle', show );
+ }
+
+ return this;
+};
+
+/**
+ * Set the window manager.
+ *
+ * This must be called before initialize. Calling it more than once will cause an error.
+ *
+ * @param {OO.ui.WindowManager} manager Manager for this window
+ * @throws {Error} If called more than once
+ * @chainable
+ */
+OO.ui.Window.prototype.setManager = function ( manager ) {
+ if ( this.manager ) {
+ throw new Error( 'Cannot set window manager, window already has a manager' );
+ }
+
+ // Properties
+ this.manager = manager;
+ this.isolated = manager.shouldIsolate();
+
+ // Initialization
+ if ( this.isolated ) {
+ this.$iframe = this.$( '<iframe>' );
+ this.$iframe.attr( { frameborder: 0, scrolling: 'no' } );
+ this.$frame.append( this.$iframe );
+ this.$ = function () {
+ throw new Error( 'this.$() cannot be used until the frame has been initialized.' );
+ };
+ // WARNING: Do not use this.$ again until #initialize is called
+ } else {
+ this.$content = this.$( '<div>' );
+ this.$document = $( this.getElementDocument() );
+ this.$content.addClass( 'oo-ui-window-content' );
+ this.$frame.append( this.$content );
+ }
+ this.toggle( false );
+
+ // Figure out directionality:
+ this.dir = OO.ui.Element.getDir( this.$iframe || this.$content ) || 'ltr';
+
+ return this;
+};
+
+/**
+ * Set the window size.
+ *
+ * @param {string} size Symbolic size name, e.g. 'small', 'medium', 'large', 'full'
+ * @chainable
+ */
+OO.ui.Window.prototype.setSize = function ( size ) {
+ this.size = size;
+ this.manager.updateWindowSize( this );
+ return this;
+};
+
+/**
+ * Set window dimensions.
+ *
+ * Properties are applied to the frame container.
+ *
+ * @param {Object} dim CSS dimension properties
+ * @param {string|number} [dim.width] Width
+ * @param {string|number} [dim.minWidth] Minimum width
+ * @param {string|number} [dim.maxWidth] Maximum width
+ * @param {string|number} [dim.width] Height, omit to set based on height of contents
+ * @param {string|number} [dim.minWidth] Minimum height
+ * @param {string|number} [dim.maxWidth] Maximum height
+ * @chainable
+ */
+OO.ui.Window.prototype.setDimensions = function ( dim ) {
+ // Apply width before height so height is not based on wrapping content using the wrong width
+ this.$frame.css( {
+ width: dim.width || '',
+ minWidth: dim.minWidth || '',
+ maxWidth: dim.maxWidth || ''
+ } );
+ this.$frame.css( {
+ height: ( dim.height !== undefined ? dim.height : this.getContentHeight() ) || '',
+ minHeight: dim.minHeight || '',
+ maxHeight: dim.maxHeight || ''
+ } );
+ return this;
+};
+
+/**
+ * Initialize window contents.
+ *
+ * The first time the window is opened, #initialize is called when it's safe to begin populating
+ * its contents. See #getSetupProcess for a way to make changes each time the window opens.
+ *
+ * Once this method is called, this.$ can be used to create elements within the frame.
+ *
+ * @throws {Error} If not attached to a manager
+ * @chainable
+ */
+OO.ui.Window.prototype.initialize = function () {
+ if ( !this.manager ) {
+ throw new Error( 'Cannot initialize window, must be attached to a manager' );
+ }
+
+ // Properties
+ this.$head = this.$( '<div>' );
+ this.$body = this.$( '<div>' );
+ this.$foot = this.$( '<div>' );
+ this.$overlay = this.$( '<div>' );
+
+ // Events
+ this.$element.on( 'mousedown', OO.ui.bind( this.onMouseDown, this ) );
+
+ // Initialization
+ this.$head.addClass( 'oo-ui-window-head' );
+ this.$body.addClass( 'oo-ui-window-body' );
+ this.$foot.addClass( 'oo-ui-window-foot' );
+ this.$overlay.addClass( 'oo-ui-window-overlay' );
+ this.$content.append( this.$head, this.$body, this.$foot, this.$overlay );
+
+ return this;
+};
+
+/**
+ * Open window.
+ *
+ * This is a wrapper around calling {@link OO.ui.WindowManager#openWindow} on the window manager.
+ * To do something each time the window opens, use #getSetupProcess or #getReadyProcess.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved when window is opened; when the promise is resolved the
+ * first argument will be a promise which will be resolved when the window begins closing
+ */
+OO.ui.Window.prototype.open = function ( data ) {
+ return this.manager.openWindow( this, data );
+};
+
+/**
+ * Close window.
+ *
+ * This is a wrapper around calling OO.ui.WindowManager#closeWindow on the window manager.
+ * To do something each time the window closes, use #getHoldProcess or #getTeardownProcess.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is closed
+ */
+OO.ui.Window.prototype.close = function ( data ) {
+ return this.manager.closeWindow( this, data );
+};
+
+/**
+ * Setup window.
+ *
+ * This is called by OO.ui.WindowManager durring window opening, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved when window is setup
+ */
+OO.ui.Window.prototype.setup = function ( data ) {
+ var win = this,
+ deferred = $.Deferred();
+
+ this.$element.show();
+ this.visible = true;
+ this.getSetupProcess( data ).execute().done( function () {
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.addClass( 'oo-ui-window-setup' ).width();
+ win.$content.addClass( 'oo-ui-window-content-setup' ).width();
+ deferred.resolve();
+ } );
+
+ return deferred.promise();
+};
+
+/**
+ * Ready window.
+ *
+ * This is called by OO.ui.WindowManager durring window opening, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved when window is ready
+ */
+OO.ui.Window.prototype.ready = function ( data ) {
+ var win = this,
+ deferred = $.Deferred();
+
+ this.$content.focus();
+ this.getReadyProcess( data ).execute().done( function () {
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.addClass( 'oo-ui-window-ready' ).width();
+ win.$content.addClass( 'oo-ui-window-content-ready' ).width();
+ deferred.resolve();
+ } );
+
+ return deferred.promise();
+};
+
+/**
+ * Hold window.
+ *
+ * This is called by OO.ui.WindowManager durring window closing, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is held
+ */
+OO.ui.Window.prototype.hold = function ( data ) {
+ var win = this,
+ deferred = $.Deferred();
+
+ this.getHoldProcess( data ).execute().done( function () {
+ // Get the focused element within the window's content
+ var $focus = win.$content.find( OO.ui.Element.getDocument( win.$content ).activeElement );
+
+ // Blur the focused element
+ if ( $focus.length ) {
+ $focus[0].blur();
+ }
+
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.removeClass( 'oo-ui-window-ready' ).width();
+ win.$content.removeClass( 'oo-ui-window-content-ready' ).width();
+ deferred.resolve();
+ } );
+
+ return deferred.promise();
+};
+
+/**
+ * Teardown window.
+ *
+ * This is called by OO.ui.WindowManager durring window closing, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is torn down
+ */
+OO.ui.Window.prototype.teardown = function ( data ) {
+ var win = this,
+ deferred = $.Deferred();
+
+ this.getTeardownProcess( data ).execute().done( function () {
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.removeClass( 'oo-ui-window-setup' ).width();
+ win.$content.removeClass( 'oo-ui-window-content-setup' ).width();
+ win.$element.hide();
+ win.visible = false;
+ deferred.resolve();
+ } );
+
+ return deferred.promise();
+};
+
+/**
+ * Load the frame contents.
+ *
+ * Once the iframe's stylesheets are loaded, the `load` event will be emitted and the returned
+ * promise will be resolved. Calling while loading will return a promise but not trigger a new
+ * loading cycle. Calling after loading is complete will return a promise that's already been
+ * resolved.
+ *
+ * Sounds simple right? Read on...
+ *
+ * When you create a dynamic iframe using open/write/close, the window.load event for the
+ * iframe is triggered when you call close, and there's no further load event to indicate that
+ * everything is actually loaded.
+ *
+ * In Chrome, stylesheets don't show up in document.styleSheets until they have loaded, so we could
+ * just poll that array and wait for it to have the right length. However, in Firefox, stylesheets
+ * are added to document.styleSheets immediately, and the only way you can determine whether they've
+ * loaded is to attempt to access .cssRules and wait for that to stop throwing an exception. But
+ * cross-domain stylesheets never allow .cssRules to be accessed even after they have loaded.
+ *
+ * The workaround is to change all `<link href="...">` tags to `<style>@import url(...)</style>`
+ * tags. Because `@import` is blocking, Chrome won't add the stylesheet to document.styleSheets
+ * until the `@import` has finished, and Firefox won't allow .cssRules to be accessed until the
+ * `@import` has finished. And because the contents of the `<style>` tag are from the same origin,
+ * accessing .cssRules is allowed.
+ *
+ * However, now that we control the styles we're injecting, we might as well do away with
+ * browser-specific polling hacks like document.styleSheets and .cssRules, and instead inject
+ * `<style>@import url(...); #foo { font-family: someValue; }</style>`, then create `<div id="foo">`
+ * and wait for its font-family to change to someValue. Because `@import` is blocking, the
+ * font-family rule is not applied until after the `@import` finishes.
+ *
+ * All this stylesheet injection and polling magic is in #transplantStyles.
+ *
+ * @return {jQuery.Promise} Promise resolved when loading is complete
+ * @fires load
+ */
+OO.ui.Window.prototype.load = function () {
+ var sub, doc, loading,
+ win = this;
+
+ // Non-isolated windows are already "loaded"
+ if ( !this.loading && !this.isolated ) {
+ this.loading = $.Deferred().resolve();
+ this.initialize();
+ // Set initialized state after so sub-classes aren't confused by it being set by calling
+ // their parent initialize method
+ this.initialized = true;
+ }
+
+ // Return existing promise if already loading or loaded
+ if ( this.loading ) {
+ return this.loading.promise();
+ }
+
+ // Load the frame
+ loading = this.loading = $.Deferred();
+ sub = this.$iframe.prop( 'contentWindow' );
+ doc = sub.document;
+
+ // Initialize contents
+ doc.open();
+ doc.write(
+ '<!doctype html>' +
+ '<html>' +
+ '<body class="oo-ui-window-isolated oo-ui-' + this.dir + '"' +
+ ' style="direction:' + this.dir + ';" dir="' + this.dir + '">' +
+ '<div class="oo-ui-window-content"></div>' +
+ '</body>' +
+ '</html>'
+ );
+ doc.close();
+
+ // Properties
+ this.$ = OO.ui.Element.getJQuery( doc, this.$element );
+ this.$content = this.$( '.oo-ui-window-content' ).attr( 'tabIndex', 0 );
+ this.$document = this.$( doc );
+
+ // Initialization
+ this.constructor.static.transplantStyles( this.getElementDocument(), this.$document[0] )
+ .always( function () {
+ // Initialize isolated windows
+ win.initialize();
+ // Set initialized state after so sub-classes aren't confused by it being set by calling
+ // their parent initialize method
+ win.initialized = true;
+ // Undo the visibility: hidden; hack and apply display: none;
+ // We can do this safely now that the iframe has initialized
+ // (don't do this from within #initialize because it has to happen
+ // after the all subclasses have been handled as well).
+ win.toggle( win.isVisible() );
+
+ loading.resolve();
+ } );
+
+ return loading.promise();
+};
+
+/**
+ * Base class for all dialogs.
+ *
+ * Logic:
+ * - Manage the window (open and close, etc.).
+ * - Store the internal name and display title.
+ * - A stack to track one or more pending actions.
+ * - Manage a set of actions that can be performed.
+ * - Configure and create action widgets.
+ *
+ * User interface:
+ * - Close the dialog with Escape key.
+ * - Visually lock the dialog while an action is in
+ * progress (aka "pending").
+ *
+ * Subclass responsibilities:
+ * - Display the title somewhere.
+ * - Add content to the dialog.
+ * - Provide a UI to close the dialog.
+ * - Display the action widgets somewhere.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Window
+ * @mixins OO.ui.PendingElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.Dialog = function OoUiDialog( config ) {
+ // Parent constructor
+ OO.ui.Dialog.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.PendingElement.call( this );
+
+ // Properties
+ this.actions = new OO.ui.ActionSet();
+ this.attachedActions = [];
+ this.currentAction = null;
+
+ // Events
+ this.actions.connect( this, {
+ click: 'onActionClick',
+ resize: 'onActionResize',
+ change: 'onActionsChange'
+ } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-dialog' )
+ .attr( 'role', 'dialog' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Dialog, OO.ui.Window );
+OO.mixinClass( OO.ui.Dialog, OO.ui.PendingElement );
+
+/* Static Properties */
+
+/**
+ * Symbolic name of dialog.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Dialog.static.name = '';
+
+/**
+ * Dialog title.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {jQuery|string|Function} Label nodes, text or a function that returns nodes or text
+ */
+OO.ui.Dialog.static.title = '';
+
+/**
+ * List of OO.ui.ActionWidget configuration options.
+ *
+ * @static
+ * inheritable
+ * @property {Object[]}
+ */
+OO.ui.Dialog.static.actions = [];
+
+/**
+ * Close dialog when the escape key is pressed.
+ *
+ * @static
+ * @abstract
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.Dialog.static.escapable = true;
+
+/* Methods */
+
+/**
+ * Handle frame document key down events.
+ *
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.Dialog.prototype.onDocumentKeyDown = function ( e ) {
+ if ( e.which === OO.ui.Keys.ESCAPE ) {
+ this.close();
+ return false;
+ }
+};
+
+/**
+ * Handle action resized events.
+ *
+ * @param {OO.ui.ActionWidget} action Action that was resized
+ */
+OO.ui.Dialog.prototype.onActionResize = function () {
+ // Override in subclass
+};
+
+/**
+ * Handle action click events.
+ *
+ * @param {OO.ui.ActionWidget} action Action that was clicked
+ */
+OO.ui.Dialog.prototype.onActionClick = function ( action ) {
+ if ( !this.isPending() ) {
+ this.currentAction = action;
+ this.executeAction( action.getAction() );
+ }
+};
+
+/**
+ * Handle actions change event.
+ */
+OO.ui.Dialog.prototype.onActionsChange = function () {
+ this.detachActions();
+ if ( !this.isClosing() ) {
+ this.attachActions();
+ }
+};
+
+/**
+ * Get set of actions.
+ *
+ * @return {OO.ui.ActionSet}
+ */
+OO.ui.Dialog.prototype.getActions = function () {
+ return this.actions;
+};
+
+/**
+ * Get a process for taking action.
+ *
+ * When you override this method, you can add additional accept steps to the process the parent
+ * method provides using the 'first' and 'next' methods.
+ *
+ * @abstract
+ * @param {string} [action] Symbolic name of action
+ * @return {OO.ui.Process} Action process
+ */
+OO.ui.Dialog.prototype.getActionProcess = function ( action ) {
+ return new OO.ui.Process()
+ .next( function () {
+ if ( !action ) {
+ // An empty action always closes the dialog without data, which should always be
+ // safe and make no changes
+ this.close();
+ }
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ *
+ * @param {Object} [data] Dialog opening data
+ * @param {jQuery|string|Function|null} [data.title] Dialog title, omit to use #static-title
+ * @param {Object[]} [data.actions] List of OO.ui.ActionWidget configuration options for each
+ * action item, omit to use #static-actions
+ */
+OO.ui.Dialog.prototype.getSetupProcess = function ( data ) {
+ data = data || {};
+
+ // Parent method
+ return OO.ui.Dialog.super.prototype.getSetupProcess.call( this, data )
+ .next( function () {
+ var i, len,
+ items = [],
+ config = this.constructor.static,
+ actions = data.actions !== undefined ? data.actions : config.actions;
+
+ this.title.setLabel(
+ data.title !== undefined ? data.title : this.constructor.static.title
+ );
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ items.push(
+ new OO.ui.ActionWidget( $.extend( { $: this.$ }, actions[i] ) )
+ );
+ }
+ this.actions.add( items );
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.Dialog.prototype.getTeardownProcess = function ( data ) {
+ // Parent method
+ return OO.ui.Dialog.super.prototype.getTeardownProcess.call( this, data )
+ .first( function () {
+ this.actions.clear();
+ this.currentAction = null;
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.Dialog.prototype.initialize = function () {
+ // Parent method
+ OO.ui.Dialog.super.prototype.initialize.call( this );
+
+ // Properties
+ this.title = new OO.ui.LabelWidget( { $: this.$ } );
+
+ // Events
+ if ( this.constructor.static.escapable ) {
+ this.$document.on( 'keydown', OO.ui.bind( this.onDocumentKeyDown, this ) );
+ }
+
+ // Initialization
+ this.$content.addClass( 'oo-ui-dialog-content' );
+ this.setPendingElement( this.$head );
+};
+
+/**
+ * Attach action actions.
+ */
+OO.ui.Dialog.prototype.attachActions = function () {
+ // Remember the list of potentially attached actions
+ this.attachedActions = this.actions.get();
+};
+
+/**
+ * Detach action actions.
+ *
+ * @chainable
+ */
+OO.ui.Dialog.prototype.detachActions = function () {
+ var i, len;
+
+ // Detach all actions that may have been previously attached
+ for ( i = 0, len = this.attachedActions.length; i < len; i++ ) {
+ this.attachedActions[i].$element.detach();
+ }
+ this.attachedActions = [];
+};
+
+/**
+ * Execute an action.
+ *
+ * @param {string} action Symbolic name of action to execute
+ * @return {jQuery.Promise} Promise resolved when action completes, rejected if it fails
+ */
+OO.ui.Dialog.prototype.executeAction = function ( action ) {
+ this.pushPending();
+ return this.getActionProcess( action ).execute()
+ .always( OO.ui.bind( this.popPending, this ) );
+};
+
+/**
+ * Collection of windows.
+ *
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * Managed windows are mutually exclusive. If a window is opened while there is a current window
+ * already opening or opened, the current window will be closed without data. Empty closing data
+ * should always result in the window being closed without causing constructive or destructive
+ * action.
+ *
+ * As a window is opened and closed, it passes through several stages and the manager emits several
+ * corresponding events.
+ *
+ * - {@link #openWindow} or {@link OO.ui.Window#open} methods are used to start opening
+ * - {@link #event-opening} is emitted with `opening` promise
+ * - {@link #getSetupDelay} is called the returned value is used to time a pause in execution
+ * - {@link OO.ui.Window#getSetupProcess} method is called on the window and its result executed
+ * - `setup` progress notification is emitted from opening promise
+ * - {@link #getReadyDelay} is called the returned value is used to time a pause in execution
+ * - {@link OO.ui.Window#getReadyProcess} method is called on the window and its result executed
+ * - `ready` progress notification is emitted from opening promise
+ * - `opening` promise is resolved with `opened` promise
+ * - Window is now open
+ *
+ * - {@link #closeWindow} or {@link OO.ui.Window#close} methods are used to start closing
+ * - `opened` promise is resolved with `closing` promise
+ * - {@link #event-closing} is emitted with `closing` promise
+ * - {@link #getHoldDelay} is called the returned value is used to time a pause in execution
+ * - {@link OO.ui.Window#getHoldProcess} method is called on the window and its result executed
+ * - `hold` progress notification is emitted from opening promise
+ * - {@link #getTeardownDelay} is called the returned value is used to time a pause in execution
+ * - {@link OO.ui.Window#getTeardownProcess} method is called on the window and its result executed
+ * - `teardown` progress notification is emitted from opening promise
+ * - Closing promise is resolved
+ * - Window is now closed
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [isolate] Configure managed windows to isolate their content using inline frames
+ * @cfg {OO.Factory} [factory] Window factory to use for automatic instantiation
+ * @cfg {boolean} [modal=true] Prevent interaction outside the dialog
+ */
+OO.ui.WindowManager = function OoUiWindowManager( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.WindowManager.super.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.factory = config.factory;
+ this.modal = config.modal === undefined || !!config.modal;
+ this.isolate = !!config.isolate;
+ this.windows = {};
+ this.opening = null;
+ this.opened = null;
+ this.closing = null;
+ this.preparingToOpen = null;
+ this.preparingToClose = null;
+ this.size = null;
+ this.currentWindow = null;
+ this.$ariaHidden = null;
+ this.requestedSize = null;
+ this.onWindowResizeTimeout = null;
+ this.onWindowResizeHandler = OO.ui.bind( this.onWindowResize, this );
+ this.afterWindowResizeHandler = OO.ui.bind( this.afterWindowResize, this );
+ this.onWindowMouseWheelHandler = OO.ui.bind( this.onWindowMouseWheel, this );
+ this.onDocumentKeyDownHandler = OO.ui.bind( this.onDocumentKeyDown, this );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-windowManager' )
+ .toggleClass( 'oo-ui-windowManager-modal', this.modal );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.WindowManager, OO.ui.Element );
+OO.mixinClass( OO.ui.WindowManager, OO.EventEmitter );
+
+/* Events */
+
+/**
+ * Window is opening.
+ *
+ * Fired when the window begins to be opened.
+ *
+ * @event opening
+ * @param {OO.ui.Window} win Window that's being opened
+ * @param {jQuery.Promise} opening Promise resolved when window is opened; when the promise is
+ * resolved the first argument will be a promise which will be resolved when the window begins
+ * closing, the second argument will be the opening data; progress notifications will be fired on
+ * the promise for `setup` and `ready` when those processes are completed respectively.
+ * @param {Object} data Window opening data
+ */
+
+/**
+ * Window is closing.
+ *
+ * Fired when the window begins to be closed.
+ *
+ * @event closing
+ * @param {OO.ui.Window} win Window that's being closed
+ * @param {jQuery.Promise} opening Promise resolved when window is closed; when the promise
+ * is resolved the first argument will be a the closing data; progress notifications will be fired
+ * on the promise for `hold` and `teardown` when those processes are completed respectively.
+ * @param {Object} data Window closing data
+ */
+
+/* Static Properties */
+
+/**
+ * Map of symbolic size names and CSS properties.
+ *
+ * @static
+ * @inheritable
+ * @property {Object}
+ */
+OO.ui.WindowManager.static.sizes = {
+ small: {
+ width: 300
+ },
+ medium: {
+ width: 500
+ },
+ large: {
+ width: 700
+ },
+ full: {
+ // These can be non-numeric because they are never used in calculations
+ width: '100%',
+ height: '100%'
+ }
+};
+
+/**
+ * Symbolic name of default size.
+ *
+ * Default size is used if the window's requested size is not recognized.
+ *
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.WindowManager.static.defaultSize = 'medium';
+
+/* Methods */
+
+/**
+ * Handle window resize events.
+ *
+ * @param {jQuery.Event} e Window resize event
+ */
+OO.ui.WindowManager.prototype.onWindowResize = function () {
+ clearTimeout( this.onWindowResizeTimeout );
+ this.onWindowResizeTimeout = setTimeout( this.afterWindowResizeHandler, 200 );
+};
+
+/**
+ * Handle window resize events.
+ *
+ * @param {jQuery.Event} e Window resize event
+ */
+OO.ui.WindowManager.prototype.afterWindowResize = function () {
+ if ( this.currentWindow ) {
+ this.updateWindowSize( this.currentWindow );
+ }
+};
+
+/**
+ * Handle window mouse wheel events.
+ *
+ * @param {jQuery.Event} e Mouse wheel event
+ */
+OO.ui.WindowManager.prototype.onWindowMouseWheel = function () {
+ return false;
+};
+
+/**
+ * Handle document key down events.
+ *
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.WindowManager.prototype.onDocumentKeyDown = function ( e ) {
+ switch ( e.which ) {
+ case OO.ui.Keys.PAGEUP:
+ case OO.ui.Keys.PAGEDOWN:
+ case OO.ui.Keys.END:
+ case OO.ui.Keys.HOME:
+ case OO.ui.Keys.LEFT:
+ case OO.ui.Keys.UP:
+ case OO.ui.Keys.RIGHT:
+ case OO.ui.Keys.DOWN:
+ // Prevent any key events that might cause scrolling
+ return false;
+ }
+};
+
+/**
+ * Check if window is opening.
+ *
+ * @return {boolean} Window is opening
+ */
+OO.ui.WindowManager.prototype.isOpening = function ( win ) {
+ return win === this.currentWindow && !!this.opening && this.opening.state() === 'pending';
+};
+
+/**
+ * Check if window is closing.
+ *
+ * @return {boolean} Window is closing
+ */
+OO.ui.WindowManager.prototype.isClosing = function ( win ) {
+ return win === this.currentWindow && !!this.closing && this.closing.state() === 'pending';
+};
+
+/**
+ * Check if window is opened.
+ *
+ * @return {boolean} Window is opened
+ */
+OO.ui.WindowManager.prototype.isOpened = function ( win ) {
+ return win === this.currentWindow && !!this.opened && this.opened.state() === 'pending';
+};
+
+/**
+ * Check if window contents should be isolated.
+ *
+ * Window content isolation is done using inline frames.
+ *
+ * @return {boolean} Window contents should be isolated
+ */
+OO.ui.WindowManager.prototype.shouldIsolate = function () {
+ return this.isolate;
+};
+
+/**
+ * Check if a window is being managed.
+ *
+ * @param {OO.ui.Window} win Window to check
+ * @return {boolean} Window is being managed
+ */
+OO.ui.WindowManager.prototype.hasWindow = function ( win ) {
+ var name;
+
+ for ( name in this.windows ) {
+ if ( this.windows[name] === win ) {
+ return true;
+ }
+ }
+
+ return false;
+};
+
+/**
+ * Get the number of milliseconds to wait between beginning opening and executing setup process.
+ *
+ * @param {OO.ui.Window} win Window being opened
+ * @param {Object} [data] Window opening data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getSetupDelay = function () {
+ return 0;
+};
+
+/**
+ * Get the number of milliseconds to wait between finishing setup and executing ready process.
+ *
+ * @param {OO.ui.Window} win Window being opened
+ * @param {Object} [data] Window opening data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getReadyDelay = function () {
+ return 0;
+};
+
+/**
+ * Get the number of milliseconds to wait between beginning closing and executing hold process.
+ *
+ * @param {OO.ui.Window} win Window being closed
+ * @param {Object} [data] Window closing data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getHoldDelay = function () {
+ return 0;
+};
+
+/**
+ * Get the number of milliseconds to wait between finishing hold and executing teardown process.
+ *
+ * @param {OO.ui.Window} win Window being closed
+ * @param {Object} [data] Window closing data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getTeardownDelay = function () {
+ return this.modal ? 250 : 0;
+};
+
+/**
+ * Get managed window by symbolic name.
+ *
+ * If window is not yet instantiated, it will be instantiated and added automatically.
+ *
+ * @param {string} name Symbolic window name
+ * @return {jQuery.Promise} Promise resolved with matching window, or rejected with an OO.ui.Error
+ * @throws {Error} If the symbolic name is unrecognized by the factory
+ * @throws {Error} If the symbolic name unrecognized as a managed window
+ */
+OO.ui.WindowManager.prototype.getWindow = function ( name ) {
+ var deferred = $.Deferred(),
+ win = this.windows[name];
+
+ if ( !( win instanceof OO.ui.Window ) ) {
+ if ( this.factory ) {
+ if ( !this.factory.lookup( name ) ) {
+ deferred.reject( new OO.ui.Error(
+ 'Cannot auto-instantiate window: symbolic name is unrecognized by the factory'
+ ) );
+ } else {
+ win = this.factory.create( name, this, { $: this.$ } );
+ this.addWindows( [ win ] );
+ deferred.resolve( win );
+ }
+ } else {
+ deferred.reject( new OO.ui.Error(
+ 'Cannot get unmanaged window: symbolic name unrecognized as a managed window'
+ ) );
+ }
+ } else {
+ deferred.resolve( win );
+ }
+
+ return deferred.promise();
+};
+
+/**
+ * Get current window.
+ *
+ * @return {OO.ui.Window|null} Currently opening/opened/closing window
+ */
+OO.ui.WindowManager.prototype.getCurrentWindow = function () {
+ return this.currentWindow;
+};
+
+/**
+ * Open a window.
+ *
+ * @param {OO.ui.Window|string} win Window object or symbolic name of window to open
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved when window is done opening; see {@link #event-opening}
+ * for more details about the `opening` promise
+ * @fires opening
+ */
+OO.ui.WindowManager.prototype.openWindow = function ( win, data ) {
+ var manager = this,
+ preparing = [],
+ opening = $.Deferred();
+
+ // Argument handling
+ if ( typeof win === 'string' ) {
+ return this.getWindow( win ).then( function ( win ) {
+ return manager.openWindow( win, data );
+ } );
+ }
+
+ // Error handling
+ if ( !this.hasWindow( win ) ) {
+ opening.reject( new OO.ui.Error(
+ 'Cannot open window: window is not attached to manager'
+ ) );
+ } else if ( this.preparingToOpen || this.opening || this.opened ) {
+ opening.reject( new OO.ui.Error(
+ 'Cannot open window: another window is opening or open'
+ ) );
+ }
+
+ // Window opening
+ if ( opening.state() !== 'rejected' ) {
+ // Begin loading the window if it's not loading or loaded already - may take noticable time
+ // and we want to do this in paralell with any other preparatory actions
+ if ( !win.isLoading() && !win.isLoaded() ) {
+ // Finish initializing the window (must be done after manager is attached to DOM)
+ win.setManager( this );
+ preparing.push( win.load() );
+ }
+
+ if ( this.closing ) {
+ // If a window is currently closing, wait for it to complete
+ preparing.push( this.closing );
+ }
+
+ this.preparingToOpen = $.when.apply( $, preparing );
+ // Ensure handlers get called after preparingToOpen is set
+ this.preparingToOpen.done( function () {
+ if ( manager.modal ) {
+ manager.toggleGlobalEvents( true );
+ manager.toggleAriaIsolation( true );
+ }
+ manager.currentWindow = win;
+ manager.opening = opening;
+ manager.preparingToOpen = null;
+ manager.emit( 'opening', win, opening, data );
+ setTimeout( function () {
+ win.setup( data ).then( function () {
+ manager.updateWindowSize( win );
+ manager.opening.notify( { state: 'setup' } );
+ setTimeout( function () {
+ win.ready( data ).then( function () {
+ manager.opening.notify( { state: 'ready' } );
+ manager.opening = null;
+ manager.opened = $.Deferred();
+ opening.resolve( manager.opened.promise(), data );
+ } );
+ }, manager.getReadyDelay() );
+ } );
+ }, manager.getSetupDelay() );
+ } );
+ }
+
+ return opening.promise();
+};
+
+/**
+ * Close a window.
+ *
+ * @param {OO.ui.Window|string} win Window object or symbolic name of window to close
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is done closing; see {@link #event-closing}
+ * for more details about the `closing` promise
+ * @throws {Error} If no window by that name is being managed
+ * @fires closing
+ */
+OO.ui.WindowManager.prototype.closeWindow = function ( win, data ) {
+ var manager = this,
+ preparing = [],
+ closing = $.Deferred(),
+ opened = this.opened;
+
+ // Argument handling
+ if ( typeof win === 'string' ) {
+ win = this.windows[win];
+ } else if ( !this.hasWindow( win ) ) {
+ win = null;
+ }
+
+ // Error handling
+ if ( !win ) {
+ closing.reject( new OO.ui.Error(
+ 'Cannot close window: window is not attached to manager'
+ ) );
+ } else if ( win !== this.currentWindow ) {
+ closing.reject( new OO.ui.Error(
+ 'Cannot close window: window already closed with different data'
+ ) );
+ } else if ( this.preparingToClose || this.closing ) {
+ closing.reject( new OO.ui.Error(
+ 'Cannot close window: window already closing with different data'
+ ) );
+ }
+
+ // Window closing
+ if ( closing.state() !== 'rejected' ) {
+ if ( this.opening ) {
+ // If the window is currently opening, close it when it's done
+ preparing.push( this.opening );
+ }
+
+ this.preparingToClose = $.when.apply( $, preparing );
+ // Ensure handlers get called after preparingToClose is set
+ this.preparingToClose.done( function () {
+ manager.closing = closing;
+ manager.preparingToClose = null;
+ manager.emit( 'closing', win, closing, data );
+ manager.opened = null;
+ opened.resolve( closing.promise(), data );
+ setTimeout( function () {
+ win.hold( data ).then( function () {
+ closing.notify( { state: 'hold' } );
+ setTimeout( function () {
+ win.teardown( data ).then( function () {
+ closing.notify( { state: 'teardown' } );
+ if ( manager.modal ) {
+ manager.toggleGlobalEvents( false );
+ manager.toggleAriaIsolation( false );
+ }
+ manager.closing = null;
+ manager.currentWindow = null;
+ closing.resolve( data );
+ } );
+ }, manager.getTeardownDelay() );
+ } );
+ }, manager.getHoldDelay() );
+ } );
+ }
+
+ return closing.promise();
+};
+
+/**
+ * Add windows.
+ *
+ * @param {Object.<string,OO.ui.Window>|OO.ui.Window[]} windows Windows to add
+ * @throws {Error} If one of the windows being added without an explicit symbolic name does not have
+ * a statically configured symbolic name
+ */
+OO.ui.WindowManager.prototype.addWindows = function ( windows ) {
+ var i, len, win, name, list;
+
+ if ( $.isArray( windows ) ) {
+ // Convert to map of windows by looking up symbolic names from static configuration
+ list = {};
+ for ( i = 0, len = windows.length; i < len; i++ ) {
+ name = windows[i].constructor.static.name;
+ if ( typeof name !== 'string' ) {
+ throw new Error( 'Cannot add window' );
+ }
+ list[name] = windows[i];
+ }
+ } else if ( $.isPlainObject( windows ) ) {
+ list = windows;
+ }
+
+ // Add windows
+ for ( name in list ) {
+ win = list[name];
+ this.windows[name] = win;
+ this.$element.append( win.$element );
+ }
+};
+
+/**
+ * Remove windows.
+ *
+ * Windows will be closed before they are removed.
+ *
+ * @param {string} name Symbolic name of window to remove
+ * @return {jQuery.Promise} Promise resolved when window is closed and removed
+ * @throws {Error} If windows being removed are not being managed
+ */
+OO.ui.WindowManager.prototype.removeWindows = function ( names ) {
+ var i, len, win, name,
+ manager = this,
+ promises = [],
+ cleanup = function ( name, win ) {
+ delete manager.windows[name];
+ win.$element.detach();
+ };
+
+ for ( i = 0, len = names.length; i < len; i++ ) {
+ name = names[i];
+ win = this.windows[name];
+ if ( !win ) {
+ throw new Error( 'Cannot remove window' );
+ }
+ promises.push( this.closeWindow( name ).then( OO.ui.bind( cleanup, null, name, win ) ) );
+ }
+
+ return $.when.apply( $, promises );
+};
+
+/**
+ * Remove all windows.
+ *
+ * Windows will be closed before they are removed.
+ *
+ * @return {jQuery.Promise} Promise resolved when all windows are closed and removed
+ */
+OO.ui.WindowManager.prototype.clearWindows = function () {
+ return this.removeWindows( Object.keys( this.windows ) );
+};
+
+/**
+ * Set dialog size.
+ *
+ * Fullscreen mode will be used if the dialog is too wide to fit in the screen.
+ *
+ * @chainable
+ */
+OO.ui.WindowManager.prototype.updateWindowSize = function ( win ) {
+ // Bypass for non-current, and thus invisible, windows
+ if ( win !== this.currentWindow ) {
+ return;
+ }
+
+ var viewport = OO.ui.Element.getDimensions( win.getElementWindow() ),
+ sizes = this.constructor.static.sizes,
+ size = win.getSize();
+
+ if ( !sizes[size] ) {
+ size = this.constructor.static.defaultSize;
+ }
+ if ( size !== 'full' && viewport.rect.right - viewport.rect.left < sizes[size].width ) {
+ size = 'full';
+ }
+
+ this.$element.toggleClass( 'oo-ui-windowManager-fullscreen', size === 'full' );
+ this.$element.toggleClass( 'oo-ui-windowManager-floating', size !== 'full' );
+ win.setDimensions( sizes[size] );
+
+ return this;
+};
+
+/**
+ * Bind or unbind global events for scrolling.
+ *
+ * @param {boolean} [on] Bind global events
+ * @chainable
+ */
+OO.ui.WindowManager.prototype.toggleGlobalEvents = function ( on ) {
+ on = on === undefined ? !!this.globalEvents : !!on;
+
+ if ( on ) {
+ if ( !this.globalEvents ) {
+ this.$( this.getElementDocument() ).on( {
+ // Prevent scrolling by keys in top-level window
+ keydown: this.onDocumentKeyDownHandler
+ } );
+ this.$( this.getElementWindow() ).on( {
+ // Prevent scrolling by wheel in top-level window
+ mousewheel: this.onWindowMouseWheelHandler,
+ // Start listening for top-level window dimension changes
+ 'orientationchange resize': this.onWindowResizeHandler
+ } );
+ this.globalEvents = true;
+ }
+ } else if ( this.globalEvents ) {
+ // Unbind global events
+ this.$( this.getElementDocument() ).off( {
+ // Allow scrolling by keys in top-level window
+ keydown: this.onDocumentKeyDownHandler
+ } );
+ this.$( this.getElementWindow() ).off( {
+ // Allow scrolling by wheel in top-level window
+ mousewheel: this.onWindowMouseWheelHandler,
+ // Stop listening for top-level window dimension changes
+ 'orientationchange resize': this.onWindowResizeHandler
+ } );
+ this.globalEvents = false;
+ }
+
+ return this;
+};
+
+/**
+ * Toggle screen reader visibility of content other than the window manager.
+ *
+ * @param {boolean} [isolate] Make only the window manager visible to screen readers
+ * @chainable
+ */
+OO.ui.WindowManager.prototype.toggleAriaIsolation = function ( isolate ) {
+ isolate = isolate === undefined ? !this.$ariaHidden : !!isolate;
+
+ if ( isolate ) {
+ if ( !this.$ariaHidden ) {
+ // Hide everything other than the window manager from screen readers
+ this.$ariaHidden = $( 'body' )
+ .children()
+ .not( this.$element.parentsUntil( 'body' ).last() )
+ .attr( 'aria-hidden', '' );
+ }
+ } else if ( this.$ariaHidden ) {
+ // Restore screen reader visiblity
+ this.$ariaHidden.removeAttr( 'aria-hidden' );
+ this.$ariaHidden = null;
+ }
+
+ return this;
+};
+
+/**
+ * Destroy window manager.
+ *
+ * Windows will not be closed, only removed from the DOM.
+ */
+OO.ui.WindowManager.prototype.destroy = function () {
+ this.toggleGlobalEvents( false );
+ this.toggleAriaIsolation( false );
+ this.$element.remove();
+};
+
+/**
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {string|jQuery} message Description of error
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [recoverable=true] Error is recoverable
+ */
+OO.ui.Error = function OoUiElement( message, config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.message = message instanceof jQuery ? message : String( message );
+ this.recoverable = config.recoverable === undefined || !!config.recoverable;
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Error );
+
+/* Methods */
+
+/**
+ * Check if error can be recovered from.
+ *
+ * @return {boolean} Error is recoverable
+ */
+OO.ui.Error.prototype.isRecoverable = function () {
+ return this.recoverable;
+};
+
+/**
+ * Get error message as DOM nodes.
+ *
+ * @return {jQuery} Error message in DOM nodes
+ */
+OO.ui.Error.prototype.getMessage = function () {
+ return this.message instanceof jQuery ?
+ this.message.clone() :
+ $( '<div>' ).text( this.message ).contents();
+};
+
+/**
+ * Get error message as text.
+ *
+ * @return {string} Error message
+ */
+OO.ui.Error.prototype.getMessageText = function () {
+ return this.message instanceof jQuery ? this.message.text() : this.message;
+};
+
+/**
+ * A list of functions, called in sequence.
+ *
+ * If a function added to a process returns boolean false the process will stop; if it returns an
+ * object with a `promise` method the process will use the promise to either continue to the next
+ * step when the promise is resolved or stop when the promise is rejected.
+ *
+ * @class
+ *
+ * @constructor
+ * @param {number|jQuery.Promise|Function} step Time to wait, promise to wait for or function to
+ * call, see #createStep for more information
+ * @param {Object} [context=null] Context to call the step function in, ignored if step is a number
+ * or a promise
+ * @return {Object} Step object, with `callback` and `context` properties
+ */
+OO.ui.Process = function ( step, context ) {
+ // Properties
+ this.steps = [];
+
+ // Initialization
+ if ( step !== undefined ) {
+ this.next( step, context );
+ }
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Process );
+
+/* Methods */
+
+/**
+ * Start the process.
+ *
+ * @return {jQuery.Promise} Promise that is resolved when all steps have completed or rejected when
+ * any of the steps return boolean false or a promise which gets rejected; upon stopping the
+ * process, the remaining steps will not be taken
+ */
+OO.ui.Process.prototype.execute = function () {
+ var i, len, promise;
+
+ /**
+ * Continue execution.
+ *
+ * @ignore
+ * @param {Array} step A function and the context it should be called in
+ * @return {Function} Function that continues the process
+ */
+ function proceed( step ) {
+ return function () {
+ // Execute step in the correct context
+ var deferred,
+ result = step.callback.call( step.context );
+
+ if ( result === false ) {
+ // Use rejected promise for boolean false results
+ return $.Deferred().reject( [] ).promise();
+ }
+ if ( typeof result === 'number' ) {
+ if ( result < 0 ) {
+ throw new Error( 'Cannot go back in time: flux capacitor is out of service' );
+ }
+ // Use a delayed promise for numbers, expecting them to be in milliseconds
+ deferred = $.Deferred();
+ setTimeout( deferred.resolve, result );
+ return deferred.promise();
+ }
+ if ( result instanceof OO.ui.Error ) {
+ // Use rejected promise for error
+ return $.Deferred().reject( [ result ] ).promise();
+ }
+ if ( $.isArray( result ) && result.length && result[0] instanceof OO.ui.Error ) {
+ // Use rejected promise for list of errors
+ return $.Deferred().reject( result ).promise();
+ }
+ // Duck-type the object to see if it can produce a promise
+ if ( result && $.isFunction( result.promise ) ) {
+ // Use a promise generated from the result
+ return result.promise();
+ }
+ // Use resolved promise for other results
+ return $.Deferred().resolve().promise();
+ };
+ }
+
+ if ( this.steps.length ) {
+ // Generate a chain reaction of promises
+ promise = proceed( this.steps[0] )();
+ for ( i = 1, len = this.steps.length; i < len; i++ ) {
+ promise = promise.then( proceed( this.steps[i] ) );
+ }
+ } else {
+ promise = $.Deferred().resolve().promise();
+ }
+
+ return promise;
+};
+
+/**
+ * Create a process step.
+ *
+ * @private
+ * @param {number|jQuery.Promise|Function} step
+ *
+ * - Number of milliseconds to wait; or
+ * - Promise to wait to be resolved; or
+ * - Function to execute
+ * - If it returns boolean false the process will stop
+ * - If it returns an object with a `promise` method the process will use the promise to either
+ * continue to the next step when the promise is resolved or stop when the promise is rejected
+ * - If it returns a number, the process will wait for that number of milliseconds before
+ * proceeding
+ * @param {Object} [context=null] Context to call the step function in, ignored if step is a number
+ * or a promise
+ * @return {Object} Step object, with `callback` and `context` properties
+ */
+OO.ui.Process.prototype.createStep = function ( step, context ) {
+ if ( typeof step === 'number' || $.isFunction( step.promise ) ) {
+ return {
+ callback: function () {
+ return step;
+ },
+ context: null
+ };
+ }
+ if ( $.isFunction( step ) ) {
+ return {
+ callback: step,
+ context: context
+ };
+ }
+ throw new Error( 'Cannot create process step: number, promise or function expected' );
+};
+
+/**
+ * Add step to the beginning of the process.
+ *
+ * @inheritdoc #createStep
+ * @return {OO.ui.Process} this
+ * @chainable
+ */
+OO.ui.Process.prototype.first = function ( step, context ) {
+ this.steps.unshift( this.createStep( step, context ) );
+ return this;
+};
+
+/**
+ * Add step to the end of the process.
+ *
+ * @inheritdoc #createStep
+ * @return {OO.ui.Process} this
+ * @chainable
+ */
+OO.ui.Process.prototype.next = function ( step, context ) {
+ this.steps.push( this.createStep( step, context ) );
+ return this;
+};
+
+/**
+ * Factory for tools.
+ *
+ * @class
+ * @extends OO.Factory
+ * @constructor
+ */
+OO.ui.ToolFactory = function OoUiToolFactory() {
+ // Parent constructor
+ OO.ui.ToolFactory.super.call( this );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ToolFactory, OO.Factory );
+
+/* Methods */
+
+/** */
+OO.ui.ToolFactory.prototype.getTools = function ( include, exclude, promote, demote ) {
+ var i, len, included, promoted, demoted,
+ auto = [],
+ used = {};
+
+ // Collect included and not excluded tools
+ included = OO.simpleArrayDifference( this.extract( include ), this.extract( exclude ) );
+
+ // Promotion
+ promoted = this.extract( promote, used );
+ demoted = this.extract( demote, used );
+
+ // Auto
+ for ( i = 0, len = included.length; i < len; i++ ) {
+ if ( !used[included[i]] ) {
+ auto.push( included[i] );
+ }
+ }
+
+ return promoted.concat( auto ).concat( demoted );
+};
+
+/**
+ * Get a flat list of names from a list of names or groups.
+ *
+ * Tools can be specified in the following ways:
+ *
+ * - A specific tool: `{ name: 'tool-name' }` or `'tool-name'`
+ * - All tools in a group: `{ group: 'group-name' }`
+ * - All tools: `'*'`
+ *
+ * @private
+ * @param {Array|string} collection List of tools
+ * @param {Object} [used] Object with names that should be skipped as properties; extracted
+ * names will be added as properties
+ * @return {string[]} List of extracted names
+ */
+OO.ui.ToolFactory.prototype.extract = function ( collection, used ) {
+ var i, len, item, name, tool,
+ names = [];
+
+ if ( collection === '*' ) {
+ for ( name in this.registry ) {
+ tool = this.registry[name];
+ if (
+ // Only add tools by group name when auto-add is enabled
+ tool.static.autoAddToCatchall &&
+ // Exclude already used tools
+ ( !used || !used[name] )
+ ) {
+ names.push( name );
+ if ( used ) {
+ used[name] = true;
+ }
+ }
+ }
+ } else if ( $.isArray( collection ) ) {
+ for ( i = 0, len = collection.length; i < len; i++ ) {
+ item = collection[i];
+ // Allow plain strings as shorthand for named tools
+ if ( typeof item === 'string' ) {
+ item = { name: item };
+ }
+ if ( OO.isPlainObject( item ) ) {
+ if ( item.group ) {
+ for ( name in this.registry ) {
+ tool = this.registry[name];
+ if (
+ // Include tools with matching group
+ tool.static.group === item.group &&
+ // Only add tools by group name when auto-add is enabled
+ tool.static.autoAddToGroup &&
+ // Exclude already used tools
+ ( !used || !used[name] )
+ ) {
+ names.push( name );
+ if ( used ) {
+ used[name] = true;
+ }
+ }
+ }
+ // Include tools with matching name and exclude already used tools
+ } else if ( item.name && ( !used || !used[item.name] ) ) {
+ names.push( item.name );
+ if ( used ) {
+ used[item.name] = true;
+ }
+ }
+ }
+ }
+ }
+ return names;
+};
+
+/**
+ * Factory for tool groups.
+ *
+ * @class
+ * @extends OO.Factory
+ * @constructor
+ */
+OO.ui.ToolGroupFactory = function OoUiToolGroupFactory() {
+ // Parent constructor
+ OO.Factory.call( this );
+
+ var i, l,
+ defaultClasses = this.constructor.static.getDefaultClasses();
+
+ // Register default toolgroups
+ for ( i = 0, l = defaultClasses.length; i < l; i++ ) {
+ this.register( defaultClasses[i] );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ToolGroupFactory, OO.Factory );
+
+/* Static Methods */
+
+/**
+ * Get a default set of classes to be registered on construction
+ *
+ * @return {Function[]} Default classes
+ */
+OO.ui.ToolGroupFactory.static.getDefaultClasses = function () {
+ return [
+ OO.ui.BarToolGroup,
+ OO.ui.ListToolGroup,
+ OO.ui.MenuToolGroup
+ ];
+};
+
+/**
+ * Element with a button.
+ *
+ * Buttons are used for controls which can be clicked. They can be configured to use tab indexing
+ * and access keys for accessibility purposes.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$button] Button node, assigned to #$button, omit to use a generated `<a>`
+ * @cfg {boolean} [framed=true] Render button with a frame
+ * @cfg {number} [tabIndex=0] Button's tab index, use null to have no tabIndex
+ * @cfg {string} [accessKey] Button's access key
+ */
+OO.ui.ButtonElement = function OoUiButtonElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$button = null;
+ this.framed = null;
+ this.tabIndex = null;
+ this.accessKey = null;
+ this.active = false;
+ this.onMouseUpHandler = OO.ui.bind( this.onMouseUp, this );
+ this.onMouseDownHandler = OO.ui.bind( this.onMouseDown, this );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-buttonElement' );
+ this.toggleFramed( config.framed === undefined || config.framed );
+ this.setTabIndex( config.tabIndex || 0 );
+ this.setAccessKey( config.accessKey );
+ this.setButtonElement( config.$button || this.$( '<a>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.ButtonElement );
+
+/* Static Properties */
+
+/**
+ * Cancel mouse down events.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.ButtonElement.static.cancelButtonMouseDownEvents = true;
+
+/* Methods */
+
+/**
+ * Set the button element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $button Element to use as button
+ */
+OO.ui.ButtonElement.prototype.setButtonElement = function ( $button ) {
+ if ( this.$button ) {
+ this.$button
+ .removeClass( 'oo-ui-buttonElement-button' )
+ .removeAttr( 'role accesskey tabindex' )
+ .off( this.onMouseDownHandler );
+ }
+
+ this.$button = $button
+ .addClass( 'oo-ui-buttonElement-button' )
+ .attr( { role: 'button', accesskey: this.accessKey, tabindex: this.tabIndex } )
+ .on( 'mousedown', this.onMouseDownHandler );
+};
+
+/**
+ * Handles mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.ButtonElement.prototype.onMouseDown = function ( e ) {
+ if ( this.isDisabled() || e.which !== 1 ) {
+ return false;
+ }
+ // Remove the tab-index while the button is down to prevent the button from stealing focus
+ this.$button.removeAttr( 'tabindex' );
+ this.$element.addClass( 'oo-ui-buttonElement-pressed' );
+ // Run the mouseup handler no matter where the mouse is when the button is let go, so we can
+ // reliably reapply the tabindex and remove the pressed class
+ this.getElementDocument().addEventListener( 'mouseup', this.onMouseUpHandler, true );
+ // Prevent change of focus unless specifically configured otherwise
+ if ( this.constructor.static.cancelButtonMouseDownEvents ) {
+ return false;
+ }
+};
+
+/**
+ * Handles mouse up events.
+ *
+ * @param {jQuery.Event} e Mouse up event
+ */
+OO.ui.ButtonElement.prototype.onMouseUp = function ( e ) {
+ if ( this.isDisabled() || e.which !== 1 ) {
+ return false;
+ }
+ // Restore the tab-index after the button is up to restore the button's accesssibility
+ this.$button.attr( 'tabindex', this.tabIndex );
+ this.$element.removeClass( 'oo-ui-buttonElement-pressed' );
+ // Stop listening for mouseup, since we only needed this once
+ this.getElementDocument().removeEventListener( 'mouseup', this.onMouseUpHandler, true );
+};
+
+/**
+ * Toggle frame.
+ *
+ * @param {boolean} [framed] Make button framed, omit to toggle
+ * @chainable
+ */
+OO.ui.ButtonElement.prototype.toggleFramed = function ( framed ) {
+ framed = framed === undefined ? !this.framed : !!framed;
+ if ( framed !== this.framed ) {
+ this.framed = framed;
+ this.$element
+ .toggleClass( 'oo-ui-buttonElement-frameless', !framed )
+ .toggleClass( 'oo-ui-buttonElement-framed', framed );
+ }
+
+ return this;
+};
+
+/**
+ * Set tab index.
+ *
+ * @param {number|null} tabIndex Button's tab index, use null to remove
+ * @chainable
+ */
+OO.ui.ButtonElement.prototype.setTabIndex = function ( tabIndex ) {
+ tabIndex = typeof tabIndex === 'number' && tabIndex >= 0 ? tabIndex : null;
+
+ if ( this.tabIndex !== tabIndex ) {
+ if ( this.$button ) {
+ if ( tabIndex !== null ) {
+ this.$button.attr( 'tabindex', tabIndex );
+ } else {
+ this.$button.removeAttr( 'tabindex' );
+ }
+ }
+ this.tabIndex = tabIndex;
+ }
+
+ return this;
+};
+
+/**
+ * Set access key.
+ *
+ * @param {string} accessKey Button's access key, use empty string to remove
+ * @chainable
+ */
+OO.ui.ButtonElement.prototype.setAccessKey = function ( accessKey ) {
+ accessKey = typeof accessKey === 'string' && accessKey.length ? accessKey : null;
+
+ if ( this.accessKey !== accessKey ) {
+ if ( this.$button ) {
+ if ( accessKey !== null ) {
+ this.$button.attr( 'accesskey', accessKey );
+ } else {
+ this.$button.removeAttr( 'accesskey' );
+ }
+ }
+ this.accessKey = accessKey;
+ }
+
+ return this;
+};
+
+/**
+ * Set active state.
+ *
+ * @param {boolean} [value] Make button active
+ * @chainable
+ */
+OO.ui.ButtonElement.prototype.setActive = function ( value ) {
+ this.$element.toggleClass( 'oo-ui-buttonElement-active', !!value );
+ return this;
+};
+
+/**
+ * Element containing a sequence of child elements.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$group] Container node, assigned to #$group, omit to use a generated `<div>`
+ */
+OO.ui.GroupElement = function OoUiGroupElement( config ) {
+ // Configuration
+ config = config || {};
+
+ // Properties
+ this.$group = null;
+ this.items = [];
+ this.aggregateItemEvents = {};
+
+ // Initialization
+ this.setGroupElement( config.$group || this.$( '<div>' ) );
+};
+
+/* Methods */
+
+/**
+ * Set the group element.
+ *
+ * If an element is already set, items will be moved to the new element.
+ *
+ * @param {jQuery} $group Element to use as group
+ */
+OO.ui.GroupElement.prototype.setGroupElement = function ( $group ) {
+ var i, len;
+
+ this.$group = $group;
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.$group.append( this.items[i].$element );
+ }
+};
+
+/**
+ * Check if there are no items.
+ *
+ * @return {boolean} Group is empty
+ */
+OO.ui.GroupElement.prototype.isEmpty = function () {
+ return !this.items.length;
+};
+
+/**
+ * Get items.
+ *
+ * @return {OO.ui.Element[]} Items
+ */
+OO.ui.GroupElement.prototype.getItems = function () {
+ return this.items.slice( 0 );
+};
+
+/**
+ * Add an aggregate item event.
+ *
+ * Aggregated events are listened to on each item and then emitted by the group under a new name,
+ * and with an additional leading parameter containing the item that emitted the original event.
+ * Other arguments that were emitted from the original event are passed through.
+ *
+ * @param {Object.<string,string|null>} events Aggregate events emitted by group, keyed by item
+ * event, use null value to remove aggregation
+ * @throws {Error} If aggregation already exists
+ */
+OO.ui.GroupElement.prototype.aggregate = function ( events ) {
+ var i, len, item, add, remove, itemEvent, groupEvent;
+
+ for ( itemEvent in events ) {
+ groupEvent = events[itemEvent];
+
+ // Remove existing aggregated event
+ if ( itemEvent in this.aggregateItemEvents ) {
+ // Don't allow duplicate aggregations
+ if ( groupEvent ) {
+ throw new Error( 'Duplicate item event aggregation for ' + itemEvent );
+ }
+ // Remove event aggregation from existing items
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ item = this.items[i];
+ if ( item.connect && item.disconnect ) {
+ remove = {};
+ remove[itemEvent] = [ 'emit', groupEvent, item ];
+ item.disconnect( this, remove );
+ }
+ }
+ // Prevent future items from aggregating event
+ delete this.aggregateItemEvents[itemEvent];
+ }
+
+ // Add new aggregate event
+ if ( groupEvent ) {
+ // Make future items aggregate event
+ this.aggregateItemEvents[itemEvent] = groupEvent;
+ // Add event aggregation to existing items
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ item = this.items[i];
+ if ( item.connect && item.disconnect ) {
+ add = {};
+ add[itemEvent] = [ 'emit', groupEvent, item ];
+ item.connect( this, add );
+ }
+ }
+ }
+ }
+};
+
+/**
+ * Add items.
+ *
+ * Adding an existing item (by value) will move it.
+ *
+ * @param {OO.ui.Element[]} items Item
+ * @param {number} [index] Index to insert items at
+ * @chainable
+ */
+OO.ui.GroupElement.prototype.addItems = function ( items, index ) {
+ var i, len, item, event, events, currentIndex,
+ itemElements = [];
+
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[i];
+
+ // Check if item exists then remove it first, effectively "moving" it
+ currentIndex = $.inArray( item, this.items );
+ if ( currentIndex >= 0 ) {
+ this.removeItems( [ item ] );
+ // Adjust index to compensate for removal
+ if ( currentIndex < index ) {
+ index--;
+ }
+ }
+ // Add the item
+ if ( item.connect && item.disconnect && !$.isEmptyObject( this.aggregateItemEvents ) ) {
+ events = {};
+ for ( event in this.aggregateItemEvents ) {
+ events[event] = [ 'emit', this.aggregateItemEvents[event], item ];
+ }
+ item.connect( this, events );
+ }
+ item.setElementGroup( this );
+ itemElements.push( item.$element.get( 0 ) );
+ }
+
+ if ( index === undefined || index < 0 || index >= this.items.length ) {
+ this.$group.append( itemElements );
+ this.items.push.apply( this.items, items );
+ } else if ( index === 0 ) {
+ this.$group.prepend( itemElements );
+ this.items.unshift.apply( this.items, items );
+ } else {
+ this.items[index].$element.before( itemElements );
+ this.items.splice.apply( this.items, [ index, 0 ].concat( items ) );
+ }
+
+ return this;
+};
+
+/**
+ * Remove items.
+ *
+ * Items will be detached, not removed, so they can be used later.
+ *
+ * @param {OO.ui.Element[]} items Items to remove
+ * @chainable
+ */
+OO.ui.GroupElement.prototype.removeItems = function ( items ) {
+ var i, len, item, index, remove, itemEvent;
+
+ // Remove specific items
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[i];
+ index = $.inArray( item, this.items );
+ if ( index !== -1 ) {
+ if (
+ item.connect && item.disconnect &&
+ !$.isEmptyObject( this.aggregateItemEvents )
+ ) {
+ remove = {};
+ if ( itemEvent in this.aggregateItemEvents ) {
+ remove[itemEvent] = [ 'emit', this.aggregateItemEvents[itemEvent], item ];
+ }
+ item.disconnect( this, remove );
+ }
+ item.setElementGroup( null );
+ this.items.splice( index, 1 );
+ item.$element.detach();
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Clear all items.
+ *
+ * Items will be detached, not removed, so they can be used later.
+ *
+ * @chainable
+ */
+OO.ui.GroupElement.prototype.clearItems = function () {
+ var i, len, item, remove, itemEvent;
+
+ // Remove all items
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ item = this.items[i];
+ if (
+ item.connect && item.disconnect &&
+ !$.isEmptyObject( this.aggregateItemEvents )
+ ) {
+ remove = {};
+ if ( itemEvent in this.aggregateItemEvents ) {
+ remove[itemEvent] = [ 'emit', this.aggregateItemEvents[itemEvent], item ];
+ }
+ item.disconnect( this, remove );
+ }
+ item.setElementGroup( null );
+ item.$element.detach();
+ }
+
+ this.items = [];
+ return this;
+};
+
+/**
+ * Element containing an icon.
+ *
+ * Icons are graphics, about the size of normal text. They can be used to aid the user in locating
+ * a control or convey information in a more space efficient way. Icons should rarely be used
+ * without labels; such as in a toolbar where space is at a premium or within a context where the
+ * meaning is very clear to the user.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$icon] Icon node, assigned to #$icon, omit to use a generated `<span>`
+ * @cfg {Object|string} [icon=''] Symbolic icon name, or map of icon names keyed by language ID;
+ * use the 'default' key to specify the icon to be used when there is no icon in the user's
+ * language
+ * @cfg {string} [iconTitle] Icon title text or a function that returns text
+ */
+OO.ui.IconElement = function OoUiIconElement( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Properties
+ this.$icon = null;
+ this.icon = null;
+ this.iconTitle = null;
+
+ // Initialization
+ this.setIcon( config.icon || this.constructor.static.icon );
+ this.setIconTitle( config.iconTitle || this.constructor.static.iconTitle );
+ this.setIconElement( config.$icon || this.$( '<span>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.IconElement );
+
+/* Static Properties */
+
+/**
+ * Icon.
+ *
+ * Value should be the unique portion of an icon CSS class name, such as 'up' for 'oo-ui-icon-up'.
+ *
+ * For i18n purposes, this property can be an object containing a `default` icon name property and
+ * additional icon names keyed by language code.
+ *
+ * Example of i18n icon definition:
+ * { default: 'bold-a', en: 'bold-b', de: 'bold-f' }
+ *
+ * @static
+ * @inheritable
+ * @property {Object|string} Symbolic icon name, or map of icon names keyed by language ID;
+ * use the 'default' key to specify the icon to be used when there is no icon in the user's
+ * language
+ */
+OO.ui.IconElement.static.icon = null;
+
+/**
+ * Icon title.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null} Icon title text, a function that returns text or null for no
+ * icon title
+ */
+OO.ui.IconElement.static.iconTitle = null;
+
+/* Methods */
+
+/**
+ * Set the icon element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $icon Element to use as icon
+ */
+OO.ui.IconElement.prototype.setIconElement = function ( $icon ) {
+ if ( this.$icon ) {
+ this.$icon
+ .removeClass( 'oo-ui-iconElement-icon oo-ui-icon-' + this.icon )
+ .removeAttr( 'title' );
+ }
+
+ this.$icon = $icon
+ .addClass( 'oo-ui-iconElement-icon' )
+ .toggleClass( 'oo-ui-icon-' + this.icon, !!this.icon );
+ if ( this.iconTitle !== null ) {
+ this.$icon.attr( 'title', this.iconTitle );
+ }
+};
+
+/**
+ * Set icon.
+ *
+ * @param {Object|string|null} icon Symbolic icon name, or map of icon names keyed by language ID;
+ * use the 'default' key to specify the icon to be used when there is no icon in the user's
+ * language, use null to remove icon
+ * @chainable
+ */
+OO.ui.IconElement.prototype.setIcon = function ( icon ) {
+ icon = OO.isPlainObject( icon ) ? OO.ui.getLocalValue( icon, null, 'default' ) : icon;
+ icon = typeof icon === 'string' && icon.trim().length ? icon.trim() : null;
+
+ if ( this.icon !== icon ) {
+ if ( this.$icon ) {
+ if ( this.icon !== null ) {
+ this.$icon.removeClass( 'oo-ui-icon-' + this.icon );
+ }
+ if ( icon !== null ) {
+ this.$icon.addClass( 'oo-ui-icon-' + icon );
+ }
+ }
+ this.icon = icon;
+ }
+
+ this.$element.toggleClass( 'oo-ui-iconElement', !!this.icon );
+
+ return this;
+};
+
+/**
+ * Set icon title.
+ *
+ * @param {string|Function|null} icon Icon title text, a function that returns text or null
+ * for no icon title
+ * @chainable
+ */
+OO.ui.IconElement.prototype.setIconTitle = function ( iconTitle ) {
+ iconTitle = typeof iconTitle === 'function' ||
+ ( typeof iconTitle === 'string' && iconTitle.length ) ?
+ OO.ui.resolveMsg( iconTitle ) : null;
+
+ if ( this.iconTitle !== iconTitle ) {
+ this.iconTitle = iconTitle;
+ if ( this.$icon ) {
+ if ( this.iconTitle !== null ) {
+ this.$icon.attr( 'title', iconTitle );
+ } else {
+ this.$icon.removeAttr( 'title' );
+ }
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Get icon.
+ *
+ * @return {string} Icon
+ */
+OO.ui.IconElement.prototype.getIcon = function () {
+ return this.icon;
+};
+
+/**
+ * Element containing an indicator.
+ *
+ * Indicators are graphics, smaller than normal text. They can be used to describe unique status or
+ * behavior. Indicators should only be used in exceptional cases; such as a button that opens a menu
+ * instead of performing an action directly, or an item in a list which has errors that need to be
+ * resolved.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$indicator] Indicator node, assigned to #$indicator, omit to use a generated
+ * `<span>`
+ * @cfg {string} [indicator] Symbolic indicator name
+ * @cfg {string} [indicatorTitle] Indicator title text or a function that returns text
+ */
+OO.ui.IndicatorElement = function OoUiIndicatorElement( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Properties
+ this.$indicator = null;
+ this.indicator = null;
+ this.indicatorTitle = null;
+
+ // Initialization
+ this.setIndicator( config.indicator || this.constructor.static.indicator );
+ this.setIndicatorTitle( config.indicatorTitle || this.constructor.static.indicatorTitle );
+ this.setIndicatorElement( config.$indicator || this.$( '<span>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.IndicatorElement );
+
+/* Static Properties */
+
+/**
+ * indicator.
+ *
+ * @static
+ * @inheritable
+ * @property {string|null} Symbolic indicator name or null for no indicator
+ */
+OO.ui.IndicatorElement.static.indicator = null;
+
+/**
+ * Indicator title.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null} Indicator title text, a function that returns text or null for no
+ * indicator title
+ */
+OO.ui.IndicatorElement.static.indicatorTitle = null;
+
+/* Methods */
+
+/**
+ * Set the indicator element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $indicator Element to use as indicator
+ */
+OO.ui.IndicatorElement.prototype.setIndicatorElement = function ( $indicator ) {
+ if ( this.$indicator ) {
+ this.$indicator
+ .removeClass( 'oo-ui-indicatorElement-indicator oo-ui-indicator-' + this.indicator )
+ .removeAttr( 'title' );
+ }
+
+ this.$indicator = $indicator
+ .addClass( 'oo-ui-indicatorElement-indicator' )
+ .toggleClass( 'oo-ui-indicator-' + this.indicator, !!this.indicator );
+ if ( this.indicatorTitle !== null ) {
+ this.$indicatorTitle.attr( 'title', this.indicatorTitle );
+ }
+};
+
+/**
+ * Set indicator.
+ *
+ * @param {string|null} indicator Symbolic name of indicator to use or null for no indicator
+ * @chainable
+ */
+OO.ui.IndicatorElement.prototype.setIndicator = function ( indicator ) {
+ indicator = typeof indicator === 'string' && indicator.length ? indicator.trim() : null;
+
+ if ( this.indicator !== indicator ) {
+ if ( this.$indicator ) {
+ if ( this.indicator !== null ) {
+ this.$indicator.removeClass( 'oo-ui-indicator-' + this.indicator );
+ }
+ if ( indicator !== null ) {
+ this.$indicator.addClass( 'oo-ui-indicator-' + indicator );
+ }
+ }
+ this.indicator = indicator;
+ }
+
+ this.$element.toggleClass( 'oo-ui-indicatorElement', !!this.indicator );
+
+ return this;
+};
+
+/**
+ * Set indicator title.
+ *
+ * @param {string|Function|null} indicator Indicator title text, a function that returns text or
+ * null for no indicator title
+ * @chainable
+ */
+OO.ui.IndicatorElement.prototype.setIndicatorTitle = function ( indicatorTitle ) {
+ indicatorTitle = typeof indicatorTitle === 'function' ||
+ ( typeof indicatorTitle === 'string' && indicatorTitle.length ) ?
+ OO.ui.resolveMsg( indicatorTitle ) : null;
+
+ if ( this.indicatorTitle !== indicatorTitle ) {
+ this.indicatorTitle = indicatorTitle;
+ if ( this.$indicator ) {
+ if ( this.indicatorTitle !== null ) {
+ this.$indicator.attr( 'title', indicatorTitle );
+ } else {
+ this.$indicator.removeAttr( 'title' );
+ }
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Get indicator.
+ *
+ * @return {string} title Symbolic name of indicator
+ */
+OO.ui.IndicatorElement.prototype.getIndicator = function () {
+ return this.indicator;
+};
+
+/**
+ * Get indicator title.
+ *
+ * @return {string} Indicator title text
+ */
+OO.ui.IndicatorElement.prototype.getIndicatorTitle = function () {
+ return this.indicatorTitle;
+};
+
+/**
+ * Element containing a label.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$label] Label node, assigned to #$label, omit to use a generated `<span>`
+ * @cfg {jQuery|string|Function} [label] Label nodes, text or a function that returns nodes or text
+ * @cfg {boolean} [autoFitLabel=true] Whether to fit the label or not.
+ */
+OO.ui.LabelElement = function OoUiLabelElement( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Properties
+ this.$label = null;
+ this.label = null;
+ this.autoFitLabel = config.autoFitLabel === undefined || !!config.autoFitLabel;
+
+ // Initialization
+ this.setLabel( config.label || this.constructor.static.label );
+ this.setLabelElement( config.$label || this.$( '<span>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.LabelElement );
+
+/* Static Properties */
+
+/**
+ * Label.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null} Label text; a function that returns nodes or text; or null for
+ * no label
+ */
+OO.ui.LabelElement.static.label = null;
+
+/* Methods */
+
+/**
+ * Set the label element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $label Element to use as label
+ */
+OO.ui.LabelElement.prototype.setLabelElement = function ( $label ) {
+ if ( this.$label ) {
+ this.$label.removeClass( 'oo-ui-labelElement-label' ).empty();
+ }
+
+ this.$label = $label.addClass( 'oo-ui-labelElement-label' );
+ this.setLabelContent( this.label );
+};
+
+/**
+ * Set the label.
+ *
+ * An empty string will result in the label being hidden. A string containing only whitespace will
+ * be converted to a single &nbsp;
+ *
+ * @param {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or
+ * text; or null for no label
+ * @chainable
+ */
+OO.ui.LabelElement.prototype.setLabel = function ( label ) {
+ label = typeof label === 'function' ? OO.ui.resolveMsg( label ) : label;
+ label = ( typeof label === 'string' && label.length ) || label instanceof jQuery ? label : null;
+
+ if ( this.label !== label ) {
+ if ( this.$label ) {
+ this.setLabelContent( label );
+ }
+ this.label = label;
+ }
+
+ this.$element.toggleClass( 'oo-ui-labelElement', !!this.label );
+
+ return this;
+};
+
+/**
+ * Get the label.
+ *
+ * @return {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or
+ * text; or null for no label
+ */
+OO.ui.LabelElement.prototype.getLabel = function () {
+ return this.label;
+};
+
+/**
+ * Fit the label.
+ *
+ * @chainable
+ */
+OO.ui.LabelElement.prototype.fitLabel = function () {
+ if ( this.$label && this.$label.autoEllipsis && this.autoFitLabel ) {
+ this.$label.autoEllipsis( { hasSpan: false, tooltip: true } );
+ }
+
+ return this;
+};
+
+/**
+ * Set the content of the label.
+ *
+ * Do not call this method until after the label element has been set by #setLabelElement.
+ *
+ * @private
+ * @param {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or
+ * text; or null for no label
+ */
+OO.ui.LabelElement.prototype.setLabelContent = function ( label ) {
+ if ( typeof label === 'string' ) {
+ if ( label.match( /^\s*$/ ) ) {
+ // Convert whitespace only string to a single non-breaking space
+ this.$label.html( '&nbsp;' );
+ } else {
+ this.$label.text( label );
+ }
+ } else if ( label instanceof jQuery ) {
+ this.$label.empty().append( label );
+ } else {
+ this.$label.empty();
+ }
+ this.$label.css( 'display', !label ? 'none' : '' );
+};
+
+/**
+ * Element containing an OO.ui.PopupWidget object.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object} [popup] Configuration to pass to popup
+ * @cfg {boolean} [autoClose=true] Popup auto-closes when it loses focus
+ */
+OO.ui.PopupElement = function OoUiPopupElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.popup = new OO.ui.PopupWidget( $.extend(
+ { autoClose: true },
+ config.popup,
+ { $: this.$, $autoCloseIgnore: this.$element }
+ ) );
+};
+
+/* Methods */
+
+/**
+ * Get popup.
+ *
+ * @return {OO.ui.PopupWidget} Popup widget
+ */
+OO.ui.PopupElement.prototype.getPopup = function () {
+ return this.popup;
+};
+
+/**
+ * Element with named flags that can be added, removed, listed and checked.
+ *
+ * A flag, when set, adds a CSS class on the `$element` by combining `oo-ui-flaggedElement-` with
+ * the flag name. Flags are primarily useful for styling.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string[]} [flags=[]] Styling flags, e.g. 'primary', 'destructive' or 'constructive'
+ * @cfg {jQuery} [$flagged] Flagged node, assigned to #$flagged, omit to use #$element
+ */
+OO.ui.FlaggedElement = function OoUiFlaggedElement( config ) {
+ // Config initialization
+ config = config || {};
+
+ // Properties
+ this.flags = {};
+ this.$flagged = null;
+
+ // Initialization
+ this.setFlags( config.flags );
+ this.setFlaggedElement( config.$flagged || this.$element );
+};
+
+/* Events */
+
+/**
+ * @event flag
+ * @param {Object.<string,boolean>} changes Object keyed by flag name containing boolean
+ * added/removed properties
+ */
+
+/* Methods */
+
+/**
+ * Set the flagged element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $flagged Element to add flags to
+ */
+OO.ui.FlaggedElement.prototype.setFlaggedElement = function ( $flagged ) {
+ var classNames = Object.keys( this.flags ).map( function ( flag ) {
+ return 'oo-ui-flaggedElement-' + flag;
+ } ).join( ' ' );
+
+ if ( this.$flagged ) {
+ this.$flagged.removeClass( classNames );
+ }
+
+ this.$flagged = $flagged.addClass( classNames );
+};
+
+/**
+ * Check if a flag is set.
+ *
+ * @param {string} flag Name of flag
+ * @return {boolean} Has flag
+ */
+OO.ui.FlaggedElement.prototype.hasFlag = function ( flag ) {
+ return flag in this.flags;
+};
+
+/**
+ * Get the names of all flags set.
+ *
+ * @return {string[]} flags Flag names
+ */
+OO.ui.FlaggedElement.prototype.getFlags = function () {
+ return Object.keys( this.flags );
+};
+
+/**
+ * Clear all flags.
+ *
+ * @chainable
+ * @fires flag
+ */
+OO.ui.FlaggedElement.prototype.clearFlags = function () {
+ var flag, className,
+ changes = {},
+ remove = [],
+ classPrefix = 'oo-ui-flaggedElement-';
+
+ for ( flag in this.flags ) {
+ className = classPrefix + flag;
+ changes[flag] = false;
+ delete this.flags[flag];
+ remove.push( className );
+ }
+
+ if ( this.$flagged ) {
+ this.$flagged.removeClass( remove.join( ' ' ) );
+ }
+
+ this.emit( 'flag', changes );
+
+ return this;
+};
+
+/**
+ * Add one or more flags.
+ *
+ * @param {string|string[]|Object.<string, boolean>} flags One or more flags to add, or an object
+ * keyed by flag name containing boolean set/remove instructions.
+ * @chainable
+ * @fires flag
+ */
+OO.ui.FlaggedElement.prototype.setFlags = function ( flags ) {
+ var i, len, flag, className,
+ changes = {},
+ add = [],
+ remove = [],
+ classPrefix = 'oo-ui-flaggedElement-';
+
+ if ( typeof flags === 'string' ) {
+ className = classPrefix + flags;
+ // Set
+ if ( !this.flags[flags] ) {
+ this.flags[flags] = true;
+ add.push( className );
+ }
+ } else if ( $.isArray( flags ) ) {
+ for ( i = 0, len = flags.length; i < len; i++ ) {
+ flag = flags[i];
+ className = classPrefix + flag;
+ // Set
+ if ( !this.flags[flag] ) {
+ changes[flag] = true;
+ this.flags[flag] = true;
+ add.push( className );
+ }
+ }
+ } else if ( OO.isPlainObject( flags ) ) {
+ for ( flag in flags ) {
+ className = classPrefix + flag;
+ if ( flags[flag] ) {
+ // Set
+ if ( !this.flags[flag] ) {
+ changes[flag] = true;
+ this.flags[flag] = true;
+ add.push( className );
+ }
+ } else {
+ // Remove
+ if ( this.flags[flag] ) {
+ changes[flag] = false;
+ delete this.flags[flag];
+ remove.push( className );
+ }
+ }
+ }
+ }
+
+ if ( this.$flagged ) {
+ this.$flagged
+ .addClass( add.join( ' ' ) )
+ .removeClass( remove.join( ' ' ) );
+ }
+
+ this.emit( 'flag', changes );
+
+ return this;
+};
+
+/**
+ * Element with a title.
+ *
+ * Titles are rendered by the browser and are made visible when hovering the element. Titles are
+ * not visible on touch devices.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$titled] Titled node, assigned to #$titled, omit to use #$element
+ * @cfg {string|Function} [title] Title text or a function that returns text
+ */
+OO.ui.TitledElement = function OoUiTitledElement( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Properties
+ this.$titled = null;
+ this.title = null;
+
+ // Initialization
+ this.setTitle( config.title || this.constructor.static.title );
+ this.setTitledElement( config.$titled || this.$element );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.TitledElement );
+
+/* Static Properties */
+
+/**
+ * Title.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function} Title text or a function that returns text
+ */
+OO.ui.TitledElement.static.title = null;
+
+/* Methods */
+
+/**
+ * Set the titled element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $titled Element to set title on
+ */
+OO.ui.TitledElement.prototype.setTitledElement = function ( $titled ) {
+ if ( this.$titled ) {
+ this.$titled.removeAttr( 'title' );
+ }
+
+ this.$titled = $titled;
+ if ( this.title ) {
+ this.$titled.attr( 'title', this.title );
+ }
+};
+
+/**
+ * Set title.
+ *
+ * @param {string|Function|null} title Title text, a function that returns text or null for no title
+ * @chainable
+ */
+OO.ui.TitledElement.prototype.setTitle = function ( title ) {
+ title = typeof title === 'string' ? OO.ui.resolveMsg( title ) : null;
+
+ if ( this.title !== title ) {
+ if ( this.$titled ) {
+ if ( title !== null ) {
+ this.$titled.attr( 'title', title );
+ } else {
+ this.$titled.removeAttr( 'title' );
+ }
+ }
+ this.title = title;
+ }
+
+ return this;
+};
+
+/**
+ * Get title.
+ *
+ * @return {string} Title string
+ */
+OO.ui.TitledElement.prototype.getTitle = function () {
+ return this.title;
+};
+
+/**
+ * Element that can be automatically clipped to visible boundaries.
+ *
+ * Whenever the element's natural height changes, you have to call
+ * #clip to make sure it's still clipping correctly.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$clippable] Nodes to clip, assigned to #$clippable, omit to use #$element
+ */
+OO.ui.ClippableElement = function OoUiClippableElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$clippable = null;
+ this.clipping = false;
+ this.clippedHorizontally = false;
+ this.clippedVertically = false;
+ this.$clippableContainer = null;
+ this.$clippableScroller = null;
+ this.$clippableWindow = null;
+ this.idealWidth = null;
+ this.idealHeight = null;
+ this.onClippableContainerScrollHandler = OO.ui.bind( this.clip, this );
+ this.onClippableWindowResizeHandler = OO.ui.bind( this.clip, this );
+
+ // Initialization
+ this.setClippableElement( config.$clippable || this.$element );
+};
+
+/* Methods */
+
+/**
+ * Set clippable element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $clippable Element to make clippable
+ */
+OO.ui.ClippableElement.prototype.setClippableElement = function ( $clippable ) {
+ if ( this.$clippable ) {
+ this.$clippable.removeClass( 'oo-ui-clippableElement-clippable' );
+ this.$clippable.css( { width: '', height: '' } );
+ this.$clippable.width(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290
+ this.$clippable.css( { overflowX: '', overflowY: '' } );
+ }
+
+ this.$clippable = $clippable.addClass( 'oo-ui-clippableElement-clippable' );
+ this.clip();
+};
+
+/**
+ * Toggle clipping.
+ *
+ * Do not turn clipping on until after the element is attached to the DOM and visible.
+ *
+ * @param {boolean} [clipping] Enable clipping, omit to toggle
+ * @chainable
+ */
+OO.ui.ClippableElement.prototype.toggleClipping = function ( clipping ) {
+ clipping = clipping === undefined ? !this.clipping : !!clipping;
+
+ if ( this.clipping !== clipping ) {
+ this.clipping = clipping;
+ if ( clipping ) {
+ this.$clippableContainer = this.$( this.getClosestScrollableElementContainer() );
+ // If the clippable container is the body, we have to listen to scroll events and check
+ // jQuery.scrollTop on the window because of browser inconsistencies
+ this.$clippableScroller = this.$clippableContainer.is( 'body' ) ?
+ this.$( OO.ui.Element.getWindow( this.$clippableContainer ) ) :
+ this.$clippableContainer;
+ this.$clippableScroller.on( 'scroll', this.onClippableContainerScrollHandler );
+ this.$clippableWindow = this.$( this.getElementWindow() )
+ .on( 'resize', this.onClippableWindowResizeHandler );
+ // Initial clip after visible
+ this.clip();
+ } else {
+ this.$clippable.css( { width: '', height: '' } );
+ this.$clippable.width(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290
+ this.$clippable.css( { overflowX: '', overflowY: '' } );
+
+ this.$clippableContainer = null;
+ this.$clippableScroller.off( 'scroll', this.onClippableContainerScrollHandler );
+ this.$clippableScroller = null;
+ this.$clippableWindow.off( 'resize', this.onClippableWindowResizeHandler );
+ this.$clippableWindow = null;
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Check if the element will be clipped to fit the visible area of the nearest scrollable container.
+ *
+ * @return {boolean} Element will be clipped to the visible area
+ */
+OO.ui.ClippableElement.prototype.isClipping = function () {
+ return this.clipping;
+};
+
+/**
+ * Check if the bottom or right of the element is being clipped by the nearest scrollable container.
+ *
+ * @return {boolean} Part of the element is being clipped
+ */
+OO.ui.ClippableElement.prototype.isClipped = function () {
+ return this.clippedHorizontally || this.clippedVertically;
+};
+
+/**
+ * Check if the right of the element is being clipped by the nearest scrollable container.
+ *
+ * @return {boolean} Part of the element is being clipped
+ */
+OO.ui.ClippableElement.prototype.isClippedHorizontally = function () {
+ return this.clippedHorizontally;
+};
+
+/**
+ * Check if the bottom of the element is being clipped by the nearest scrollable container.
+ *
+ * @return {boolean} Part of the element is being clipped
+ */
+OO.ui.ClippableElement.prototype.isClippedVertically = function () {
+ return this.clippedVertically;
+};
+
+/**
+ * Set the ideal size. These are the dimensions the element will have when it's not being clipped.
+ *
+ * @param {number|string} [width] Width as a number of pixels or CSS string with unit suffix
+ * @param {number|string} [height] Height as a number of pixels or CSS string with unit suffix
+ */
+OO.ui.ClippableElement.prototype.setIdealSize = function ( width, height ) {
+ this.idealWidth = width;
+ this.idealHeight = height;
+
+ if ( !this.clipping ) {
+ // Update dimensions
+ this.$clippable.css( { width: width, height: height } );
+ }
+ // While clipping, idealWidth and idealHeight are not considered
+};
+
+/**
+ * Clip element to visible boundaries and allow scrolling when needed. Call this method when
+ * the element's natural height changes.
+ *
+ * Element will be clipped the bottom or right of the element is within 10px of the edge of, or
+ * overlapped by, the visible area of the nearest scrollable container.
+ *
+ * @chainable
+ */
+OO.ui.ClippableElement.prototype.clip = function () {
+ if ( !this.clipping ) {
+ // this.$clippableContainer and this.$clippableWindow are null, so the below will fail
+ return this;
+ }
+
+ var buffer = 10,
+ cOffset = this.$clippable.offset(),
+ $container = this.$clippableContainer.is( 'body' ) ?
+ this.$clippableWindow : this.$clippableContainer,
+ ccOffset = $container.offset() || { top: 0, left: 0 },
+ ccHeight = $container.innerHeight() - buffer,
+ ccWidth = $container.innerWidth() - buffer,
+ scrollTop = this.$clippableScroller.scrollTop(),
+ scrollLeft = this.$clippableScroller.scrollLeft(),
+ desiredWidth = ( ccOffset.left + scrollLeft + ccWidth ) - cOffset.left,
+ desiredHeight = ( ccOffset.top + scrollTop + ccHeight ) - cOffset.top,
+ naturalWidth = this.$clippable.prop( 'scrollWidth' ),
+ naturalHeight = this.$clippable.prop( 'scrollHeight' ),
+ clipWidth = desiredWidth < naturalWidth,
+ clipHeight = desiredHeight < naturalHeight;
+
+ if ( clipWidth ) {
+ this.$clippable.css( { overflowX: 'auto', width: desiredWidth } );
+ } else {
+ this.$clippable.css( 'width', this.idealWidth || '' );
+ this.$clippable.width(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290
+ this.$clippable.css( 'overflowX', '' );
+ }
+ if ( clipHeight ) {
+ this.$clippable.css( { overflowY: 'auto', height: desiredHeight } );
+ } else {
+ this.$clippable.css( 'height', this.idealHeight || '' );
+ this.$clippable.height(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290
+ this.$clippable.css( 'overflowY', '' );
+ }
+
+ this.clippedHorizontally = clipWidth;
+ this.clippedVertically = clipHeight;
+
+ return this;
+};
+
+/**
+ * Generic toolbar tool.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.IconElement
+ *
+ * @constructor
+ * @param {OO.ui.ToolGroup} toolGroup
+ * @param {Object} [config] Configuration options
+ * @cfg {string|Function} [title] Title text or a function that returns text
+ */
+OO.ui.Tool = function OoUiTool( toolGroup, config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.Tool.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, config );
+
+ // Properties
+ this.toolGroup = toolGroup;
+ this.toolbar = this.toolGroup.getToolbar();
+ this.active = false;
+ this.$title = this.$( '<span>' );
+ this.$link = this.$( '<a>' );
+ this.title = null;
+
+ // Events
+ this.toolbar.connect( this, { updateState: 'onUpdateState' } );
+
+ // Initialization
+ this.$title.addClass( 'oo-ui-tool-title' );
+ this.$link
+ .addClass( 'oo-ui-tool-link' )
+ .append( this.$icon, this.$title )
+ .prop( 'tabIndex', 0 )
+ .attr( 'role', 'button' );
+ this.$element
+ .data( 'oo-ui-tool', this )
+ .addClass(
+ 'oo-ui-tool ' + 'oo-ui-tool-name-' +
+ this.constructor.static.name.replace( /^([^\/]+)\/([^\/]+).*$/, '$1-$2' )
+ )
+ .append( this.$link );
+ this.setTitle( config.title || this.constructor.static.title );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Tool, OO.ui.Widget );
+OO.mixinClass( OO.ui.Tool, OO.ui.IconElement );
+
+/* Events */
+
+/**
+ * @event select
+ */
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.Tool.static.tagName = 'span';
+
+/**
+ * Symbolic name of tool.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Tool.static.name = '';
+
+/**
+ * Tool group.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Tool.static.group = '';
+
+/**
+ * Tool title.
+ *
+ * Title is used as a tooltip when the tool is part of a bar tool group, or a label when the tool
+ * is part of a list or menu tool group. If a trigger is associated with an action by the same name
+ * as the tool, a description of its keyboard shortcut for the appropriate platform will be
+ * appended to the title if the tool is part of a bar tool group.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string|Function} Title text or a function that returns text
+ */
+OO.ui.Tool.static.title = '';
+
+/**
+ * Tool can be automatically added to catch-all groups.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.Tool.static.autoAddToCatchall = true;
+
+/**
+ * Tool can be automatically added to named groups.
+ *
+ * @static
+ * @property {boolean}
+ * @inheritable
+ */
+OO.ui.Tool.static.autoAddToGroup = true;
+
+/**
+ * Check if this tool is compatible with given data.
+ *
+ * @static
+ * @inheritable
+ * @param {Mixed} data Data to check
+ * @return {boolean} Tool can be used with data
+ */
+OO.ui.Tool.static.isCompatibleWith = function () {
+ return false;
+};
+
+/* Methods */
+
+/**
+ * Handle the toolbar state being updated.
+ *
+ * This is an abstract method that must be overridden in a concrete subclass.
+ *
+ * @abstract
+ */
+OO.ui.Tool.prototype.onUpdateState = function () {
+ throw new Error(
+ 'OO.ui.Tool.onUpdateState not implemented in this subclass:' + this.constructor
+ );
+};
+
+/**
+ * Handle the tool being selected.
+ *
+ * This is an abstract method that must be overridden in a concrete subclass.
+ *
+ * @abstract
+ */
+OO.ui.Tool.prototype.onSelect = function () {
+ throw new Error(
+ 'OO.ui.Tool.onSelect not implemented in this subclass:' + this.constructor
+ );
+};
+
+/**
+ * Check if the button is active.
+ *
+ * @param {boolean} Button is active
+ */
+OO.ui.Tool.prototype.isActive = function () {
+ return this.active;
+};
+
+/**
+ * Make the button appear active or inactive.
+ *
+ * @param {boolean} state Make button appear active
+ */
+OO.ui.Tool.prototype.setActive = function ( state ) {
+ this.active = !!state;
+ if ( this.active ) {
+ this.$element.addClass( 'oo-ui-tool-active' );
+ } else {
+ this.$element.removeClass( 'oo-ui-tool-active' );
+ }
+};
+
+/**
+ * Get the tool title.
+ *
+ * @param {string|Function} title Title text or a function that returns text
+ * @chainable
+ */
+OO.ui.Tool.prototype.setTitle = function ( title ) {
+ this.title = OO.ui.resolveMsg( title );
+ this.updateTitle();
+ return this;
+};
+
+/**
+ * Get the tool title.
+ *
+ * @return {string} Title text
+ */
+OO.ui.Tool.prototype.getTitle = function () {
+ return this.title;
+};
+
+/**
+ * Get the tool's symbolic name.
+ *
+ * @return {string} Symbolic name of tool
+ */
+OO.ui.Tool.prototype.getName = function () {
+ return this.constructor.static.name;
+};
+
+/**
+ * Update the title.
+ */
+OO.ui.Tool.prototype.updateTitle = function () {
+ var titleTooltips = this.toolGroup.constructor.static.titleTooltips,
+ accelTooltips = this.toolGroup.constructor.static.accelTooltips,
+ accel = this.toolbar.getToolAccelerator( this.constructor.static.name ),
+ tooltipParts = [];
+
+ this.$title.empty()
+ .text( this.title )
+ .append(
+ this.$( '<span>' )
+ .addClass( 'oo-ui-tool-accel' )
+ .text( accel )
+ );
+
+ if ( titleTooltips && typeof this.title === 'string' && this.title.length ) {
+ tooltipParts.push( this.title );
+ }
+ if ( accelTooltips && typeof accel === 'string' && accel.length ) {
+ tooltipParts.push( accel );
+ }
+ if ( tooltipParts.length ) {
+ this.$link.attr( 'title', tooltipParts.join( ' ' ) );
+ } else {
+ this.$link.removeAttr( 'title' );
+ }
+};
+
+/**
+ * Destroy tool.
+ */
+OO.ui.Tool.prototype.destroy = function () {
+ this.toolbar.disconnect( this );
+ this.$element.remove();
+};
+
+/**
+ * Collection of tool groups.
+ *
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ * @mixins OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {OO.ui.ToolFactory} toolFactory Factory for creating tools
+ * @param {OO.ui.ToolGroupFactory} toolGroupFactory Factory for creating tool groups
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [actions] Add an actions section opposite to the tools
+ * @cfg {boolean} [shadow] Add a shadow below the toolbar
+ */
+OO.ui.Toolbar = function OoUiToolbar( toolFactory, toolGroupFactory, config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.Toolbar.super.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+ OO.ui.GroupElement.call( this, config );
+
+ // Properties
+ this.toolFactory = toolFactory;
+ this.toolGroupFactory = toolGroupFactory;
+ this.groups = [];
+ this.tools = {};
+ this.$bar = this.$( '<div>' );
+ this.$actions = this.$( '<div>' );
+ this.initialized = false;
+
+ // Events
+ this.$element
+ .add( this.$bar ).add( this.$group ).add( this.$actions )
+ .on( 'mousedown touchstart', OO.ui.bind( this.onPointerDown, this ) );
+
+ // Initialization
+ this.$group.addClass( 'oo-ui-toolbar-tools' );
+ this.$bar.addClass( 'oo-ui-toolbar-bar' ).append( this.$group );
+ if ( config.actions ) {
+ this.$actions.addClass( 'oo-ui-toolbar-actions' );
+ this.$bar.append( this.$actions );
+ }
+ this.$bar.append( '<div style="clear:both"></div>' );
+ if ( config.shadow ) {
+ this.$bar.append( '<div class="oo-ui-toolbar-shadow"></div>' );
+ }
+ this.$element.addClass( 'oo-ui-toolbar' ).append( this.$bar );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Toolbar, OO.ui.Element );
+OO.mixinClass( OO.ui.Toolbar, OO.EventEmitter );
+OO.mixinClass( OO.ui.Toolbar, OO.ui.GroupElement );
+
+/* Methods */
+
+/**
+ * Get the tool factory.
+ *
+ * @return {OO.ui.ToolFactory} Tool factory
+ */
+OO.ui.Toolbar.prototype.getToolFactory = function () {
+ return this.toolFactory;
+};
+
+/**
+ * Get the tool group factory.
+ *
+ * @return {OO.Factory} Tool group factory
+ */
+OO.ui.Toolbar.prototype.getToolGroupFactory = function () {
+ return this.toolGroupFactory;
+};
+
+/**
+ * Handles mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.Toolbar.prototype.onPointerDown = function ( e ) {
+ var $closestWidgetToEvent = this.$( e.target ).closest( '.oo-ui-widget' ),
+ $closestWidgetToToolbar = this.$element.closest( '.oo-ui-widget' );
+ if ( !$closestWidgetToEvent.length || $closestWidgetToEvent[0] === $closestWidgetToToolbar[0] ) {
+ return false;
+ }
+};
+
+/**
+ * Sets up handles and preloads required information for the toolbar to work.
+ * This must be called immediately after it is attached to a visible document.
+ */
+OO.ui.Toolbar.prototype.initialize = function () {
+ this.initialized = true;
+};
+
+/**
+ * Setup toolbar.
+ *
+ * Tools can be specified in the following ways:
+ *
+ * - A specific tool: `{ name: 'tool-name' }` or `'tool-name'`
+ * - All tools in a group: `{ group: 'group-name' }`
+ * - All tools: `'*'` - Using this will make the group a list with a "More" label by default
+ *
+ * @param {Object.<string,Array>} groups List of tool group configurations
+ * @param {Array|string} [groups.include] Tools to include
+ * @param {Array|string} [groups.exclude] Tools to exclude
+ * @param {Array|string} [groups.promote] Tools to promote to the beginning
+ * @param {Array|string} [groups.demote] Tools to demote to the end
+ */
+OO.ui.Toolbar.prototype.setup = function ( groups ) {
+ var i, len, type, group,
+ items = [],
+ defaultType = 'bar';
+
+ // Cleanup previous groups
+ this.reset();
+
+ // Build out new groups
+ for ( i = 0, len = groups.length; i < len; i++ ) {
+ group = groups[i];
+ if ( group.include === '*' ) {
+ // Apply defaults to catch-all groups
+ if ( group.type === undefined ) {
+ group.type = 'list';
+ }
+ if ( group.label === undefined ) {
+ group.label = 'ooui-toolbar-more';
+ }
+ }
+ // Check type has been registered
+ type = this.getToolGroupFactory().lookup( group.type ) ? group.type : defaultType;
+ items.push(
+ this.getToolGroupFactory().create( type, this, $.extend( { $: this.$ }, group ) )
+ );
+ }
+ this.addItems( items );
+};
+
+/**
+ * Remove all tools and groups from the toolbar.
+ */
+OO.ui.Toolbar.prototype.reset = function () {
+ var i, len;
+
+ this.groups = [];
+ this.tools = {};
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.items[i].destroy();
+ }
+ this.clearItems();
+};
+
+/**
+ * Destroys toolbar, removing event handlers and DOM elements.
+ *
+ * Call this whenever you are done using a toolbar.
+ */
+OO.ui.Toolbar.prototype.destroy = function () {
+ this.reset();
+ this.$element.remove();
+};
+
+/**
+ * Check if tool has not been used yet.
+ *
+ * @param {string} name Symbolic name of tool
+ * @return {boolean} Tool is available
+ */
+OO.ui.Toolbar.prototype.isToolAvailable = function ( name ) {
+ return !this.tools[name];
+};
+
+/**
+ * Prevent tool from being used again.
+ *
+ * @param {OO.ui.Tool} tool Tool to reserve
+ */
+OO.ui.Toolbar.prototype.reserveTool = function ( tool ) {
+ this.tools[tool.getName()] = tool;
+};
+
+/**
+ * Allow tool to be used again.
+ *
+ * @param {OO.ui.Tool} tool Tool to release
+ */
+OO.ui.Toolbar.prototype.releaseTool = function ( tool ) {
+ delete this.tools[tool.getName()];
+};
+
+/**
+ * Get accelerator label for tool.
+ *
+ * This is a stub that should be overridden to provide access to accelerator information.
+ *
+ * @param {string} name Symbolic name of tool
+ * @return {string|undefined} Tool accelerator label if available
+ */
+OO.ui.Toolbar.prototype.getToolAccelerator = function () {
+ return undefined;
+};
+
+/**
+ * Collection of tools.
+ *
+ * Tools can be specified in the following ways:
+ *
+ * - A specific tool: `{ name: 'tool-name' }` or `'tool-name'`
+ * - All tools in a group: `{ group: 'group-name' }`
+ * - All tools: `'*'`
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {OO.ui.Toolbar} toolbar
+ * @param {Object} [config] Configuration options
+ * @cfg {Array|string} [include=[]] List of tools to include
+ * @cfg {Array|string} [exclude=[]] List of tools to exclude
+ * @cfg {Array|string} [promote=[]] List of tools to promote to the beginning
+ * @cfg {Array|string} [demote=[]] List of tools to demote to the end
+ */
+OO.ui.ToolGroup = function OoUiToolGroup( toolbar, config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.ToolGroup.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.GroupElement.call( this, config );
+
+ // Properties
+ this.toolbar = toolbar;
+ this.tools = {};
+ this.pressed = null;
+ this.autoDisabled = false;
+ this.include = config.include || [];
+ this.exclude = config.exclude || [];
+ this.promote = config.promote || [];
+ this.demote = config.demote || [];
+ this.onCapturedMouseUpHandler = OO.ui.bind( this.onCapturedMouseUp, this );
+
+ // Events
+ this.$element.on( {
+ 'mousedown touchstart': OO.ui.bind( this.onPointerDown, this ),
+ 'mouseup touchend': OO.ui.bind( this.onPointerUp, this ),
+ mouseover: OO.ui.bind( this.onMouseOver, this ),
+ mouseout: OO.ui.bind( this.onMouseOut, this )
+ } );
+ this.toolbar.getToolFactory().connect( this, { register: 'onToolFactoryRegister' } );
+ this.aggregate( { disable: 'itemDisable' } );
+ this.connect( this, { itemDisable: 'updateDisabled' } );
+
+ // Initialization
+ this.$group.addClass( 'oo-ui-toolGroup-tools' );
+ this.$element
+ .addClass( 'oo-ui-toolGroup' )
+ .append( this.$group );
+ this.populate();
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ToolGroup, OO.ui.Widget );
+OO.mixinClass( OO.ui.ToolGroup, OO.ui.GroupElement );
+
+/* Events */
+
+/**
+ * @event update
+ */
+
+/* Static Properties */
+
+/**
+ * Show labels in tooltips.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.ToolGroup.static.titleTooltips = false;
+
+/**
+ * Show acceleration labels in tooltips.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.ToolGroup.static.accelTooltips = false;
+
+/**
+ * Automatically disable the toolgroup when all tools are disabled
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.ToolGroup.static.autoDisable = true;
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ToolGroup.prototype.isDisabled = function () {
+ return this.autoDisabled || OO.ui.ToolGroup.super.prototype.isDisabled.apply( this, arguments );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ToolGroup.prototype.updateDisabled = function () {
+ var i, item, allDisabled = true;
+
+ if ( this.constructor.static.autoDisable ) {
+ for ( i = this.items.length - 1; i >= 0; i-- ) {
+ item = this.items[i];
+ if ( !item.isDisabled() ) {
+ allDisabled = false;
+ break;
+ }
+ }
+ this.autoDisabled = allDisabled;
+ }
+ OO.ui.ToolGroup.super.prototype.updateDisabled.apply( this, arguments );
+};
+
+/**
+ * Handle mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.ToolGroup.prototype.onPointerDown = function ( e ) {
+ // e.which is 0 for touch events, 1 for left mouse button
+ if ( !this.isDisabled() && e.which <= 1 ) {
+ this.pressed = this.getTargetTool( e );
+ if ( this.pressed ) {
+ this.pressed.setActive( true );
+ this.getElementDocument().addEventListener(
+ 'mouseup', this.onCapturedMouseUpHandler, true
+ );
+ }
+ }
+ return false;
+};
+
+/**
+ * Handle captured mouse up events.
+ *
+ * @param {Event} e Mouse up event
+ */
+OO.ui.ToolGroup.prototype.onCapturedMouseUp = function ( e ) {
+ this.getElementDocument().removeEventListener( 'mouseup', this.onCapturedMouseUpHandler, true );
+ // onPointerUp may be called a second time, depending on where the mouse is when the button is
+ // released, but since `this.pressed` will no longer be true, the second call will be ignored.
+ this.onPointerUp( e );
+};
+
+/**
+ * Handle mouse up events.
+ *
+ * @param {jQuery.Event} e Mouse up event
+ */
+OO.ui.ToolGroup.prototype.onPointerUp = function ( e ) {
+ var tool = this.getTargetTool( e );
+
+ // e.which is 0 for touch events, 1 for left mouse button
+ if ( !this.isDisabled() && e.which <= 1 && this.pressed && this.pressed === tool ) {
+ this.pressed.onSelect();
+ }
+
+ this.pressed = null;
+ return false;
+};
+
+/**
+ * Handle mouse over events.
+ *
+ * @param {jQuery.Event} e Mouse over event
+ */
+OO.ui.ToolGroup.prototype.onMouseOver = function ( e ) {
+ var tool = this.getTargetTool( e );
+
+ if ( this.pressed && this.pressed === tool ) {
+ this.pressed.setActive( true );
+ }
+};
+
+/**
+ * Handle mouse out events.
+ *
+ * @param {jQuery.Event} e Mouse out event
+ */
+OO.ui.ToolGroup.prototype.onMouseOut = function ( e ) {
+ var tool = this.getTargetTool( e );
+
+ if ( this.pressed && this.pressed === tool ) {
+ this.pressed.setActive( false );
+ }
+};
+
+/**
+ * Get the closest tool to a jQuery.Event.
+ *
+ * Only tool links are considered, which prevents other elements in the tool such as popups from
+ * triggering tool group interactions.
+ *
+ * @private
+ * @param {jQuery.Event} e
+ * @return {OO.ui.Tool|null} Tool, `null` if none was found
+ */
+OO.ui.ToolGroup.prototype.getTargetTool = function ( e ) {
+ var tool,
+ $item = this.$( e.target ).closest( '.oo-ui-tool-link' );
+
+ if ( $item.length ) {
+ tool = $item.parent().data( 'oo-ui-tool' );
+ }
+
+ return tool && !tool.isDisabled() ? tool : null;
+};
+
+/**
+ * Handle tool registry register events.
+ *
+ * If a tool is registered after the group is created, we must repopulate the list to account for:
+ *
+ * - a tool being added that may be included
+ * - a tool already included being overridden
+ *
+ * @param {string} name Symbolic name of tool
+ */
+OO.ui.ToolGroup.prototype.onToolFactoryRegister = function () {
+ this.populate();
+};
+
+/**
+ * Get the toolbar this group is in.
+ *
+ * @return {OO.ui.Toolbar} Toolbar of group
+ */
+OO.ui.ToolGroup.prototype.getToolbar = function () {
+ return this.toolbar;
+};
+
+/**
+ * Add and remove tools based on configuration.
+ */
+OO.ui.ToolGroup.prototype.populate = function () {
+ var i, len, name, tool,
+ toolFactory = this.toolbar.getToolFactory(),
+ names = {},
+ add = [],
+ remove = [],
+ list = this.toolbar.getToolFactory().getTools(
+ this.include, this.exclude, this.promote, this.demote
+ );
+
+ // Build a list of needed tools
+ for ( i = 0, len = list.length; i < len; i++ ) {
+ name = list[i];
+ if (
+ // Tool exists
+ toolFactory.lookup( name ) &&
+ // Tool is available or is already in this group
+ ( this.toolbar.isToolAvailable( name ) || this.tools[name] )
+ ) {
+ tool = this.tools[name];
+ if ( !tool ) {
+ // Auto-initialize tools on first use
+ this.tools[name] = tool = toolFactory.create( name, this );
+ tool.updateTitle();
+ }
+ this.toolbar.reserveTool( tool );
+ add.push( tool );
+ names[name] = true;
+ }
+ }
+ // Remove tools that are no longer needed
+ for ( name in this.tools ) {
+ if ( !names[name] ) {
+ this.tools[name].destroy();
+ this.toolbar.releaseTool( this.tools[name] );
+ remove.push( this.tools[name] );
+ delete this.tools[name];
+ }
+ }
+ if ( remove.length ) {
+ this.removeItems( remove );
+ }
+ // Update emptiness state
+ if ( add.length ) {
+ this.$element.removeClass( 'oo-ui-toolGroup-empty' );
+ } else {
+ this.$element.addClass( 'oo-ui-toolGroup-empty' );
+ }
+ // Re-add tools (moving existing ones to new locations)
+ this.addItems( add );
+ // Disabled state may depend on items
+ this.updateDisabled();
+};
+
+/**
+ * Destroy tool group.
+ */
+OO.ui.ToolGroup.prototype.destroy = function () {
+ var name;
+
+ this.clearItems();
+ this.toolbar.getToolFactory().disconnect( this );
+ for ( name in this.tools ) {
+ this.toolbar.releaseTool( this.tools[name] );
+ this.tools[name].disconnect( this ).destroy();
+ delete this.tools[name];
+ }
+ this.$element.remove();
+};
+
+/**
+ * Dialog for showing a message.
+ *
+ * User interface:
+ * - Registers two actions by default (safe and primary).
+ * - Renders action widgets in the footer.
+ *
+ * @class
+ * @extends OO.ui.Dialog
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MessageDialog = function OoUiMessageDialog( config ) {
+ // Parent constructor
+ OO.ui.MessageDialog.super.call( this, config );
+
+ // Properties
+ this.verticalActionLayout = null;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-messageDialog' );
+};
+
+/* Inheritance */
+
+OO.inheritClass( OO.ui.MessageDialog, OO.ui.Dialog );
+
+/* Static Properties */
+
+OO.ui.MessageDialog.static.name = 'message';
+
+OO.ui.MessageDialog.static.size = 'small';
+
+OO.ui.MessageDialog.static.verbose = false;
+
+/**
+ * Dialog title.
+ *
+ * A confirmation dialog's title should describe what the progressive action will do. An alert
+ * dialog's title should describe what event occured.
+ *
+ * @static
+ * inheritable
+ * @property {jQuery|string|Function|null}
+ */
+OO.ui.MessageDialog.static.title = null;
+
+/**
+ * A confirmation dialog's message should describe the consequences of the progressive action. An
+ * alert dialog's message should describe why the event occured.
+ *
+ * @static
+ * inheritable
+ * @property {jQuery|string|Function|null}
+ */
+OO.ui.MessageDialog.static.message = null;
+
+OO.ui.MessageDialog.static.actions = [
+ { action: 'accept', label: OO.ui.deferMsg( 'ooui-dialog-message-accept' ), flags: 'primary' },
+ { action: 'reject', label: OO.ui.deferMsg( 'ooui-dialog-message-reject' ), flags: 'safe' }
+];
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.onActionResize = function ( action ) {
+ this.fitActions();
+ return OO.ui.ProcessDialog.super.prototype.onActionResize.call( this, action );
+};
+
+/**
+ * Toggle action layout between vertical and horizontal.
+ *
+ * @param {boolean} [value] Layout actions vertically, omit to toggle
+ * @chainable
+ */
+OO.ui.MessageDialog.prototype.toggleVerticalActionLayout = function ( value ) {
+ value = value === undefined ? !this.verticalActionLayout : !!value;
+
+ if ( value !== this.verticalActionLayout ) {
+ this.verticalActionLayout = value;
+ this.$actions
+ .toggleClass( 'oo-ui-messageDialog-actions-vertical', value )
+ .toggleClass( 'oo-ui-messageDialog-actions-horizontal', !value );
+ }
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.getActionProcess = function ( action ) {
+ if ( action ) {
+ return new OO.ui.Process( function () {
+ this.close( { action: action } );
+ }, this );
+ }
+ return OO.ui.MessageDialog.super.prototype.getActionProcess.call( this, action );
+};
+
+/**
+ * @inheritdoc
+ *
+ * @param {Object} [data] Dialog opening data
+ * @param {jQuery|string|Function|null} [data.title] Description of the action being confirmed
+ * @param {jQuery|string|Function|null} [data.message] Description of the action's consequence
+ * @param {boolean} [data.verbose] Message is verbose and should be styled as a long message
+ * @param {Object[]} [data.actions] List of OO.ui.ActionOptionWidget configuration options for each
+ * action item
+ */
+OO.ui.MessageDialog.prototype.getSetupProcess = function ( data ) {
+ data = data || {};
+
+ // Parent method
+ return OO.ui.MessageDialog.super.prototype.getSetupProcess.call( this, data )
+ .next( function () {
+ this.title.setLabel(
+ data.title !== undefined ? data.title : this.constructor.static.title
+ );
+ this.message.setLabel(
+ data.message !== undefined ? data.message : this.constructor.static.message
+ );
+ this.message.$element.toggleClass(
+ 'oo-ui-messageDialog-message-verbose',
+ data.verbose !== undefined ? data.verbose : this.constructor.static.verbose
+ );
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.getBodyHeight = function () {
+ return Math.round( this.text.$element.outerHeight( true ) );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.initialize = function () {
+ // Parent method
+ OO.ui.MessageDialog.super.prototype.initialize.call( this );
+
+ // Properties
+ this.$actions = this.$( '<div>' );
+ this.container = new OO.ui.PanelLayout( {
+ $: this.$, scrollable: true, classes: [ 'oo-ui-messageDialog-container' ]
+ } );
+ this.text = new OO.ui.PanelLayout( {
+ $: this.$, padded: true, expanded: false, classes: [ 'oo-ui-messageDialog-text' ]
+ } );
+ this.message = new OO.ui.LabelWidget( {
+ $: this.$, classes: [ 'oo-ui-messageDialog-message' ]
+ } );
+
+ // Initialization
+ this.title.$element.addClass( 'oo-ui-messageDialog-title' );
+ this.$content.addClass( 'oo-ui-messageDialog-content' );
+ this.container.$element.append( this.text.$element );
+ this.text.$element.append( this.title.$element, this.message.$element );
+ this.$body.append( this.container.$element );
+ this.$actions.addClass( 'oo-ui-messageDialog-actions' );
+ this.$foot.append( this.$actions );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.attachActions = function () {
+ var i, len, other, special, others;
+
+ // Parent method
+ OO.ui.MessageDialog.super.prototype.attachActions.call( this );
+
+ special = this.actions.getSpecial();
+ others = this.actions.getOthers();
+ if ( special.safe ) {
+ this.$actions.append( special.safe.$element );
+ special.safe.toggleFramed( false );
+ }
+ if ( others.length ) {
+ for ( i = 0, len = others.length; i < len; i++ ) {
+ other = others[i];
+ this.$actions.append( other.$element );
+ other.toggleFramed( false );
+ }
+ }
+ if ( special.primary ) {
+ this.$actions.append( special.primary.$element );
+ special.primary.toggleFramed( false );
+ }
+
+ this.fitActions();
+ if ( !this.isOpening() ) {
+ this.manager.updateWindowSize( this );
+ }
+ this.$body.css( 'bottom', this.$foot.outerHeight( true ) );
+};
+
+/**
+ * Fit action actions into columns or rows.
+ *
+ * Columns will be used if all labels can fit without overflow, otherwise rows will be used.
+ */
+OO.ui.MessageDialog.prototype.fitActions = function () {
+ var i, len, action,
+ actions = this.actions.get();
+
+ // Detect clipping
+ this.toggleVerticalActionLayout( false );
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ action = actions[i];
+ if ( action.$element.innerWidth() < action.$label.outerWidth( true ) ) {
+ this.toggleVerticalActionLayout( true );
+ break;
+ }
+ }
+};
+
+/**
+ * Navigation dialog window.
+ *
+ * Logic:
+ * - Show and hide errors.
+ * - Retry an action.
+ *
+ * User interface:
+ * - Renders header with dialog title and one action widget on either side
+ * (a 'safe' button on the left, and a 'primary' button on the right, both of
+ * which close the dialog).
+ * - Displays any action widgets in the footer (none by default).
+ * - Ability to dismiss errors.
+ *
+ * Subclass responsibilities:
+ * - Register a 'safe' action.
+ * - Register a 'primary' action.
+ * - Add content to the dialog.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Dialog
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ProcessDialog = function OoUiProcessDialog( config ) {
+ // Parent constructor
+ OO.ui.ProcessDialog.super.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-processDialog' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ProcessDialog, OO.ui.Dialog );
+
+/* Methods */
+
+/**
+ * Handle dismiss button click events.
+ *
+ * Hides errors.
+ */
+OO.ui.ProcessDialog.prototype.onDismissErrorButtonClick = function () {
+ this.hideErrors();
+};
+
+/**
+ * Handle retry button click events.
+ *
+ * Hides errors and then tries again.
+ */
+OO.ui.ProcessDialog.prototype.onRetryButtonClick = function () {
+ this.hideErrors();
+ this.executeAction( this.currentAction.getAction() );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.onActionResize = function ( action ) {
+ if ( this.actions.isSpecial( action ) ) {
+ this.fitLabel();
+ }
+ return OO.ui.ProcessDialog.super.prototype.onActionResize.call( this, action );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.initialize = function () {
+ // Parent method
+ OO.ui.ProcessDialog.super.prototype.initialize.call( this );
+
+ // Properties
+ this.$navigation = this.$( '<div>' );
+ this.$location = this.$( '<div>' );
+ this.$safeActions = this.$( '<div>' );
+ this.$primaryActions = this.$( '<div>' );
+ this.$otherActions = this.$( '<div>' );
+ this.dismissButton = new OO.ui.ButtonWidget( {
+ $: this.$,
+ label: OO.ui.msg( 'ooui-dialog-process-dismiss' )
+ } );
+ this.retryButton = new OO.ui.ButtonWidget( {
+ $: this.$,
+ label: OO.ui.msg( 'ooui-dialog-process-retry' )
+ } );
+ this.$errors = this.$( '<div>' );
+ this.$errorsTitle = this.$( '<div>' );
+
+ // Events
+ this.dismissButton.connect( this, { click: 'onDismissErrorButtonClick' } );
+ this.retryButton.connect( this, { click: 'onRetryButtonClick' } );
+
+ // Initialization
+ this.title.$element.addClass( 'oo-ui-processDialog-title' );
+ this.$location
+ .append( this.title.$element )
+ .addClass( 'oo-ui-processDialog-location' );
+ this.$safeActions.addClass( 'oo-ui-processDialog-actions-safe' );
+ this.$primaryActions.addClass( 'oo-ui-processDialog-actions-primary' );
+ this.$otherActions.addClass( 'oo-ui-processDialog-actions-other' );
+ this.$errorsTitle
+ .addClass( 'oo-ui-processDialog-errors-title' )
+ .text( OO.ui.msg( 'ooui-dialog-process-error' ) );
+ this.$errors
+ .addClass( 'oo-ui-processDialog-errors' )
+ .append( this.$errorsTitle, this.dismissButton.$element, this.retryButton.$element );
+ this.$content
+ .addClass( 'oo-ui-processDialog-content' )
+ .append( this.$errors );
+ this.$navigation
+ .addClass( 'oo-ui-processDialog-navigation' )
+ .append( this.$safeActions, this.$location, this.$primaryActions );
+ this.$head.append( this.$navigation );
+ this.$foot.append( this.$otherActions );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.attachActions = function () {
+ var i, len, other, special, others;
+
+ // Parent method
+ OO.ui.ProcessDialog.super.prototype.attachActions.call( this );
+
+ special = this.actions.getSpecial();
+ others = this.actions.getOthers();
+ if ( special.primary ) {
+ this.$primaryActions.append( special.primary.$element );
+ special.primary.toggleFramed( true );
+ }
+ if ( others.length ) {
+ for ( i = 0, len = others.length; i < len; i++ ) {
+ other = others[i];
+ this.$otherActions.append( other.$element );
+ other.toggleFramed( true );
+ }
+ }
+ if ( special.safe ) {
+ this.$safeActions.append( special.safe.$element );
+ special.safe.toggleFramed( true );
+ }
+
+ this.fitLabel();
+ this.$body.css( 'bottom', this.$foot.outerHeight( true ) );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.executeAction = function ( action ) {
+ OO.ui.ProcessDialog.super.prototype.executeAction.call( this, action )
+ .fail( OO.ui.bind( this.showErrors, this ) );
+};
+
+/**
+ * Fit label between actions.
+ *
+ * @chainable
+ */
+OO.ui.ProcessDialog.prototype.fitLabel = function () {
+ var width = Math.max(
+ this.$safeActions.is( ':visible' ) ? this.$safeActions.width() : 0,
+ this.$primaryActions.is( ':visible' ) ? this.$primaryActions.width() : 0
+ );
+ this.$location.css( { paddingLeft: width, paddingRight: width } );
+
+ return this;
+};
+
+/**
+ * Handle errors that occured durring accept or reject processes.
+ *
+ * @param {OO.ui.Error[]} errors Errors to be handled
+ */
+OO.ui.ProcessDialog.prototype.showErrors = function ( errors ) {
+ var i, len, $item,
+ items = [],
+ recoverable = true;
+
+ for ( i = 0, len = errors.length; i < len; i++ ) {
+ if ( !errors[i].isRecoverable() ) {
+ recoverable = false;
+ }
+ $item = this.$( '<div>' )
+ .addClass( 'oo-ui-processDialog-error' )
+ .append( errors[i].getMessage() );
+ items.push( $item[0] );
+ }
+ this.$errorItems = this.$( items );
+ if ( recoverable ) {
+ this.retryButton.clearFlags().setFlags( this.currentAction.getFlags() );
+ } else {
+ this.currentAction.setDisabled( true );
+ }
+ this.retryButton.toggle( recoverable );
+ this.$errorsTitle.after( this.$errorItems );
+ this.$errors.show().scrollTop( 0 );
+};
+
+/**
+ * Hide errors.
+ */
+OO.ui.ProcessDialog.prototype.hideErrors = function () {
+ this.$errors.hide();
+ this.$errorItems.remove();
+ this.$errorItems = null;
+};
+
+/**
+ * Layout containing a series of pages.
+ *
+ * @class
+ * @extends OO.ui.Layout
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [continuous=false] Show all pages, one after another
+ * @cfg {boolean} [autoFocus=true] Focus on the first focusable element when changing to a page
+ * @cfg {boolean} [outlined=false] Show an outline
+ * @cfg {boolean} [editable=false] Show controls for adding, removing and reordering pages
+ */
+OO.ui.BookletLayout = function OoUiBookletLayout( config ) {
+ // Initialize configuration
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.BookletLayout.super.call( this, config );
+
+ // Properties
+ this.currentPageName = null;
+ this.pages = {};
+ this.ignoreFocus = false;
+ this.stackLayout = new OO.ui.StackLayout( { $: this.$, continuous: !!config.continuous } );
+ this.autoFocus = config.autoFocus === undefined || !!config.autoFocus;
+ this.outlineVisible = false;
+ this.outlined = !!config.outlined;
+ if ( this.outlined ) {
+ this.editable = !!config.editable;
+ this.outlineControlsWidget = null;
+ this.outlineWidget = new OO.ui.OutlineWidget( { $: this.$ } );
+ this.outlinePanel = new OO.ui.PanelLayout( { $: this.$, scrollable: true } );
+ this.gridLayout = new OO.ui.GridLayout(
+ [ this.outlinePanel, this.stackLayout ],
+ { $: this.$, widths: [ 1, 2 ] }
+ );
+ this.outlineVisible = true;
+ if ( this.editable ) {
+ this.outlineControlsWidget = new OO.ui.OutlineControlsWidget(
+ this.outlineWidget, { $: this.$ }
+ );
+ }
+ }
+
+ // Events
+ this.stackLayout.connect( this, { set: 'onStackLayoutSet' } );
+ if ( this.outlined ) {
+ this.outlineWidget.connect( this, { select: 'onOutlineWidgetSelect' } );
+ }
+ if ( this.autoFocus ) {
+ // Event 'focus' does not bubble, but 'focusin' does
+ this.stackLayout.onDOMEvent( 'focusin', OO.ui.bind( this.onStackLayoutFocus, this ) );
+ }
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-bookletLayout' );
+ this.stackLayout.$element.addClass( 'oo-ui-bookletLayout-stackLayout' );
+ if ( this.outlined ) {
+ this.outlinePanel.$element
+ .addClass( 'oo-ui-bookletLayout-outlinePanel' )
+ .append( this.outlineWidget.$element );
+ if ( this.editable ) {
+ this.outlinePanel.$element
+ .addClass( 'oo-ui-bookletLayout-outlinePanel-editable' )
+ .append( this.outlineControlsWidget.$element );
+ }
+ this.$element.append( this.gridLayout.$element );
+ } else {
+ this.$element.append( this.stackLayout.$element );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.BookletLayout, OO.ui.Layout );
+
+/* Events */
+
+/**
+ * @event set
+ * @param {OO.ui.PageLayout} page Current page
+ */
+
+/**
+ * @event add
+ * @param {OO.ui.PageLayout[]} page Added pages
+ * @param {number} index Index pages were added at
+ */
+
+/**
+ * @event remove
+ * @param {OO.ui.PageLayout[]} pages Removed pages
+ */
+
+/* Methods */
+
+/**
+ * Handle stack layout focus.
+ *
+ * @param {jQuery.Event} e Focusin event
+ */
+OO.ui.BookletLayout.prototype.onStackLayoutFocus = function ( e ) {
+ var name, $target;
+
+ // Find the page that an element was focused within
+ $target = $( e.target ).closest( '.oo-ui-pageLayout' );
+ for ( name in this.pages ) {
+ // Check for page match, exclude current page to find only page changes
+ if ( this.pages[name].$element[0] === $target[0] && name !== this.currentPageName ) {
+ this.setPage( name );
+ break;
+ }
+ }
+};
+
+/**
+ * Handle stack layout set events.
+ *
+ * @param {OO.ui.PanelLayout|null} page The page panel that is now the current panel
+ */
+OO.ui.BookletLayout.prototype.onStackLayoutSet = function ( page ) {
+ var $input, layout = this;
+ if ( page ) {
+ page.scrollElementIntoView( { complete: function () {
+ if ( layout.autoFocus ) {
+ // Set focus to the first input if nothing on the page is focused yet
+ if ( !page.$element.find( ':focus' ).length ) {
+ $input = page.$element.find( ':input:first' );
+ if ( $input.length ) {
+ $input[0].focus();
+ }
+ }
+ }
+ } } );
+ }
+};
+
+/**
+ * Handle outline widget select events.
+ *
+ * @param {OO.ui.OptionWidget|null} item Selected item
+ */
+OO.ui.BookletLayout.prototype.onOutlineWidgetSelect = function ( item ) {
+ if ( item ) {
+ this.setPage( item.getData() );
+ }
+};
+
+/**
+ * Check if booklet has an outline.
+ *
+ * @return {boolean}
+ */
+OO.ui.BookletLayout.prototype.isOutlined = function () {
+ return this.outlined;
+};
+
+/**
+ * Check if booklet has editing controls.
+ *
+ * @return {boolean}
+ */
+OO.ui.BookletLayout.prototype.isEditable = function () {
+ return this.editable;
+};
+
+/**
+ * Check if booklet has a visible outline.
+ *
+ * @return {boolean}
+ */
+OO.ui.BookletLayout.prototype.isOutlineVisible = function () {
+ return this.outlined && this.outlineVisible;
+};
+
+/**
+ * Hide or show the outline.
+ *
+ * @param {boolean} [show] Show outline, omit to invert current state
+ * @chainable
+ */
+OO.ui.BookletLayout.prototype.toggleOutline = function ( show ) {
+ if ( this.outlined ) {
+ show = show === undefined ? !this.outlineVisible : !!show;
+ this.outlineVisible = show;
+ this.gridLayout.layout( show ? [ 1, 2 ] : [ 0, 1 ], [ 1 ] );
+ }
+
+ return this;
+};
+
+/**
+ * Get the outline widget.
+ *
+ * @param {OO.ui.PageLayout} page Page to be selected
+ * @return {OO.ui.PageLayout|null} Closest page to another
+ */
+OO.ui.BookletLayout.prototype.getClosestPage = function ( page ) {
+ var next, prev, level,
+ pages = this.stackLayout.getItems(),
+ index = $.inArray( page, pages );
+
+ if ( index !== -1 ) {
+ next = pages[index + 1];
+ prev = pages[index - 1];
+ // Prefer adjacent pages at the same level
+ if ( this.outlined ) {
+ level = this.outlineWidget.getItemFromData( page.getName() ).getLevel();
+ if (
+ prev &&
+ level === this.outlineWidget.getItemFromData( prev.getName() ).getLevel()
+ ) {
+ return prev;
+ }
+ if (
+ next &&
+ level === this.outlineWidget.getItemFromData( next.getName() ).getLevel()
+ ) {
+ return next;
+ }
+ }
+ }
+ return prev || next || null;
+};
+
+/**
+ * Get the outline widget.
+ *
+ * @return {OO.ui.OutlineWidget|null} Outline widget, or null if boolet has no outline
+ */
+OO.ui.BookletLayout.prototype.getOutline = function () {
+ return this.outlineWidget;
+};
+
+/**
+ * Get the outline controls widget. If the outline is not editable, null is returned.
+ *
+ * @return {OO.ui.OutlineControlsWidget|null} The outline controls widget.
+ */
+OO.ui.BookletLayout.prototype.getOutlineControls = function () {
+ return this.outlineControlsWidget;
+};
+
+/**
+ * Get a page by name.
+ *
+ * @param {string} name Symbolic name of page
+ * @return {OO.ui.PageLayout|undefined} Page, if found
+ */
+OO.ui.BookletLayout.prototype.getPage = function ( name ) {
+ return this.pages[name];
+};
+
+/**
+ * Get the current page name.
+ *
+ * @return {string|null} Current page name
+ */
+OO.ui.BookletLayout.prototype.getPageName = function () {
+ return this.currentPageName;
+};
+
+/**
+ * Add a page to the layout.
+ *
+ * When pages are added with the same names as existing pages, the existing pages will be
+ * automatically removed before the new pages are added.
+ *
+ * @param {OO.ui.PageLayout[]} pages Pages to add
+ * @param {number} index Index to insert pages after
+ * @fires add
+ * @chainable
+ */
+OO.ui.BookletLayout.prototype.addPages = function ( pages, index ) {
+ var i, len, name, page, item, currentIndex,
+ stackLayoutPages = this.stackLayout.getItems(),
+ remove = [],
+ items = [];
+
+ // Remove pages with same names
+ for ( i = 0, len = pages.length; i < len; i++ ) {
+ page = pages[i];
+ name = page.getName();
+
+ if ( Object.prototype.hasOwnProperty.call( this.pages, name ) ) {
+ // Correct the insertion index
+ currentIndex = $.inArray( this.pages[name], stackLayoutPages );
+ if ( currentIndex !== -1 && currentIndex + 1 < index ) {
+ index--;
+ }
+ remove.push( this.pages[name] );
+ }
+ }
+ if ( remove.length ) {
+ this.removePages( remove );
+ }
+
+ // Add new pages
+ for ( i = 0, len = pages.length; i < len; i++ ) {
+ page = pages[i];
+ name = page.getName();
+ this.pages[page.getName()] = page;
+ if ( this.outlined ) {
+ item = new OO.ui.OutlineItemWidget( name, page, { $: this.$ } );
+ page.setOutlineItem( item );
+ items.push( item );
+ }
+ }
+
+ if ( this.outlined && items.length ) {
+ this.outlineWidget.addItems( items, index );
+ this.updateOutlineWidget();
+ }
+ this.stackLayout.addItems( pages, index );
+ this.emit( 'add', pages, index );
+
+ return this;
+};
+
+/**
+ * Remove a page from the layout.
+ *
+ * @fires remove
+ * @chainable
+ */
+OO.ui.BookletLayout.prototype.removePages = function ( pages ) {
+ var i, len, name, page,
+ items = [];
+
+ for ( i = 0, len = pages.length; i < len; i++ ) {
+ page = pages[i];
+ name = page.getName();
+ delete this.pages[name];
+ if ( this.outlined ) {
+ items.push( this.outlineWidget.getItemFromData( name ) );
+ page.setOutlineItem( null );
+ }
+ }
+ if ( this.outlined && items.length ) {
+ this.outlineWidget.removeItems( items );
+ this.updateOutlineWidget();
+ }
+ this.stackLayout.removeItems( pages );
+ this.emit( 'remove', pages );
+
+ return this;
+};
+
+/**
+ * Clear all pages from the layout.
+ *
+ * @fires remove
+ * @chainable
+ */
+OO.ui.BookletLayout.prototype.clearPages = function () {
+ var i, len,
+ pages = this.stackLayout.getItems();
+
+ this.pages = {};
+ this.currentPageName = null;
+ if ( this.outlined ) {
+ this.outlineWidget.clearItems();
+ for ( i = 0, len = pages.length; i < len; i++ ) {
+ pages[i].setOutlineItem( null );
+ }
+ }
+ this.stackLayout.clearItems();
+
+ this.emit( 'remove', pages );
+
+ return this;
+};
+
+/**
+ * Set the current page by name.
+ *
+ * @fires set
+ * @param {string} name Symbolic name of page
+ */
+OO.ui.BookletLayout.prototype.setPage = function ( name ) {
+ var selectedItem,
+ $focused,
+ page = this.pages[name];
+
+ if ( name !== this.currentPageName ) {
+ if ( this.outlined ) {
+ selectedItem = this.outlineWidget.getSelectedItem();
+ if ( selectedItem && selectedItem.getData() !== name ) {
+ this.outlineWidget.selectItem( this.outlineWidget.getItemFromData( name ) );
+ }
+ }
+ if ( page ) {
+ if ( this.currentPageName && this.pages[this.currentPageName] ) {
+ this.pages[this.currentPageName].setActive( false );
+ // Blur anything focused if the next page doesn't have anything focusable - this
+ // is not needed if the next page has something focusable because once it is focused
+ // this blur happens automatically
+ if ( this.autoFocus && !page.$element.find( ':input' ).length ) {
+ $focused = this.pages[this.currentPageName].$element.find( ':focus' );
+ if ( $focused.length ) {
+ $focused[0].blur();
+ }
+ }
+ }
+ this.currentPageName = name;
+ this.stackLayout.setItem( page );
+ page.setActive( true );
+ this.emit( 'set', page );
+ }
+ }
+};
+
+/**
+ * Call this after adding or removing items from the OutlineWidget.
+ *
+ * @chainable
+ */
+OO.ui.BookletLayout.prototype.updateOutlineWidget = function () {
+ // Auto-select first item when nothing is selected anymore
+ if ( !this.outlineWidget.getSelectedItem() ) {
+ this.outlineWidget.selectItem( this.outlineWidget.getFirstSelectableItem() );
+ }
+
+ return this;
+};
+
+/**
+ * Layout made of a field and optional label.
+ *
+ * @class
+ * @extends OO.ui.Layout
+ * @mixins OO.ui.LabelElement
+ *
+ * Available label alignment modes include:
+ * - left: Label is before the field and aligned away from it, best for when the user will be
+ * scanning for a specific label in a form with many fields
+ * - right: Label is before the field and aligned toward it, best for forms the user is very
+ * familiar with and will tab through field checking quickly to verify which field they are in
+ * - top: Label is before the field and above it, best for when the use will need to fill out all
+ * fields from top to bottom in a form with few fields
+ * - inline: Label is after the field and aligned toward it, best for small boolean fields like
+ * checkboxes or radio buttons
+ *
+ * @constructor
+ * @param {OO.ui.Widget} field Field widget
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [align='left'] Alignment mode, either 'left', 'right', 'top' or 'inline'
+ * @cfg {string} [help] Explanatory text shown as a '?' icon.
+ */
+OO.ui.FieldLayout = function OoUiFieldLayout( field, config ) {
+ // Config initialization
+ config = $.extend( { align: 'left' }, config );
+
+ // Parent constructor
+ OO.ui.FieldLayout.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.LabelElement.call( this, config );
+
+ // Properties
+ this.$field = this.$( '<div>' );
+ this.field = field;
+ this.align = null;
+ if ( config.help ) {
+ this.popupButtonWidget = new OO.ui.PopupButtonWidget( {
+ $: this.$,
+ classes: [ 'oo-ui-fieldLayout-help' ],
+ framed: false,
+ icon: 'info'
+ } );
+
+ this.popupButtonWidget.getPopup().$body.append(
+ this.$( '<div>' )
+ .text( config.help )
+ .addClass( 'oo-ui-fieldLayout-help-content' )
+ );
+ this.$help = this.popupButtonWidget.$element;
+ } else {
+ this.$help = this.$( [] );
+ }
+
+ // Events
+ if ( this.field instanceof OO.ui.InputWidget ) {
+ this.$label.on( 'click', OO.ui.bind( this.onLabelClick, this ) );
+ }
+ this.field.connect( this, { disable: 'onFieldDisable' } );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-fieldLayout' );
+ this.$field
+ .addClass( 'oo-ui-fieldLayout-field' )
+ .toggleClass( 'oo-ui-fieldLayout-disable', this.field.isDisabled() )
+ .append( this.field.$element );
+ this.setAlignment( config.align );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.FieldLayout, OO.ui.Layout );
+OO.mixinClass( OO.ui.FieldLayout, OO.ui.LabelElement );
+
+/* Methods */
+
+/**
+ * Handle field disable events.
+ *
+ * @param {boolean} value Field is disabled
+ */
+OO.ui.FieldLayout.prototype.onFieldDisable = function ( value ) {
+ this.$element.toggleClass( 'oo-ui-fieldLayout-disabled', value );
+};
+
+/**
+ * Handle label mouse click events.
+ *
+ * @param {jQuery.Event} e Mouse click event
+ */
+OO.ui.FieldLayout.prototype.onLabelClick = function () {
+ this.field.simulateLabelClick();
+ return false;
+};
+
+/**
+ * Get the field.
+ *
+ * @return {OO.ui.Widget} Field widget
+ */
+OO.ui.FieldLayout.prototype.getField = function () {
+ return this.field;
+};
+
+/**
+ * Set the field alignment mode.
+ *
+ * @param {string} value Alignment mode, either 'left', 'right', 'top' or 'inline'
+ * @chainable
+ */
+OO.ui.FieldLayout.prototype.setAlignment = function ( value ) {
+ if ( value !== this.align ) {
+ // Default to 'left'
+ if ( [ 'left', 'right', 'top', 'inline' ].indexOf( value ) === -1 ) {
+ value = 'left';
+ }
+ // Reorder elements
+ if ( value === 'inline' ) {
+ this.$element.append( this.$field, this.$label, this.$help );
+ } else {
+ this.$element.append( this.$help, this.$label, this.$field );
+ }
+ // Set classes
+ if ( this.align ) {
+ this.$element.removeClass( 'oo-ui-fieldLayout-align-' + this.align );
+ }
+ this.align = value;
+ // The following classes can be used here:
+ // oo-ui-fieldLayout-align-left
+ // oo-ui-fieldLayout-align-right
+ // oo-ui-fieldLayout-align-top
+ // oo-ui-fieldLayout-align-inline
+ this.$element.addClass( 'oo-ui-fieldLayout-align-' + this.align );
+ }
+
+ return this;
+};
+
+/**
+ * Layout made of a fieldset and optional legend.
+ *
+ * Just add OO.ui.FieldLayout items.
+ *
+ * @class
+ * @extends OO.ui.Layout
+ * @mixins OO.ui.LabelElement
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [icon] Symbolic icon name
+ * @cfg {OO.ui.FieldLayout[]} [items] Items to add
+ */
+OO.ui.FieldsetLayout = function OoUiFieldsetLayout( config ) {
+ // Config initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.FieldsetLayout.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, config );
+ OO.ui.LabelElement.call( this, config );
+ OO.ui.GroupElement.call( this, config );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-fieldsetLayout' )
+ .prepend( this.$icon, this.$label, this.$group );
+ if ( $.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.FieldsetLayout, OO.ui.Layout );
+OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.IconElement );
+OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.LabelElement );
+OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.GroupElement );
+
+/* Static Properties */
+
+OO.ui.FieldsetLayout.static.tagName = 'div';
+
+/**
+ * Layout with an HTML form.
+ *
+ * @class
+ * @extends OO.ui.Layout
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.FormLayout = function OoUiFormLayout( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.FormLayout.super.call( this, config );
+
+ // Events
+ this.$element.on( 'submit', OO.ui.bind( this.onFormSubmit, this ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-formLayout' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.FormLayout, OO.ui.Layout );
+
+/* Events */
+
+/**
+ * @event submit
+ */
+
+/* Static Properties */
+
+OO.ui.FormLayout.static.tagName = 'form';
+
+/* Methods */
+
+/**
+ * Handle form submit events.
+ *
+ * @param {jQuery.Event} e Submit event
+ * @fires submit
+ */
+OO.ui.FormLayout.prototype.onFormSubmit = function () {
+ this.emit( 'submit' );
+ return false;
+};
+
+/**
+ * Layout made of proportionally sized columns and rows.
+ *
+ * @class
+ * @extends OO.ui.Layout
+ *
+ * @constructor
+ * @param {OO.ui.PanelLayout[]} panels Panels in the grid
+ * @param {Object} [config] Configuration options
+ * @cfg {number[]} [widths] Widths of columns as ratios
+ * @cfg {number[]} [heights] Heights of columns as ratios
+ */
+OO.ui.GridLayout = function OoUiGridLayout( panels, config ) {
+ var i, len, widths;
+
+ // Config initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.GridLayout.super.call( this, config );
+
+ // Properties
+ this.panels = [];
+ this.widths = [];
+ this.heights = [];
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-gridLayout' );
+ for ( i = 0, len = panels.length; i < len; i++ ) {
+ this.panels.push( panels[i] );
+ this.$element.append( panels[i].$element );
+ }
+ if ( config.widths || config.heights ) {
+ this.layout( config.widths || [ 1 ], config.heights || [ 1 ] );
+ } else {
+ // Arrange in columns by default
+ widths = [];
+ for ( i = 0, len = this.panels.length; i < len; i++ ) {
+ widths[i] = 1;
+ }
+ this.layout( widths, [ 1 ] );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.GridLayout, OO.ui.Layout );
+
+/* Events */
+
+/**
+ * @event layout
+ */
+
+/**
+ * @event update
+ */
+
+/* Static Properties */
+
+OO.ui.GridLayout.static.tagName = 'div';
+
+/* Methods */
+
+/**
+ * Set grid dimensions.
+ *
+ * @param {number[]} widths Widths of columns as ratios
+ * @param {number[]} heights Heights of rows as ratios
+ * @fires layout
+ * @throws {Error} If grid is not large enough to fit all panels
+ */
+OO.ui.GridLayout.prototype.layout = function ( widths, heights ) {
+ var x, y,
+ xd = 0,
+ yd = 0,
+ cols = widths.length,
+ rows = heights.length;
+
+ // Verify grid is big enough to fit panels
+ if ( cols * rows < this.panels.length ) {
+ throw new Error( 'Grid is not large enough to fit ' + this.panels.length + 'panels' );
+ }
+
+ // Sum up denominators
+ for ( x = 0; x < cols; x++ ) {
+ xd += widths[x];
+ }
+ for ( y = 0; y < rows; y++ ) {
+ yd += heights[y];
+ }
+ // Store factors
+ this.widths = [];
+ this.heights = [];
+ for ( x = 0; x < cols; x++ ) {
+ this.widths[x] = widths[x] / xd;
+ }
+ for ( y = 0; y < rows; y++ ) {
+ this.heights[y] = heights[y] / yd;
+ }
+ // Synchronize view
+ this.update();
+ this.emit( 'layout' );
+};
+
+/**
+ * Update panel positions and sizes.
+ *
+ * @fires update
+ */
+OO.ui.GridLayout.prototype.update = function () {
+ var x, y, panel,
+ i = 0,
+ left = 0,
+ top = 0,
+ dimensions,
+ width = 0,
+ height = 0,
+ cols = this.widths.length,
+ rows = this.heights.length;
+
+ for ( y = 0; y < rows; y++ ) {
+ height = this.heights[y];
+ for ( x = 0; x < cols; x++ ) {
+ panel = this.panels[i];
+ width = this.widths[x];
+ dimensions = {
+ width: Math.round( width * 100 ) + '%',
+ height: Math.round( height * 100 ) + '%',
+ top: Math.round( top * 100 ) + '%',
+ // HACK: Work around IE bug by setting visibility: hidden; if width or height is zero
+ visibility: width === 0 || height === 0 ? 'hidden' : ''
+ };
+ // If RTL, reverse:
+ if ( OO.ui.Element.getDir( this.$.context ) === 'rtl' ) {
+ dimensions.right = Math.round( left * 100 ) + '%';
+ } else {
+ dimensions.left = Math.round( left * 100 ) + '%';
+ }
+ panel.$element.css( dimensions );
+ i++;
+ left += width;
+ }
+ top += height;
+ left = 0;
+ }
+
+ this.emit( 'update' );
+};
+
+/**
+ * Get a panel at a given position.
+ *
+ * The x and y position is affected by the current grid layout.
+ *
+ * @param {number} x Horizontal position
+ * @param {number} y Vertical position
+ * @return {OO.ui.PanelLayout} The panel at the given postion
+ */
+OO.ui.GridLayout.prototype.getPanel = function ( x, y ) {
+ return this.panels[( x * this.widths.length ) + y];
+};
+
+/**
+ * Layout that expands to cover the entire area of its parent, with optional scrolling and padding.
+ *
+ * @class
+ * @extends OO.ui.Layout
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [scrollable=false] Allow vertical scrolling
+ * @cfg {boolean} [padded=false] Pad the content from the edges
+ * @cfg {boolean} [expanded=true] Expand size to fill the entire parent element
+ */
+OO.ui.PanelLayout = function OoUiPanelLayout( config ) {
+ // Config initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.PanelLayout.super.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-panelLayout' );
+ if ( config.scrollable ) {
+ this.$element.addClass( 'oo-ui-panelLayout-scrollable' );
+ }
+
+ if ( config.padded ) {
+ this.$element.addClass( 'oo-ui-panelLayout-padded' );
+ }
+
+ if ( config.expanded === undefined || config.expanded ) {
+ this.$element.addClass( 'oo-ui-panelLayout-expanded' );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PanelLayout, OO.ui.Layout );
+
+/**
+ * Page within an booklet layout.
+ *
+ * @class
+ * @extends OO.ui.PanelLayout
+ *
+ * @constructor
+ * @param {string} name Unique symbolic name of page
+ * @param {Object} [config] Configuration options
+ * @param {string} [outlineItem] Outline item widget
+ */
+OO.ui.PageLayout = function OoUiPageLayout( name, config ) {
+ // Configuration initialization
+ config = $.extend( { scrollable: true }, config );
+
+ // Parent constructor
+ OO.ui.PageLayout.super.call( this, config );
+
+ // Properties
+ this.name = name;
+ this.outlineItem = config.outlineItem || null;
+ this.active = false;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-pageLayout' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PageLayout, OO.ui.PanelLayout );
+
+/* Events */
+
+/**
+ * @event active
+ * @param {boolean} active Page is active
+ */
+
+/* Methods */
+
+/**
+ * Get page name.
+ *
+ * @return {string} Symbolic name of page
+ */
+OO.ui.PageLayout.prototype.getName = function () {
+ return this.name;
+};
+
+/**
+ * Check if page is active.
+ *
+ * @return {boolean} Page is active
+ */
+OO.ui.PageLayout.prototype.isActive = function () {
+ return this.active;
+};
+
+/**
+ * Get outline item.
+ *
+ * @return {OO.ui.OutlineItemWidget|null} Outline item widget
+ */
+OO.ui.PageLayout.prototype.getOutlineItem = function () {
+ return this.outlineItem;
+};
+
+/**
+ * Set outline item.
+ *
+ * @localdoc Subclasses should override #setupOutlineItem instead of this method to adjust the
+ * outline item as desired; this method is called for setting (with an object) and unsetting
+ * (with null) and overriding methods would have to check the value of `outlineItem` to avoid
+ * operating on null instead of an OO.ui.OutlineItemWidget object.
+ *
+ * @param {OO.ui.OutlineItemWidget|null} outlineItem Outline item widget, null to clear
+ * @chainable
+ */
+OO.ui.PageLayout.prototype.setOutlineItem = function ( outlineItem ) {
+ this.outlineItem = outlineItem || null;
+ if ( outlineItem ) {
+ this.setupOutlineItem();
+ }
+ return this;
+};
+
+/**
+ * Setup outline item.
+ *
+ * @localdoc Subclasses should override this method to adjust the outline item as desired.
+ *
+ * @param {OO.ui.OutlineItemWidget} outlineItem Outline item widget to setup
+ * @chainable
+ */
+OO.ui.PageLayout.prototype.setupOutlineItem = function () {
+ return this;
+};
+
+/**
+ * Set page active state.
+ *
+ * @param {boolean} Page is active
+ * @fires active
+ */
+OO.ui.PageLayout.prototype.setActive = function ( active ) {
+ active = !!active;
+
+ if ( active !== this.active ) {
+ this.active = active;
+ this.$element.toggleClass( 'oo-ui-pageLayout-active', active );
+ this.emit( 'active', this.active );
+ }
+};
+
+/**
+ * Layout containing a series of mutually exclusive pages.
+ *
+ * @class
+ * @extends OO.ui.PanelLayout
+ * @mixins OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [continuous=false] Show all pages, one after another
+ * @cfg {string} [icon=''] Symbolic icon name
+ * @cfg {OO.ui.Layout[]} [items] Layouts to add
+ */
+OO.ui.StackLayout = function OoUiStackLayout( config ) {
+ // Config initialization
+ config = $.extend( { scrollable: true }, config );
+
+ // Parent constructor
+ OO.ui.StackLayout.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Properties
+ this.currentItem = null;
+ this.continuous = !!config.continuous;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-stackLayout' );
+ if ( this.continuous ) {
+ this.$element.addClass( 'oo-ui-stackLayout-continuous' );
+ }
+ if ( $.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.StackLayout, OO.ui.PanelLayout );
+OO.mixinClass( OO.ui.StackLayout, OO.ui.GroupElement );
+
+/* Events */
+
+/**
+ * @event set
+ * @param {OO.ui.Layout|null} item Current item or null if there is no longer a layout shown
+ */
+
+/* Methods */
+
+/**
+ * Get the current item.
+ *
+ * @return {OO.ui.Layout|null}
+ */
+OO.ui.StackLayout.prototype.getCurrentItem = function () {
+ return this.currentItem;
+};
+
+/**
+ * Unset the current item.
+ *
+ * @private
+ * @param {OO.ui.StackLayout} layout
+ * @fires set
+ */
+OO.ui.StackLayout.prototype.unsetCurrentItem = function () {
+ var prevItem = this.currentItem;
+ if ( prevItem === null ) {
+ return;
+ }
+
+ this.currentItem = null;
+ this.emit( 'set', null );
+};
+
+/**
+ * Add items.
+ *
+ * Adding an existing item (by value) will move it.
+ *
+ * @param {OO.ui.Layout[]} items Items to add
+ * @param {number} [index] Index to insert items after
+ * @chainable
+ */
+OO.ui.StackLayout.prototype.addItems = function ( items, index ) {
+ // Mixin method
+ OO.ui.GroupElement.prototype.addItems.call( this, items, index );
+
+ if ( !this.currentItem && items.length ) {
+ this.setItem( items[0] );
+ }
+
+ return this;
+};
+
+/**
+ * Remove items.
+ *
+ * Items will be detached, not removed, so they can be used later.
+ *
+ * @param {OO.ui.Layout[]} items Items to remove
+ * @chainable
+ * @fires set
+ */
+OO.ui.StackLayout.prototype.removeItems = function ( items ) {
+ // Mixin method
+ OO.ui.GroupElement.prototype.removeItems.call( this, items );
+
+ if ( $.inArray( this.currentItem, items ) !== -1 ) {
+ if ( this.items.length ) {
+ this.setItem( this.items[0] );
+ } else {
+ this.unsetCurrentItem();
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Clear all items.
+ *
+ * Items will be detached, not removed, so they can be used later.
+ *
+ * @chainable
+ * @fires set
+ */
+OO.ui.StackLayout.prototype.clearItems = function () {
+ this.unsetCurrentItem();
+ OO.ui.GroupElement.prototype.clearItems.call( this );
+
+ return this;
+};
+
+/**
+ * Show item.
+ *
+ * Any currently shown item will be hidden.
+ *
+ * FIXME: If the passed item to show has not been added in the items list, then
+ * this method drops it and unsets the current item.
+ *
+ * @param {OO.ui.Layout} item Item to show
+ * @chainable
+ * @fires set
+ */
+OO.ui.StackLayout.prototype.setItem = function ( item ) {
+ var i, len;
+
+ if ( item !== this.currentItem ) {
+ if ( !this.continuous ) {
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.items[i].$element.css( 'display', '' );
+ }
+ }
+ if ( $.inArray( item, this.items ) !== -1 ) {
+ if ( !this.continuous ) {
+ item.$element.css( 'display', 'block' );
+ }
+ this.currentItem = item;
+ this.emit( 'set', item );
+ } else {
+ this.unsetCurrentItem();
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Horizontal bar layout of tools as icon buttons.
+ *
+ * @class
+ * @extends OO.ui.ToolGroup
+ *
+ * @constructor
+ * @param {OO.ui.Toolbar} toolbar
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.BarToolGroup = function OoUiBarToolGroup( toolbar, config ) {
+ // Parent constructor
+ OO.ui.BarToolGroup.super.call( this, toolbar, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-barToolGroup' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.BarToolGroup, OO.ui.ToolGroup );
+
+/* Static Properties */
+
+OO.ui.BarToolGroup.static.titleTooltips = true;
+
+OO.ui.BarToolGroup.static.accelTooltips = true;
+
+OO.ui.BarToolGroup.static.name = 'bar';
+
+/**
+ * Popup list of tools with an icon and optional label.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.ToolGroup
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.IndicatorElement
+ * @mixins OO.ui.LabelElement
+ * @mixins OO.ui.TitledElement
+ * @mixins OO.ui.ClippableElement
+ *
+ * @constructor
+ * @param {OO.ui.Toolbar} toolbar
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [header] Text to display at the top of the pop-up
+ */
+OO.ui.PopupToolGroup = function OoUiPopupToolGroup( toolbar, config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.PopupToolGroup.super.call( this, toolbar, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, config );
+ OO.ui.IndicatorElement.call( this, config );
+ OO.ui.LabelElement.call( this, config );
+ OO.ui.TitledElement.call( this, config );
+ OO.ui.ClippableElement.call( this, $.extend( {}, config, { $clippable: this.$group } ) );
+
+ // Properties
+ this.active = false;
+ this.dragging = false;
+ this.onBlurHandler = OO.ui.bind( this.onBlur, this );
+ this.$handle = this.$( '<span>' );
+
+ // Events
+ this.$handle.on( {
+ 'mousedown touchstart': OO.ui.bind( this.onHandlePointerDown, this ),
+ 'mouseup touchend': OO.ui.bind( this.onHandlePointerUp, this )
+ } );
+
+ // Initialization
+ this.$handle
+ .addClass( 'oo-ui-popupToolGroup-handle' )
+ .append( this.$icon, this.$label, this.$indicator );
+ // If the pop-up should have a header, add it to the top of the toolGroup.
+ // Note: If this feature is useful for other widgets, we could abstract it into an
+ // OO.ui.HeaderedElement mixin constructor.
+ if ( config.header !== undefined ) {
+ this.$group
+ .prepend( this.$( '<span>' )
+ .addClass( 'oo-ui-popupToolGroup-header' )
+ .text( config.header )
+ );
+ }
+ this.$element
+ .addClass( 'oo-ui-popupToolGroup' )
+ .prepend( this.$handle );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PopupToolGroup, OO.ui.ToolGroup );
+OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.IconElement );
+OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.IndicatorElement );
+OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.LabelElement );
+OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.TitledElement );
+OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.ClippableElement );
+
+/* Static Properties */
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.PopupToolGroup.prototype.setDisabled = function () {
+ // Parent method
+ OO.ui.PopupToolGroup.super.prototype.setDisabled.apply( this, arguments );
+
+ if ( this.isDisabled() && this.isElementAttached() ) {
+ this.setActive( false );
+ }
+};
+
+/**
+ * Handle focus being lost.
+ *
+ * The event is actually generated from a mouseup, so it is not a normal blur event object.
+ *
+ * @param {jQuery.Event} e Mouse up event
+ */
+OO.ui.PopupToolGroup.prototype.onBlur = function ( e ) {
+ // Only deactivate when clicking outside the dropdown element
+ if ( this.$( e.target ).closest( '.oo-ui-popupToolGroup' )[0] !== this.$element[0] ) {
+ this.setActive( false );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.PopupToolGroup.prototype.onPointerUp = function ( e ) {
+ // e.which is 0 for touch events, 1 for left mouse button
+ if ( !this.isDisabled() && e.which <= 1 ) {
+ this.setActive( false );
+ }
+ return OO.ui.PopupToolGroup.super.prototype.onPointerUp.call( this, e );
+};
+
+/**
+ * Handle mouse up events.
+ *
+ * @param {jQuery.Event} e Mouse up event
+ */
+OO.ui.PopupToolGroup.prototype.onHandlePointerUp = function () {
+ return false;
+};
+
+/**
+ * Handle mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.PopupToolGroup.prototype.onHandlePointerDown = function ( e ) {
+ // e.which is 0 for touch events, 1 for left mouse button
+ if ( !this.isDisabled() && e.which <= 1 ) {
+ this.setActive( !this.active );
+ }
+ return false;
+};
+
+/**
+ * Switch into active mode.
+ *
+ * When active, mouseup events anywhere in the document will trigger deactivation.
+ */
+OO.ui.PopupToolGroup.prototype.setActive = function ( value ) {
+ value = !!value;
+ if ( this.active !== value ) {
+ this.active = value;
+ if ( value ) {
+ this.getElementDocument().addEventListener( 'mouseup', this.onBlurHandler, true );
+
+ // Try anchoring the popup to the left first
+ this.$element.addClass( 'oo-ui-popupToolGroup-active oo-ui-popupToolGroup-left' );
+ this.toggleClipping( true );
+ if ( this.isClippedHorizontally() ) {
+ // Anchoring to the left caused the popup to clip, so anchor it to the right instead
+ this.toggleClipping( false );
+ this.$element
+ .removeClass( 'oo-ui-popupToolGroup-left' )
+ .addClass( 'oo-ui-popupToolGroup-right' );
+ this.toggleClipping( true );
+ }
+ } else {
+ this.getElementDocument().removeEventListener( 'mouseup', this.onBlurHandler, true );
+ this.$element.removeClass(
+ 'oo-ui-popupToolGroup-active oo-ui-popupToolGroup-left oo-ui-popupToolGroup-right'
+ );
+ this.toggleClipping( false );
+ }
+ }
+};
+
+/**
+ * Drop down list layout of tools as labeled icon buttons.
+ *
+ * @class
+ * @extends OO.ui.PopupToolGroup
+ *
+ * @constructor
+ * @param {OO.ui.Toolbar} toolbar
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ListToolGroup = function OoUiListToolGroup( toolbar, config ) {
+ // Parent constructor
+ OO.ui.ListToolGroup.super.call( this, toolbar, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-listToolGroup' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ListToolGroup, OO.ui.PopupToolGroup );
+
+/* Static Properties */
+
+OO.ui.ListToolGroup.static.accelTooltips = true;
+
+OO.ui.ListToolGroup.static.name = 'list';
+
+/**
+ * Drop down menu layout of tools as selectable menu items.
+ *
+ * @class
+ * @extends OO.ui.PopupToolGroup
+ *
+ * @constructor
+ * @param {OO.ui.Toolbar} toolbar
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MenuToolGroup = function OoUiMenuToolGroup( toolbar, config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.MenuToolGroup.super.call( this, toolbar, config );
+
+ // Events
+ this.toolbar.connect( this, { updateState: 'onUpdateState' } );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-menuToolGroup' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuToolGroup, OO.ui.PopupToolGroup );
+
+/* Static Properties */
+
+OO.ui.MenuToolGroup.static.accelTooltips = true;
+
+OO.ui.MenuToolGroup.static.name = 'menu';
+
+/* Methods */
+
+/**
+ * Handle the toolbar state being updated.
+ *
+ * When the state changes, the title of each active item in the menu will be joined together and
+ * used as a label for the group. The label will be empty if none of the items are active.
+ */
+OO.ui.MenuToolGroup.prototype.onUpdateState = function () {
+ var name,
+ labelTexts = [];
+
+ for ( name in this.tools ) {
+ if ( this.tools[name].isActive() ) {
+ labelTexts.push( this.tools[name].getTitle() );
+ }
+ }
+
+ this.setLabel( labelTexts.join( ', ' ) || ' ' );
+};
+
+/**
+ * Tool that shows a popup when selected.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Tool
+ * @mixins OO.ui.PopupElement
+ *
+ * @constructor
+ * @param {OO.ui.Toolbar} toolbar
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.PopupTool = function OoUiPopupTool( toolbar, config ) {
+ // Parent constructor
+ OO.ui.PopupTool.super.call( this, toolbar, config );
+
+ // Mixin constructors
+ OO.ui.PopupElement.call( this, config );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-popupTool' )
+ .append( this.popup.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PopupTool, OO.ui.Tool );
+OO.mixinClass( OO.ui.PopupTool, OO.ui.PopupElement );
+
+/* Methods */
+
+/**
+ * Handle the tool being selected.
+ *
+ * @inheritdoc
+ */
+OO.ui.PopupTool.prototype.onSelect = function () {
+ if ( !this.isDisabled() ) {
+ this.popup.toggle();
+ }
+ this.setActive( false );
+ return false;
+};
+
+/**
+ * Handle the toolbar state being updated.
+ *
+ * @inheritdoc
+ */
+OO.ui.PopupTool.prototype.onUpdateState = function () {
+ this.setActive( false );
+};
+
+/**
+ * Mixin for OO.ui.Widget subclasses to provide OO.ui.GroupElement.
+ *
+ * Use together with OO.ui.ItemWidget to make disabled state inheritable.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.GroupWidget = function OoUiGroupWidget( config ) {
+ // Parent constructor
+ OO.ui.GroupWidget.super.call( this, config );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.GroupWidget, OO.ui.GroupElement );
+
+/* Methods */
+
+/**
+ * Set the disabled state of the widget.
+ *
+ * This will also update the disabled state of child widgets.
+ *
+ * @param {boolean} disabled Disable widget
+ * @chainable
+ */
+OO.ui.GroupWidget.prototype.setDisabled = function ( disabled ) {
+ var i, len;
+
+ // Parent method
+ // Note: Calling #setDisabled this way assumes this is mixed into an OO.ui.Widget
+ OO.ui.Widget.prototype.setDisabled.call( this, disabled );
+
+ // During construction, #setDisabled is called before the OO.ui.GroupElement constructor
+ if ( this.items ) {
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.items[i].updateDisabled();
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Mixin for widgets used as items in widgets that inherit OO.ui.GroupWidget.
+ *
+ * Item widgets have a reference to a OO.ui.GroupWidget while they are attached to the group. This
+ * allows bidrectional communication.
+ *
+ * Use together with OO.ui.GroupWidget to make disabled state inheritable.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ */
+OO.ui.ItemWidget = function OoUiItemWidget() {
+ //
+};
+
+/* Methods */
+
+/**
+ * Check if widget is disabled.
+ *
+ * Checks parent if present, making disabled state inheritable.
+ *
+ * @return {boolean} Widget is disabled
+ */
+OO.ui.ItemWidget.prototype.isDisabled = function () {
+ return this.disabled ||
+ ( this.elementGroup instanceof OO.ui.Widget && this.elementGroup.isDisabled() );
+};
+
+/**
+ * Set group element is in.
+ *
+ * @param {OO.ui.GroupElement|null} group Group element, null if none
+ * @chainable
+ */
+OO.ui.ItemWidget.prototype.setElementGroup = function ( group ) {
+ // Parent method
+ // Note: Calling #setElementGroup this way assumes this is mixed into an OO.ui.Element
+ OO.ui.Element.prototype.setElementGroup.call( this, group );
+
+ // Initialize item disabled states
+ this.updateDisabled();
+
+ return this;
+};
+
+/**
+ * Mixin that adds a menu showing suggested values for a text input.
+ *
+ * Subclasses must handle `select` and `choose` events on #lookupMenu to make use of selections.
+ *
+ * @class
+ * @abstract
+ *
+ * @constructor
+ * @param {OO.ui.TextInputWidget} input Input widget
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$overlay=this.$( 'body' )] Overlay layer
+ */
+OO.ui.LookupInputWidget = function OoUiLookupInputWidget( input, config ) {
+ // Config intialization
+ config = config || {};
+
+ // Properties
+ this.lookupInput = input;
+ this.$overlay = config.$overlay || this.$( 'body,.oo-ui-window-overlay' ).last();
+ this.lookupMenu = new OO.ui.TextInputMenuWidget( this, {
+ $: OO.ui.Element.getJQuery( this.$overlay ),
+ input: this.lookupInput,
+ $container: config.$container
+ } );
+ this.lookupCache = {};
+ this.lookupQuery = null;
+ this.lookupRequest = null;
+ this.populating = false;
+
+ // Events
+ this.$overlay.append( this.lookupMenu.$element );
+
+ this.lookupInput.$input.on( {
+ focus: OO.ui.bind( this.onLookupInputFocus, this ),
+ blur: OO.ui.bind( this.onLookupInputBlur, this ),
+ mousedown: OO.ui.bind( this.onLookupInputMouseDown, this )
+ } );
+ this.lookupInput.connect( this, { change: 'onLookupInputChange' } );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-lookupWidget' );
+ this.lookupMenu.$element.addClass( 'oo-ui-lookupWidget-menu' );
+};
+
+/* Methods */
+
+/**
+ * Handle input focus event.
+ *
+ * @param {jQuery.Event} e Input focus event
+ */
+OO.ui.LookupInputWidget.prototype.onLookupInputFocus = function () {
+ this.openLookupMenu();
+};
+
+/**
+ * Handle input blur event.
+ *
+ * @param {jQuery.Event} e Input blur event
+ */
+OO.ui.LookupInputWidget.prototype.onLookupInputBlur = function () {
+ this.lookupMenu.toggle( false );
+};
+
+/**
+ * Handle input mouse down event.
+ *
+ * @param {jQuery.Event} e Input mouse down event
+ */
+OO.ui.LookupInputWidget.prototype.onLookupInputMouseDown = function () {
+ this.openLookupMenu();
+};
+
+/**
+ * Handle input change event.
+ *
+ * @param {string} value New input value
+ */
+OO.ui.LookupInputWidget.prototype.onLookupInputChange = function () {
+ this.openLookupMenu();
+};
+
+/**
+ * Get lookup menu.
+ *
+ * @return {OO.ui.TextInputMenuWidget}
+ */
+OO.ui.LookupInputWidget.prototype.getLookupMenu = function () {
+ return this.lookupMenu;
+};
+
+/**
+ * Open the menu.
+ *
+ * @chainable
+ */
+OO.ui.LookupInputWidget.prototype.openLookupMenu = function () {
+ var value = this.lookupInput.getValue();
+
+ if ( this.lookupMenu.$input.is( ':focus' ) && $.trim( value ) !== '' ) {
+ this.populateLookupMenu();
+ this.lookupMenu.toggle( true );
+ } else {
+ this.lookupMenu
+ .clearItems()
+ .toggle( false );
+ }
+
+ return this;
+};
+
+/**
+ * Populate lookup menu with current information.
+ *
+ * @chainable
+ */
+OO.ui.LookupInputWidget.prototype.populateLookupMenu = function () {
+ var widget = this;
+
+ if ( !this.populating ) {
+ this.populating = true;
+ this.getLookupMenuItems()
+ .done( function ( items ) {
+ widget.lookupMenu.clearItems();
+ if ( items.length ) {
+ widget.lookupMenu
+ .addItems( items )
+ .toggle( true );
+ widget.initializeLookupMenuSelection();
+ widget.openLookupMenu();
+ } else {
+ widget.lookupMenu.toggle( true );
+ }
+ widget.populating = false;
+ } )
+ .fail( function () {
+ widget.lookupMenu.clearItems();
+ widget.populating = false;
+ } );
+ }
+
+ return this;
+};
+
+/**
+ * Set selection in the lookup menu with current information.
+ *
+ * @chainable
+ */
+OO.ui.LookupInputWidget.prototype.initializeLookupMenuSelection = function () {
+ if ( !this.lookupMenu.getSelectedItem() ) {
+ this.lookupMenu.selectItem( this.lookupMenu.getFirstSelectableItem() );
+ }
+ this.lookupMenu.highlightItem( this.lookupMenu.getSelectedItem() );
+};
+
+/**
+ * Get lookup menu items for the current query.
+ *
+ * @return {jQuery.Promise} Promise object which will be passed menu items as the first argument
+ * of the done event
+ */
+OO.ui.LookupInputWidget.prototype.getLookupMenuItems = function () {
+ var widget = this,
+ value = this.lookupInput.getValue(),
+ deferred = $.Deferred();
+
+ if ( value && value !== this.lookupQuery ) {
+ // Abort current request if query has changed
+ if ( this.lookupRequest ) {
+ this.lookupRequest.abort();
+ this.lookupQuery = null;
+ this.lookupRequest = null;
+ }
+ if ( value in this.lookupCache ) {
+ deferred.resolve( this.getLookupMenuItemsFromData( this.lookupCache[value] ) );
+ } else {
+ this.lookupQuery = value;
+ this.lookupRequest = this.getLookupRequest()
+ .always( function () {
+ widget.lookupQuery = null;
+ widget.lookupRequest = null;
+ } )
+ .done( function ( data ) {
+ widget.lookupCache[value] = widget.getLookupCacheItemFromData( data );
+ deferred.resolve( widget.getLookupMenuItemsFromData( widget.lookupCache[value] ) );
+ } )
+ .fail( function () {
+ deferred.reject();
+ } );
+ this.pushPending();
+ this.lookupRequest.always( function () {
+ widget.popPending();
+ } );
+ }
+ }
+ return deferred.promise();
+};
+
+/**
+ * Get a new request object of the current lookup query value.
+ *
+ * @abstract
+ * @return {jqXHR} jQuery AJAX object, or promise object with an .abort() method
+ */
+OO.ui.LookupInputWidget.prototype.getLookupRequest = function () {
+ // Stub, implemented in subclass
+ return null;
+};
+
+/**
+ * Handle successful lookup request.
+ *
+ * Overriding methods should call #populateLookupMenu when results are available and cache results
+ * for future lookups in #lookupCache as an array of #OO.ui.MenuItemWidget objects.
+ *
+ * @abstract
+ * @param {Mixed} data Response from server
+ */
+OO.ui.LookupInputWidget.prototype.onLookupRequestDone = function () {
+ // Stub, implemented in subclass
+};
+
+/**
+ * Get a list of menu item widgets from the data stored by the lookup request's done handler.
+ *
+ * @abstract
+ * @param {Mixed} data Cached result data, usually an array
+ * @return {OO.ui.MenuItemWidget[]} Menu items
+ */
+OO.ui.LookupInputWidget.prototype.getLookupMenuItemsFromData = function () {
+ // Stub, implemented in subclass
+ return [];
+};
+
+/**
+ * Set of controls for an OO.ui.OutlineWidget.
+ *
+ * Controls include moving items up and down, removing items, and adding different kinds of items.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.GroupElement
+ * @mixins OO.ui.IconElement
+ *
+ * @constructor
+ * @param {OO.ui.OutlineWidget} outline Outline to control
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.OutlineControlsWidget = function OoUiOutlineControlsWidget( outline, config ) {
+ // Configuration initialization
+ config = $.extend( { icon: 'add-item' }, config );
+
+ // Parent constructor
+ OO.ui.OutlineControlsWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.GroupElement.call( this, config );
+ OO.ui.IconElement.call( this, config );
+
+ // Properties
+ this.outline = outline;
+ this.$movers = this.$( '<div>' );
+ this.upButton = new OO.ui.ButtonWidget( {
+ $: this.$,
+ framed: false,
+ icon: 'collapse',
+ title: OO.ui.msg( 'ooui-outline-control-move-up' )
+ } );
+ this.downButton = new OO.ui.ButtonWidget( {
+ $: this.$,
+ framed: false,
+ icon: 'expand',
+ title: OO.ui.msg( 'ooui-outline-control-move-down' )
+ } );
+ this.removeButton = new OO.ui.ButtonWidget( {
+ $: this.$,
+ framed: false,
+ icon: 'remove',
+ title: OO.ui.msg( 'ooui-outline-control-remove' )
+ } );
+
+ // Events
+ outline.connect( this, {
+ select: 'onOutlineChange',
+ add: 'onOutlineChange',
+ remove: 'onOutlineChange'
+ } );
+ this.upButton.connect( this, { click: [ 'emit', 'move', -1 ] } );
+ this.downButton.connect( this, { click: [ 'emit', 'move', 1 ] } );
+ this.removeButton.connect( this, { click: [ 'emit', 'remove' ] } );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-outlineControlsWidget' );
+ this.$group.addClass( 'oo-ui-outlineControlsWidget-items' );
+ this.$movers
+ .addClass( 'oo-ui-outlineControlsWidget-movers' )
+ .append( this.removeButton.$element, this.upButton.$element, this.downButton.$element );
+ this.$element.append( this.$icon, this.$group, this.$movers );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.OutlineControlsWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.OutlineControlsWidget, OO.ui.GroupElement );
+OO.mixinClass( OO.ui.OutlineControlsWidget, OO.ui.IconElement );
+
+/* Events */
+
+/**
+ * @event move
+ * @param {number} places Number of places to move
+ */
+
+/**
+ * @event remove
+ */
+
+/* Methods */
+
+/**
+ * Handle outline change events.
+ */
+OO.ui.OutlineControlsWidget.prototype.onOutlineChange = function () {
+ var i, len, firstMovable, lastMovable,
+ items = this.outline.getItems(),
+ selectedItem = this.outline.getSelectedItem(),
+ movable = selectedItem && selectedItem.isMovable(),
+ removable = selectedItem && selectedItem.isRemovable();
+
+ if ( movable ) {
+ i = -1;
+ len = items.length;
+ while ( ++i < len ) {
+ if ( items[i].isMovable() ) {
+ firstMovable = items[i];
+ break;
+ }
+ }
+ i = len;
+ while ( i-- ) {
+ if ( items[i].isMovable() ) {
+ lastMovable = items[i];
+ break;
+ }
+ }
+ }
+ this.upButton.setDisabled( !movable || selectedItem === firstMovable );
+ this.downButton.setDisabled( !movable || selectedItem === lastMovable );
+ this.removeButton.setDisabled( !removable );
+};
+
+/**
+ * Mixin for widgets with a boolean on/off state.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [value=false] Initial value
+ */
+OO.ui.ToggleWidget = function OoUiToggleWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.value = null;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-toggleWidget' );
+ this.setValue( !!config.value );
+};
+
+/* Events */
+
+/**
+ * @event change
+ * @param {boolean} value Changed value
+ */
+
+/* Methods */
+
+/**
+ * Get the value of the toggle.
+ *
+ * @return {boolean}
+ */
+OO.ui.ToggleWidget.prototype.getValue = function () {
+ return this.value;
+};
+
+/**
+ * Set the value of the toggle.
+ *
+ * @param {boolean} value New value
+ * @fires change
+ * @chainable
+ */
+OO.ui.ToggleWidget.prototype.setValue = function ( value ) {
+ value = !!value;
+ if ( this.value !== value ) {
+ this.value = value;
+ this.emit( 'change', value );
+ this.$element.toggleClass( 'oo-ui-toggleWidget-on', value );
+ this.$element.toggleClass( 'oo-ui-toggleWidget-off', !value );
+ }
+ return this;
+};
+
+/**
+ * Group widget for multiple related buttons.
+ *
+ * Use together with OO.ui.ButtonWidget.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.ButtonWidget} [items] Buttons to add
+ */
+OO.ui.ButtonGroupWidget = function OoUiButtonGroupWidget( config ) {
+ // Parent constructor
+ OO.ui.ButtonGroupWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-buttonGroupWidget' );
+ if ( $.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonGroupWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.ButtonGroupWidget, OO.ui.GroupElement );
+
+/**
+ * Generic widget for buttons.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.ButtonElement
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.IndicatorElement
+ * @mixins OO.ui.LabelElement
+ * @mixins OO.ui.TitledElement
+ * @mixins OO.ui.FlaggedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [href] Hyperlink to visit when clicked
+ * @cfg {string} [target] Target to open hyperlink in
+ */
+OO.ui.ButtonWidget = function OoUiButtonWidget( config ) {
+ // Configuration initialization
+ config = $.extend( { target: '_blank' }, config );
+
+ // Parent constructor
+ OO.ui.ButtonWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.ButtonElement.call( this, config );
+ OO.ui.IconElement.call( this, config );
+ OO.ui.IndicatorElement.call( this, config );
+ OO.ui.LabelElement.call( this, config );
+ OO.ui.TitledElement.call( this, config, $.extend( {}, config, { $titled: this.$button } ) );
+ OO.ui.FlaggedElement.call( this, config );
+
+ // Properties
+ this.href = null;
+ this.target = null;
+ this.isHyperlink = false;
+
+ // Events
+ this.$button.on( {
+ click: OO.ui.bind( this.onClick, this ),
+ keypress: OO.ui.bind( this.onKeyPress, this )
+ } );
+
+ // Initialization
+ this.$button.append( this.$icon, this.$label, this.$indicator );
+ this.$element
+ .addClass( 'oo-ui-buttonWidget' )
+ .append( this.$button );
+ this.setHref( config.href );
+ this.setTarget( config.target );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.ButtonElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.IconElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.IndicatorElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.LabelElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.TitledElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.FlaggedElement );
+
+/* Events */
+
+/**
+ * @event click
+ */
+
+/* Methods */
+
+/**
+ * Handles mouse click events.
+ *
+ * @param {jQuery.Event} e Mouse click event
+ * @fires click
+ */
+OO.ui.ButtonWidget.prototype.onClick = function () {
+ if ( !this.isDisabled() ) {
+ this.emit( 'click' );
+ if ( this.isHyperlink ) {
+ return true;
+ }
+ }
+ return false;
+};
+
+/**
+ * Handles keypress events.
+ *
+ * @param {jQuery.Event} e Keypress event
+ * @fires click
+ */
+OO.ui.ButtonWidget.prototype.onKeyPress = function ( e ) {
+ if ( !this.isDisabled() && ( e.which === OO.ui.Keys.SPACE || e.which === OO.ui.Keys.ENTER ) ) {
+ this.onClick();
+ if ( this.isHyperlink ) {
+ return true;
+ }
+ }
+ return false;
+};
+
+/**
+ * Get hyperlink location.
+ *
+ * @return {string} Hyperlink location
+ */
+OO.ui.ButtonWidget.prototype.getHref = function () {
+ return this.href;
+};
+
+/**
+ * Get hyperlink target.
+ *
+ * @return {string} Hyperlink target
+ */
+OO.ui.ButtonWidget.prototype.getTarget = function () {
+ return this.target;
+};
+
+/**
+ * Set hyperlink location.
+ *
+ * @param {string|null} href Hyperlink location, null to remove
+ */
+OO.ui.ButtonWidget.prototype.setHref = function ( href ) {
+ href = typeof href === 'string' ? href : null;
+
+ if ( href !== this.href ) {
+ this.href = href;
+ if ( href !== null ) {
+ this.$button.attr( 'href', href );
+ this.isHyperlink = true;
+ } else {
+ this.$button.removeAttr( 'href' );
+ this.isHyperlink = false;
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Set hyperlink target.
+ *
+ * @param {string|null} target Hyperlink target, null to remove
+ */
+OO.ui.ButtonWidget.prototype.setTarget = function ( target ) {
+ target = typeof target === 'string' ? target : null;
+
+ if ( target !== this.target ) {
+ this.target = target;
+ if ( target !== null ) {
+ this.$button.attr( 'target', target );
+ } else {
+ this.$button.removeAttr( 'target' );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Button widget that executes an action and is managed by an OO.ui.ActionSet.
+ *
+ * @class
+ * @extends OO.ui.ButtonWidget
+ * @mixins OO.ui.PendingElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [action] Symbolic action name
+ * @cfg {string[]} [modes] Symbolic mode names
+ */
+OO.ui.ActionWidget = function OoUiActionWidget( config ) {
+ // Config intialization
+ config = $.extend( { framed: false }, config );
+
+ // Parent constructor
+ OO.ui.ActionWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.PendingElement.call( this, config );
+
+ // Properties
+ this.action = config.action || '';
+ this.modes = config.modes || [];
+ this.width = 0;
+ this.height = 0;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-actionWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ActionWidget, OO.ui.ButtonWidget );
+OO.mixinClass( OO.ui.ActionWidget, OO.ui.PendingElement );
+
+/* Events */
+
+/**
+ * @event resize
+ */
+
+/* Methods */
+
+/**
+ * Check if action is available in a certain mode.
+ *
+ * @param {string} mode Name of mode
+ * @return {boolean} Has mode
+ */
+OO.ui.ActionWidget.prototype.hasMode = function ( mode ) {
+ return this.modes.indexOf( mode ) !== -1;
+};
+
+/**
+ * Get symbolic action name.
+ *
+ * @return {string}
+ */
+OO.ui.ActionWidget.prototype.getAction = function () {
+ return this.action;
+};
+
+/**
+ * Get symbolic action name.
+ *
+ * @return {string}
+ */
+OO.ui.ActionWidget.prototype.getModes = function () {
+ return this.modes.slice();
+};
+
+/**
+ * Emit a resize event if the size has changed.
+ *
+ * @chainable
+ */
+OO.ui.ActionWidget.prototype.propagateResize = function () {
+ var width, height;
+
+ if ( this.isElementAttached() ) {
+ width = this.$element.width();
+ height = this.$element.height();
+
+ if ( width !== this.width || height !== this.height ) {
+ this.width = width;
+ this.height = height;
+ this.emit( 'resize' );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ActionWidget.prototype.setIcon = function () {
+ // Mixin method
+ OO.ui.IconElement.prototype.setIcon.apply( this, arguments );
+ this.propagateResize();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ActionWidget.prototype.setLabel = function () {
+ // Mixin method
+ OO.ui.LabelElement.prototype.setLabel.apply( this, arguments );
+ this.propagateResize();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ActionWidget.prototype.setFlags = function () {
+ // Mixin method
+ OO.ui.FlaggedElement.prototype.setFlags.apply( this, arguments );
+ this.propagateResize();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ActionWidget.prototype.clearFlags = function () {
+ // Mixin method
+ OO.ui.FlaggedElement.prototype.clearFlags.apply( this, arguments );
+ this.propagateResize();
+
+ return this;
+};
+
+/**
+ * Toggle visibility of button.
+ *
+ * @param {boolean} [show] Show button, omit to toggle visibility
+ * @chainable
+ */
+OO.ui.ActionWidget.prototype.toggle = function () {
+ // Parent method
+ OO.ui.ActionWidget.super.prototype.toggle.apply( this, arguments );
+ this.propagateResize();
+
+ return this;
+};
+
+/**
+ * Button that shows and hides a popup.
+ *
+ * @class
+ * @extends OO.ui.ButtonWidget
+ * @mixins OO.ui.PopupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.PopupButtonWidget = function OoUiPopupButtonWidget( config ) {
+ // Parent constructor
+ OO.ui.PopupButtonWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.PopupElement.call( this, config );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-popupButtonWidget' )
+ .append( this.popup.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PopupButtonWidget, OO.ui.ButtonWidget );
+OO.mixinClass( OO.ui.PopupButtonWidget, OO.ui.PopupElement );
+
+/* Methods */
+
+/**
+ * Handles mouse click events.
+ *
+ * @param {jQuery.Event} e Mouse click event
+ */
+OO.ui.PopupButtonWidget.prototype.onClick = function ( e ) {
+ // Skip clicks within the popup
+ if ( $.contains( this.popup.$element[0], e.target ) ) {
+ return;
+ }
+
+ if ( !this.isDisabled() ) {
+ this.popup.toggle();
+ // Parent method
+ OO.ui.PopupButtonWidget.super.prototype.onClick.call( this );
+ }
+ return false;
+};
+
+/**
+ * Button that toggles on and off.
+ *
+ * @class
+ * @extends OO.ui.ButtonWidget
+ * @mixins OO.ui.ToggleWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [value=false] Initial value
+ */
+OO.ui.ToggleButtonWidget = function OoUiToggleButtonWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.ToggleButtonWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.ToggleWidget.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-toggleButtonWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ToggleButtonWidget, OO.ui.ButtonWidget );
+OO.mixinClass( OO.ui.ToggleButtonWidget, OO.ui.ToggleWidget );
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ToggleButtonWidget.prototype.onClick = function () {
+ if ( !this.isDisabled() ) {
+ this.setValue( !this.value );
+ }
+
+ // Parent method
+ return OO.ui.ToggleButtonWidget.super.prototype.onClick.call( this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ToggleButtonWidget.prototype.setValue = function ( value ) {
+ value = !!value;
+ if ( value !== this.value ) {
+ this.setActive( value );
+ }
+
+ // Parent method (from mixin)
+ OO.ui.ToggleWidget.prototype.setValue.call( this, value );
+
+ return this;
+};
+
+/**
+ * Icon widget.
+ *
+ * See OO.ui.IconElement for more information.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.TitledElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.IconWidget = function OoUiIconWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.IconWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, $.extend( {}, config, { $icon: this.$element } ) );
+ OO.ui.TitledElement.call( this, $.extend( {}, config, { $titled: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-iconWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.IconWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.IconWidget, OO.ui.IconElement );
+OO.mixinClass( OO.ui.IconWidget, OO.ui.TitledElement );
+
+/* Static Properties */
+
+OO.ui.IconWidget.static.tagName = 'span';
+
+/**
+ * Indicator widget.
+ *
+ * See OO.ui.IndicatorElement for more information.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.IndicatorElement
+ * @mixins OO.ui.TitledElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.IndicatorWidget = function OoUiIndicatorWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.IndicatorWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.IndicatorElement.call( this, $.extend( {}, config, { $indicator: this.$element } ) );
+ OO.ui.TitledElement.call( this, $.extend( {}, config, { $titled: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-indicatorWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.IndicatorWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.IndicatorWidget, OO.ui.IndicatorElement );
+OO.mixinClass( OO.ui.IndicatorWidget, OO.ui.TitledElement );
+
+/* Static Properties */
+
+OO.ui.IndicatorWidget.static.tagName = 'span';
+
+/**
+ * Inline menu of options.
+ *
+ * Inline menus provide a control for accessing a menu and compose a menu within the widget, which
+ * can be accessed using the #getMenu method.
+ *
+ * Use with OO.ui.MenuOptionWidget.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.IndicatorElement
+ * @mixins OO.ui.LabelElement
+ * @mixins OO.ui.TitledElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object} [menu] Configuration options to pass to menu widget
+ */
+OO.ui.InlineMenuWidget = function OoUiInlineMenuWidget( config ) {
+ // Configuration initialization
+ config = $.extend( { indicator: 'down' }, config );
+
+ // Parent constructor
+ OO.ui.InlineMenuWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, config );
+ OO.ui.IndicatorElement.call( this, config );
+ OO.ui.LabelElement.call( this, config );
+ OO.ui.TitledElement.call( this, $.extend( {}, config, { $titled: this.$label } ) );
+
+ // Properties
+ this.menu = new OO.ui.MenuWidget( $.extend( { $: this.$, widget: this }, config.menu ) );
+ this.$handle = this.$( '<span>' );
+
+ // Events
+ this.$element.on( { click: OO.ui.bind( this.onClick, this ) } );
+ this.menu.connect( this, { select: 'onMenuSelect' } );
+
+ // Initialization
+ this.$handle
+ .addClass( 'oo-ui-inlineMenuWidget-handle' )
+ .append( this.$icon, this.$label, this.$indicator );
+ this.$element
+ .addClass( 'oo-ui-inlineMenuWidget' )
+ .append( this.$handle, this.menu.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.InlineMenuWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.IconElement );
+OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.IndicatorElement );
+OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.LabelElement );
+OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.TitledElement );
+
+/* Methods */
+
+/**
+ * Get the menu.
+ *
+ * @return {OO.ui.MenuWidget} Menu of widget
+ */
+OO.ui.InlineMenuWidget.prototype.getMenu = function () {
+ return this.menu;
+};
+
+/**
+ * Handles menu select events.
+ *
+ * @param {OO.ui.MenuItemWidget} item Selected menu item
+ */
+OO.ui.InlineMenuWidget.prototype.onMenuSelect = function ( item ) {
+ var selectedLabel;
+
+ if ( !item ) {
+ return;
+ }
+
+ selectedLabel = item.getLabel();
+
+ // If the label is a DOM element, clone it, because setLabel will append() it
+ if ( selectedLabel instanceof jQuery ) {
+ selectedLabel = selectedLabel.clone();
+ }
+
+ this.setLabel( selectedLabel );
+};
+
+/**
+ * Handles mouse click events.
+ *
+ * @param {jQuery.Event} e Mouse click event
+ */
+OO.ui.InlineMenuWidget.prototype.onClick = function ( e ) {
+ // Skip clicks within the menu
+ if ( $.contains( this.menu.$element[0], e.target ) ) {
+ return;
+ }
+
+ if ( !this.isDisabled() ) {
+ if ( this.menu.isVisible() ) {
+ this.menu.toggle( false );
+ } else {
+ this.menu.toggle( true );
+ }
+ }
+ return false;
+};
+
+/**
+ * Base class for input widgets.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Widget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [name=''] HTML input name
+ * @cfg {string} [value=''] Input value
+ * @cfg {boolean} [readOnly=false] Prevent changes
+ * @cfg {Function} [inputFilter] Filter function to apply to the input. Takes a string argument and returns a string.
+ */
+OO.ui.InputWidget = function OoUiInputWidget( config ) {
+ // Config intialization
+ config = $.extend( { readOnly: false }, config );
+
+ // Parent constructor
+ OO.ui.InputWidget.super.call( this, config );
+
+ // Properties
+ this.$input = this.getInputElement( config );
+ this.value = '';
+ this.readOnly = false;
+ this.inputFilter = config.inputFilter;
+
+ // Events
+ this.$input.on( 'keydown mouseup cut paste change input select', OO.ui.bind( this.onEdit, this ) );
+
+ // Initialization
+ this.$input
+ .attr( 'name', config.name )
+ .prop( 'disabled', this.isDisabled() );
+ this.setReadOnly( config.readOnly );
+ this.$element.addClass( 'oo-ui-inputWidget' ).append( this.$input );
+ this.setValue( config.value );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.InputWidget, OO.ui.Widget );
+
+/* Events */
+
+/**
+ * @event change
+ * @param value
+ */
+
+/* Methods */
+
+/**
+ * Get input element.
+ *
+ * @param {Object} [config] Configuration options
+ * @return {jQuery} Input element
+ */
+OO.ui.InputWidget.prototype.getInputElement = function () {
+ return this.$( '<input>' );
+};
+
+/**
+ * Handle potentially value-changing events.
+ *
+ * @param {jQuery.Event} e Key down, mouse up, cut, paste, change, input, or select event
+ */
+OO.ui.InputWidget.prototype.onEdit = function () {
+ var widget = this;
+ if ( !this.isDisabled() ) {
+ // Allow the stack to clear so the value will be updated
+ setTimeout( function () {
+ widget.setValue( widget.$input.val() );
+ } );
+ }
+};
+
+/**
+ * Get the value of the input.
+ *
+ * @return {string} Input value
+ */
+OO.ui.InputWidget.prototype.getValue = function () {
+ return this.value;
+};
+
+/**
+ * Sets the direction of the current input, either RTL or LTR
+ *
+ * @param {boolean} isRTL
+ */
+OO.ui.InputWidget.prototype.setRTL = function ( isRTL ) {
+ if ( isRTL ) {
+ this.$input.removeClass( 'oo-ui-ltr' );
+ this.$input.addClass( 'oo-ui-rtl' );
+ } else {
+ this.$input.removeClass( 'oo-ui-rtl' );
+ this.$input.addClass( 'oo-ui-ltr' );
+ }
+};
+
+/**
+ * Set the value of the input.
+ *
+ * @param {string} value New value
+ * @fires change
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.setValue = function ( value ) {
+ value = this.sanitizeValue( value );
+ if ( this.value !== value ) {
+ this.value = value;
+ this.emit( 'change', this.value );
+ }
+ // Update the DOM if it has changed. Note that with sanitizeValue, it
+ // is possible for the DOM value to change without this.value changing.
+ if ( this.$input.val() !== this.value ) {
+ this.$input.val( this.value );
+ }
+ return this;
+};
+
+/**
+ * Sanitize incoming value.
+ *
+ * Ensures value is a string, and converts undefined and null to empty strings.
+ *
+ * @param {string} value Original value
+ * @return {string} Sanitized value
+ */
+OO.ui.InputWidget.prototype.sanitizeValue = function ( value ) {
+ if ( value === undefined || value === null ) {
+ return '';
+ } else if ( this.inputFilter ) {
+ return this.inputFilter( String( value ) );
+ } else {
+ return String( value );
+ }
+};
+
+/**
+ * Simulate the behavior of clicking on a label bound to this input.
+ */
+OO.ui.InputWidget.prototype.simulateLabelClick = function () {
+ if ( !this.isDisabled() ) {
+ if ( this.$input.is( ':checkbox,:radio' ) ) {
+ this.$input.click();
+ } else if ( this.$input.is( ':input' ) ) {
+ this.$input[0].focus();
+ }
+ }
+};
+
+/**
+ * Check if the widget is read-only.
+ *
+ * @return {boolean}
+ */
+OO.ui.InputWidget.prototype.isReadOnly = function () {
+ return this.readOnly;
+};
+
+/**
+ * Set the read-only state of the widget.
+ *
+ * This should probably change the widgets's appearance and prevent it from being used.
+ *
+ * @param {boolean} state Make input read-only
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.setReadOnly = function ( state ) {
+ this.readOnly = !!state;
+ this.$input.prop( 'readOnly', this.readOnly );
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.InputWidget.prototype.setDisabled = function ( state ) {
+ OO.ui.InputWidget.super.prototype.setDisabled.call( this, state );
+ if ( this.$input ) {
+ this.$input.prop( 'disabled', this.isDisabled() );
+ }
+ return this;
+};
+
+/**
+ * Focus the input.
+ *
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.focus = function () {
+ this.$input[0].focus();
+ return this;
+};
+
+/**
+ * Blur the input.
+ *
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.blur = function () {
+ this.$input[0].blur();
+ return this;
+};
+
+/**
+ * Checkbox input widget.
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.CheckboxInputWidget = function OoUiCheckboxInputWidget( config ) {
+ // Parent constructor
+ OO.ui.CheckboxInputWidget.super.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-checkboxInputWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.CheckboxInputWidget, OO.ui.InputWidget );
+
+/* Events */
+
+/* Methods */
+
+/**
+ * Get input element.
+ *
+ * @return {jQuery} Input element
+ */
+OO.ui.CheckboxInputWidget.prototype.getInputElement = function () {
+ return this.$( '<input type="checkbox" />' );
+};
+
+/**
+ * Get checked state of the checkbox
+ *
+ * @return {boolean} If the checkbox is checked
+ */
+OO.ui.CheckboxInputWidget.prototype.getValue = function () {
+ return this.value;
+};
+
+/**
+ * Set value
+ */
+OO.ui.CheckboxInputWidget.prototype.setValue = function ( value ) {
+ value = !!value;
+ if ( this.value !== value ) {
+ this.value = value;
+ this.$input.prop( 'checked', this.value );
+ this.emit( 'change', this.value );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxInputWidget.prototype.onEdit = function () {
+ var widget = this;
+ if ( !this.isDisabled() ) {
+ // Allow the stack to clear so the value will be updated
+ setTimeout( function () {
+ widget.setValue( widget.$input.prop( 'checked' ) );
+ } );
+ }
+};
+
+/**
+ * Input widget with a text field.
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.IndicatorElement
+ * @mixins OO.ui.PendingElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [placeholder] Placeholder text
+ * @cfg {boolean} [multiline=false] Allow multiple lines of text
+ * @cfg {boolean} [autosize=false] Automatically resize to fit content
+ * @cfg {boolean} [maxRows=10] Maximum number of rows to make visible when autosizing
+ */
+OO.ui.TextInputWidget = function OoUiTextInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.TextInputWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, config );
+ OO.ui.IndicatorElement.call( this, config );
+ OO.ui.PendingElement.call( this, config );
+
+ // Properties
+ this.multiline = !!config.multiline;
+ this.autosize = !!config.autosize;
+ this.maxRows = config.maxRows !== undefined ? config.maxRows : 10;
+
+ // Events
+ this.$input.on( 'keypress', OO.ui.bind( this.onKeyPress, this ) );
+ this.$element.on( 'DOMNodeInsertedIntoDocument', OO.ui.bind( this.onElementAttach, this ) );
+ this.$icon.on( 'mousedown', OO.ui.bind( this.onIconMouseDown, this ) );
+ this.$indicator.on( 'mousedown', OO.ui.bind( this.onIndicatorMouseDown, this ) );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-textInputWidget' )
+ .append( this.$icon, this.$indicator );
+ if ( config.placeholder ) {
+ this.$input.attr( 'placeholder', config.placeholder );
+ }
+ this.$element.attr( 'role', 'textbox' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.TextInputWidget, OO.ui.InputWidget );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.IconElement );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.IndicatorElement );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.PendingElement );
+
+/* Events */
+
+/**
+ * User presses enter inside the text box.
+ *
+ * Not called if input is multiline.
+ *
+ * @event enter
+ */
+
+/**
+ * User clicks the icon.
+ *
+ * @event icon
+ */
+
+/**
+ * User clicks the indicator.
+ *
+ * @event indicator
+ */
+
+/* Methods */
+
+/**
+ * Handle icon mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ * @fires icon
+ */
+OO.ui.TextInputWidget.prototype.onIconMouseDown = function ( e ) {
+ if ( e.which === 1 ) {
+ this.$input[0].focus();
+ this.emit( 'icon' );
+ return false;
+ }
+};
+
+/**
+ * Handle indicator mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ * @fires indicator
+ */
+OO.ui.TextInputWidget.prototype.onIndicatorMouseDown = function ( e ) {
+ if ( e.which === 1 ) {
+ this.$input[0].focus();
+ this.emit( 'indicator' );
+ return false;
+ }
+};
+
+/**
+ * Handle key press events.
+ *
+ * @param {jQuery.Event} e Key press event
+ * @fires enter If enter key is pressed and input is not multiline
+ */
+OO.ui.TextInputWidget.prototype.onKeyPress = function ( e ) {
+ if ( e.which === OO.ui.Keys.ENTER && !this.multiline ) {
+ this.emit( 'enter' );
+ }
+};
+
+/**
+ * Handle element attach events.
+ *
+ * @param {jQuery.Event} e Element attach event
+ */
+OO.ui.TextInputWidget.prototype.onElementAttach = function () {
+ this.adjustSize();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.TextInputWidget.prototype.onEdit = function () {
+ this.adjustSize();
+
+ // Parent method
+ return OO.ui.TextInputWidget.super.prototype.onEdit.call( this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.TextInputWidget.prototype.setValue = function ( value ) {
+ // Parent method
+ OO.ui.TextInputWidget.super.prototype.setValue.call( this, value );
+
+ this.adjustSize();
+ return this;
+};
+
+/**
+ * Automatically adjust the size of the text input.
+ *
+ * This only affects multi-line inputs that are auto-sized.
+ *
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.adjustSize = function () {
+ var $clone, scrollHeight, innerHeight, outerHeight, maxInnerHeight, idealHeight;
+
+ if ( this.multiline && this.autosize ) {
+ $clone = this.$input.clone()
+ .val( this.$input.val() )
+ .css( { height: 0 } )
+ .insertAfter( this.$input );
+ // Set inline height property to 0 to measure scroll height
+ scrollHeight = $clone[0].scrollHeight;
+ // Remove inline height property to measure natural heights
+ $clone.css( 'height', '' );
+ innerHeight = $clone.innerHeight();
+ outerHeight = $clone.outerHeight();
+ // Measure max rows height
+ $clone.attr( 'rows', this.maxRows ).css( 'height', 'auto' );
+ maxInnerHeight = $clone.innerHeight();
+ $clone.removeAttr( 'rows' ).css( 'height', '' );
+ $clone.remove();
+ idealHeight = Math.min( maxInnerHeight, scrollHeight );
+ // Only apply inline height when expansion beyond natural height is needed
+ this.$input.css(
+ 'height',
+ // Use the difference between the inner and outer height as a buffer
+ idealHeight > outerHeight ? idealHeight + ( outerHeight - innerHeight ) : ''
+ );
+ }
+ return this;
+};
+
+/**
+ * Get input element.
+ *
+ * @param {Object} [config] Configuration options
+ * @return {jQuery} Input element
+ */
+OO.ui.TextInputWidget.prototype.getInputElement = function ( config ) {
+ return config.multiline ? this.$( '<textarea>' ) : this.$( '<input type="text" />' );
+};
+
+/* Methods */
+
+/**
+ * Check if input supports multiple lines.
+ *
+ * @return {boolean}
+ */
+OO.ui.TextInputWidget.prototype.isMultiline = function () {
+ return !!this.multiline;
+};
+
+/**
+ * Check if input automatically adjusts its size.
+ *
+ * @return {boolean}
+ */
+OO.ui.TextInputWidget.prototype.isAutosizing = function () {
+ return !!this.autosize;
+};
+
+/**
+ * Select the contents of the input.
+ *
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.select = function () {
+ this.$input.select();
+ return this;
+};
+
+/**
+ * Text input with a menu of optional values.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object} [menu] Configuration options to pass to menu widget
+ * @cfg {Object} [input] Configuration options to pass to input widget
+ */
+OO.ui.ComboBoxWidget = function OoUiComboBoxWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.ComboBoxWidget.super.call( this, config );
+
+ // Properties
+ this.input = new OO.ui.TextInputWidget( $.extend(
+ { $: this.$, indicator: 'down', disabled: this.isDisabled() },
+ config.input
+ ) );
+ this.menu = new OO.ui.MenuWidget( $.extend(
+ { $: this.$, widget: this, input: this.input, disabled: this.isDisabled() },
+ config.menu
+ ) );
+
+ // Events
+ this.input.connect( this, {
+ change: 'onInputChange',
+ indicator: 'onInputIndicator',
+ enter: 'onInputEnter'
+ } );
+ this.menu.connect( this, {
+ choose: 'onMenuChoose',
+ add: 'onMenuItemsChange',
+ remove: 'onMenuItemsChange'
+ } );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-comboBoxWidget' ).append(
+ this.input.$element,
+ this.menu.$element
+ );
+ this.onMenuItemsChange();
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ComboBoxWidget, OO.ui.Widget );
+
+/* Methods */
+
+/**
+ * Handle input change events.
+ *
+ * @param {string} value New value
+ */
+OO.ui.ComboBoxWidget.prototype.onInputChange = function ( value ) {
+ var match = this.menu.getItemFromData( value );
+
+ this.menu.selectItem( match );
+
+ if ( !this.isDisabled() ) {
+ this.menu.toggle( true );
+ }
+};
+
+/**
+ * Handle input indicator events.
+ */
+OO.ui.ComboBoxWidget.prototype.onInputIndicator = function () {
+ if ( !this.isDisabled() ) {
+ this.menu.toggle();
+ }
+};
+
+/**
+ * Handle input enter events.
+ */
+OO.ui.ComboBoxWidget.prototype.onInputEnter = function () {
+ if ( !this.isDisabled() ) {
+ this.menu.toggle( false );
+ }
+};
+
+/**
+ * Handle menu choose events.
+ *
+ * @param {OO.ui.OptionWidget} item Chosen item
+ */
+OO.ui.ComboBoxWidget.prototype.onMenuChoose = function ( item ) {
+ if ( item ) {
+ this.input.setValue( item.getData() );
+ }
+};
+
+/**
+ * Handle menu item change events.
+ */
+OO.ui.ComboBoxWidget.prototype.onMenuItemsChange = function () {
+ this.$element.toggleClass( 'oo-ui-comboBoxWidget-empty', this.menu.isEmpty() );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ComboBoxWidget.prototype.setDisabled = function ( disabled ) {
+ // Parent method
+ OO.ui.ComboBoxWidget.super.prototype.setDisabled.call( this, disabled );
+
+ if ( this.input ) {
+ this.input.setDisabled( this.isDisabled() );
+ }
+ if ( this.menu ) {
+ this.menu.setDisabled( this.isDisabled() );
+ }
+
+ return this;
+};
+
+/**
+ * Label widget.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.LabelElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.LabelWidget = function OoUiLabelWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.LabelWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.LabelElement.call( this, $.extend( {}, config, { $label: this.$element } ) );
+
+ // Properties
+ this.input = config.input;
+
+ // Events
+ if ( this.input instanceof OO.ui.InputWidget ) {
+ this.$element.on( 'click', OO.ui.bind( this.onClick, this ) );
+ }
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-labelWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.LabelWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.LabelWidget, OO.ui.LabelElement );
+
+/* Static Properties */
+
+OO.ui.LabelWidget.static.tagName = 'span';
+
+/* Methods */
+
+/**
+ * Handles label mouse click events.
+ *
+ * @param {jQuery.Event} e Mouse click event
+ */
+OO.ui.LabelWidget.prototype.onClick = function () {
+ this.input.simulateLabelClick();
+ return false;
+};
+
+/**
+ * Generic option widget for use with OO.ui.SelectWidget.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.LabelElement
+ * @mixins OO.ui.FlaggedElement
+ *
+ * @constructor
+ * @param {Mixed} data Option data
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [rel] Value for `rel` attribute in DOM, allowing per-option styling
+ */
+OO.ui.OptionWidget = function OoUiOptionWidget( data, config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.OptionWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.ItemWidget.call( this );
+ OO.ui.LabelElement.call( this, config );
+ OO.ui.FlaggedElement.call( this, config );
+
+ // Properties
+ this.data = data;
+ this.selected = false;
+ this.highlighted = false;
+ this.pressed = false;
+
+ // Initialization
+ this.$element
+ .data( 'oo-ui-optionWidget', this )
+ .attr( 'rel', config.rel )
+ .attr( 'role', 'option' )
+ .addClass( 'oo-ui-optionWidget' )
+ .append( this.$label );
+ this.$element
+ .prepend( this.$icon )
+ .append( this.$indicator );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.OptionWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.ItemWidget );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.LabelElement );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.FlaggedElement );
+
+/* Static Properties */
+
+OO.ui.OptionWidget.static.selectable = true;
+
+OO.ui.OptionWidget.static.highlightable = true;
+
+OO.ui.OptionWidget.static.pressable = true;
+
+OO.ui.OptionWidget.static.scrollIntoViewOnSelect = false;
+
+/* Methods */
+
+/**
+ * Check if option can be selected.
+ *
+ * @return {boolean} Item is selectable
+ */
+OO.ui.OptionWidget.prototype.isSelectable = function () {
+ return this.constructor.static.selectable && !this.isDisabled();
+};
+
+/**
+ * Check if option can be highlighted.
+ *
+ * @return {boolean} Item is highlightable
+ */
+OO.ui.OptionWidget.prototype.isHighlightable = function () {
+ return this.constructor.static.highlightable && !this.isDisabled();
+};
+
+/**
+ * Check if option can be pressed.
+ *
+ * @return {boolean} Item is pressable
+ */
+OO.ui.OptionWidget.prototype.isPressable = function () {
+ return this.constructor.static.pressable && !this.isDisabled();
+};
+
+/**
+ * Check if option is selected.
+ *
+ * @return {boolean} Item is selected
+ */
+OO.ui.OptionWidget.prototype.isSelected = function () {
+ return this.selected;
+};
+
+/**
+ * Check if option is highlighted.
+ *
+ * @return {boolean} Item is highlighted
+ */
+OO.ui.OptionWidget.prototype.isHighlighted = function () {
+ return this.highlighted;
+};
+
+/**
+ * Check if option is pressed.
+ *
+ * @return {boolean} Item is pressed
+ */
+OO.ui.OptionWidget.prototype.isPressed = function () {
+ return this.pressed;
+};
+
+/**
+ * Set selected state.
+ *
+ * @param {boolean} [state=false] Select option
+ * @chainable
+ */
+OO.ui.OptionWidget.prototype.setSelected = function ( state ) {
+ if ( this.constructor.static.selectable ) {
+ this.selected = !!state;
+ this.$element.toggleClass( 'oo-ui-optionWidget-selected', state );
+ if ( state && this.constructor.static.scrollIntoViewOnSelect ) {
+ this.scrollElementIntoView();
+ }
+ }
+ return this;
+};
+
+/**
+ * Set highlighted state.
+ *
+ * @param {boolean} [state=false] Highlight option
+ * @chainable
+ */
+OO.ui.OptionWidget.prototype.setHighlighted = function ( state ) {
+ if ( this.constructor.static.highlightable ) {
+ this.highlighted = !!state;
+ this.$element.toggleClass( 'oo-ui-optionWidget-highlighted', state );
+ }
+ return this;
+};
+
+/**
+ * Set pressed state.
+ *
+ * @param {boolean} [state=false] Press option
+ * @chainable
+ */
+OO.ui.OptionWidget.prototype.setPressed = function ( state ) {
+ if ( this.constructor.static.pressable ) {
+ this.pressed = !!state;
+ this.$element.toggleClass( 'oo-ui-optionWidget-pressed', state );
+ }
+ return this;
+};
+
+/**
+ * Make the option's highlight flash.
+ *
+ * While flashing, the visual style of the pressed state is removed if present.
+ *
+ * @return {jQuery.Promise} Promise resolved when flashing is done
+ */
+OO.ui.OptionWidget.prototype.flash = function () {
+ var widget = this,
+ $element = this.$element,
+ deferred = $.Deferred();
+
+ if ( !this.isDisabled() && this.constructor.static.pressable ) {
+ $element.removeClass( 'oo-ui-optionWidget-highlighted oo-ui-optionWidget-pressed' );
+ setTimeout( function () {
+ // Restore original classes
+ $element
+ .toggleClass( 'oo-ui-optionWidget-highlighted', widget.highlighted )
+ .toggleClass( 'oo-ui-optionWidget-pressed', widget.pressed );
+
+ setTimeout( function () {
+ deferred.resolve();
+ }, 100 );
+
+ }, 100 );
+ }
+
+ return deferred.promise();
+};
+
+/**
+ * Get option data.
+ *
+ * @return {Mixed} Option data
+ */
+OO.ui.OptionWidget.prototype.getData = function () {
+ return this.data;
+};
+
+/**
+ * Option widget with an option icon and indicator.
+ *
+ * Use together with OO.ui.SelectWidget.
+ *
+ * @class
+ * @extends OO.ui.OptionWidget
+ * @mixins OO.ui.IconElement
+ * @mixins OO.ui.IndicatorElement
+ *
+ * @constructor
+ * @param {Mixed} data Option data
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.DecoratedOptionWidget = function OoUiDecoratedOptionWidget( data, config ) {
+ // Parent constructor
+ OO.ui.DecoratedOptionWidget.super.call( this, data, config );
+
+ // Mixin constructors
+ OO.ui.IconElement.call( this, config );
+ OO.ui.IndicatorElement.call( this, config );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-decoratedOptionWidget' )
+ .prepend( this.$icon )
+ .append( this.$indicator );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.DecoratedOptionWidget, OO.ui.OptionWidget );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.IconElement );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.IndicatorElement );
+
+/**
+ * Option widget that looks like a button.
+ *
+ * Use together with OO.ui.ButtonSelectWidget.
+ *
+ * @class
+ * @extends OO.ui.DecoratedOptionWidget
+ * @mixins OO.ui.ButtonElement
+ *
+ * @constructor
+ * @param {Mixed} data Option data
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ButtonOptionWidget = function OoUiButtonOptionWidget( data, config ) {
+ // Parent constructor
+ OO.ui.ButtonOptionWidget.super.call( this, data, config );
+
+ // Mixin constructors
+ OO.ui.ButtonElement.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-buttonOptionWidget' );
+ this.$button.append( this.$element.contents() );
+ this.$element.append( this.$button );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonOptionWidget, OO.ui.DecoratedOptionWidget );
+OO.mixinClass( OO.ui.ButtonOptionWidget, OO.ui.ButtonElement );
+
+/* Static Properties */
+
+// Allow button mouse down events to pass through so they can be handled by the parent select widget
+OO.ui.ButtonOptionWidget.static.cancelButtonMouseDownEvents = false;
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ButtonOptionWidget.prototype.setSelected = function ( state ) {
+ OO.ui.ButtonOptionWidget.super.prototype.setSelected.call( this, state );
+
+ if ( this.constructor.static.selectable ) {
+ this.setActive( state );
+ }
+
+ return this;
+};
+
+/**
+ * Item of an OO.ui.MenuWidget.
+ *
+ * @class
+ * @extends OO.ui.DecoratedOptionWidget
+ *
+ * @constructor
+ * @param {Mixed} data Item data
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MenuItemWidget = function OoUiMenuItemWidget( data, config ) {
+ // Configuration initialization
+ config = $.extend( { icon: 'check' }, config );
+
+ // Parent constructor
+ OO.ui.MenuItemWidget.super.call( this, data, config );
+
+ // Initialization
+ this.$element
+ .attr( 'role', 'menuitem' )
+ .addClass( 'oo-ui-menuItemWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuItemWidget, OO.ui.DecoratedOptionWidget );
+
+/**
+ * Section to group one or more items in a OO.ui.MenuWidget.
+ *
+ * @class
+ * @extends OO.ui.DecoratedOptionWidget
+ *
+ * @constructor
+ * @param {Mixed} data Item data
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MenuSectionItemWidget = function OoUiMenuSectionItemWidget( data, config ) {
+ // Parent constructor
+ OO.ui.MenuSectionItemWidget.super.call( this, data, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-menuSectionItemWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuSectionItemWidget, OO.ui.DecoratedOptionWidget );
+
+/* Static Properties */
+
+OO.ui.MenuSectionItemWidget.static.selectable = false;
+
+OO.ui.MenuSectionItemWidget.static.highlightable = false;
+
+/**
+ * Items for an OO.ui.OutlineWidget.
+ *
+ * @class
+ * @extends OO.ui.DecoratedOptionWidget
+ *
+ * @constructor
+ * @param {Mixed} data Item data
+ * @param {Object} [config] Configuration options
+ * @cfg {number} [level] Indentation level
+ * @cfg {boolean} [movable] Allow modification from outline controls
+ */
+OO.ui.OutlineItemWidget = function OoUiOutlineItemWidget( data, config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.OutlineItemWidget.super.call( this, data, config );
+
+ // Properties
+ this.level = 0;
+ this.movable = !!config.movable;
+ this.removable = !!config.removable;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-outlineItemWidget' );
+ this.setLevel( config.level );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.OutlineItemWidget, OO.ui.DecoratedOptionWidget );
+
+/* Static Properties */
+
+OO.ui.OutlineItemWidget.static.highlightable = false;
+
+OO.ui.OutlineItemWidget.static.scrollIntoViewOnSelect = true;
+
+OO.ui.OutlineItemWidget.static.levelClass = 'oo-ui-outlineItemWidget-level-';
+
+OO.ui.OutlineItemWidget.static.levels = 3;
+
+/* Methods */
+
+/**
+ * Check if item is movable.
+ *
+ * Movablilty is used by outline controls.
+ *
+ * @return {boolean} Item is movable
+ */
+OO.ui.OutlineItemWidget.prototype.isMovable = function () {
+ return this.movable;
+};
+
+/**
+ * Check if item is removable.
+ *
+ * Removablilty is used by outline controls.
+ *
+ * @return {boolean} Item is removable
+ */
+OO.ui.OutlineItemWidget.prototype.isRemovable = function () {
+ return this.removable;
+};
+
+/**
+ * Get indentation level.
+ *
+ * @return {number} Indentation level
+ */
+OO.ui.OutlineItemWidget.prototype.getLevel = function () {
+ return this.level;
+};
+
+/**
+ * Set movability.
+ *
+ * Movablilty is used by outline controls.
+ *
+ * @param {boolean} movable Item is movable
+ * @chainable
+ */
+OO.ui.OutlineItemWidget.prototype.setMovable = function ( movable ) {
+ this.movable = !!movable;
+ return this;
+};
+
+/**
+ * Set removability.
+ *
+ * Removablilty is used by outline controls.
+ *
+ * @param {boolean} movable Item is removable
+ * @chainable
+ */
+OO.ui.OutlineItemWidget.prototype.setRemovable = function ( removable ) {
+ this.removable = !!removable;
+ return this;
+};
+
+/**
+ * Set indentation level.
+ *
+ * @param {number} [level=0] Indentation level, in the range of [0,#maxLevel]
+ * @chainable
+ */
+OO.ui.OutlineItemWidget.prototype.setLevel = function ( level ) {
+ var levels = this.constructor.static.levels,
+ levelClass = this.constructor.static.levelClass,
+ i = levels;
+
+ this.level = level ? Math.max( 0, Math.min( levels - 1, level ) ) : 0;
+ while ( i-- ) {
+ if ( this.level === i ) {
+ this.$element.addClass( levelClass + i );
+ } else {
+ this.$element.removeClass( levelClass + i );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Container for content that is overlaid and positioned absolutely.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.LabelElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {number} [width=320] Width of popup in pixels
+ * @cfg {number} [height] Height of popup, omit to use automatic height
+ * @cfg {boolean} [anchor=true] Show anchor pointing to origin of popup
+ * @cfg {string} [align='center'] Alignment of popup to origin
+ * @cfg {jQuery} [$container] Container to prevent popup from rendering outside of
+ * @cfg {jQuery} [$content] Content to append to the popup's body
+ * @cfg {boolean} [autoClose=false] Popup auto-closes when it loses focus
+ * @cfg {jQuery} [$autoCloseIgnore] Elements to not auto close when clicked
+ * @cfg {boolean} [head] Show label and close button at the top
+ * @cfg {boolean} [padded] Add padding to the body
+ */
+OO.ui.PopupWidget = function OoUiPopupWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.PopupWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.LabelElement.call( this, config );
+ OO.ui.ClippableElement.call( this, config );
+
+ // Properties
+ this.visible = false;
+ this.$popup = this.$( '<div>' );
+ this.$head = this.$( '<div>' );
+ this.$body = this.$( '<div>' );
+ this.$anchor = this.$( '<div>' );
+ this.$container = config.$container; // If undefined, will be computed lazily in updateDimensions()
+ this.autoClose = !!config.autoClose;
+ this.$autoCloseIgnore = config.$autoCloseIgnore;
+ this.transitionTimeout = null;
+ this.anchor = null;
+ this.width = config.width !== undefined ? config.width : 320;
+ this.height = config.height !== undefined ? config.height : null;
+ this.align = config.align || 'center';
+ this.closeButton = new OO.ui.ButtonWidget( { $: this.$, framed: false, icon: 'close' } );
+ this.onMouseDownHandler = OO.ui.bind( this.onMouseDown, this );
+
+ // Events
+ this.closeButton.connect( this, { click: 'onCloseButtonClick' } );
+
+ // Initialization
+ this.toggleAnchor( config.anchor === undefined || config.anchor );
+ this.$body.addClass( 'oo-ui-popupWidget-body' );
+ this.$anchor.addClass( 'oo-ui-popupWidget-anchor' );
+ this.$head
+ .addClass( 'oo-ui-popupWidget-head' )
+ .append( this.$label, this.closeButton.$element );
+ if ( !config.head ) {
+ this.$head.hide();
+ }
+ this.$popup
+ .addClass( 'oo-ui-popupWidget-popup' )
+ .append( this.$head, this.$body );
+ this.$element
+ .hide()
+ .addClass( 'oo-ui-popupWidget' )
+ .append( this.$popup, this.$anchor );
+ // Move content, which was added to #$element by OO.ui.Widget, to the body
+ if ( config.$content instanceof jQuery ) {
+ this.$body.append( config.$content );
+ }
+ if ( config.padded ) {
+ this.$body.addClass( 'oo-ui-popupWidget-body-padded' );
+ }
+ this.setClippableElement( this.$body );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PopupWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.PopupWidget, OO.ui.LabelElement );
+OO.mixinClass( OO.ui.PopupWidget, OO.ui.ClippableElement );
+
+/* Events */
+
+/**
+ * @event hide
+ */
+
+/**
+ * @event show
+ */
+
+/* Methods */
+
+/**
+ * Handles mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.PopupWidget.prototype.onMouseDown = function ( e ) {
+ if (
+ this.isVisible() &&
+ !$.contains( this.$element[0], e.target ) &&
+ ( !this.$autoCloseIgnore || !this.$autoCloseIgnore.has( e.target ).length )
+ ) {
+ this.toggle( false );
+ }
+};
+
+/**
+ * Bind mouse down listener.
+ */
+OO.ui.PopupWidget.prototype.bindMouseDownListener = function () {
+ // Capture clicks outside popup
+ this.getElementWindow().addEventListener( 'mousedown', this.onMouseDownHandler, true );
+};
+
+/**
+ * Handles close button click events.
+ */
+OO.ui.PopupWidget.prototype.onCloseButtonClick = function () {
+ if ( this.isVisible() ) {
+ this.toggle( false );
+ }
+};
+
+/**
+ * Unbind mouse down listener.
+ */
+OO.ui.PopupWidget.prototype.unbindMouseDownListener = function () {
+ this.getElementWindow().removeEventListener( 'mousedown', this.onMouseDownHandler, true );
+};
+
+/**
+ * Set whether to show a anchor.
+ *
+ * @param {boolean} [show] Show anchor, omit to toggle
+ */
+OO.ui.PopupWidget.prototype.toggleAnchor = function ( show ) {
+ show = show === undefined ? !this.anchored : !!show;
+
+ if ( this.anchored !== show ) {
+ if ( show ) {
+ this.$element.addClass( 'oo-ui-popupWidget-anchored' );
+ } else {
+ this.$element.removeClass( 'oo-ui-popupWidget-anchored' );
+ }
+ this.anchored = show;
+ }
+};
+
+/**
+ * Check if showing a anchor.
+ *
+ * @return {boolean} anchor is visible
+ */
+OO.ui.PopupWidget.prototype.hasAnchor = function () {
+ return this.anchor;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.PopupWidget.prototype.toggle = function ( show ) {
+ show = show === undefined ? !this.isVisible() : !!show;
+
+ var change = show !== this.isVisible();
+
+ // Parent method
+ OO.ui.PopupWidget.super.prototype.toggle.call( this, show );
+
+ if ( change ) {
+ if ( show ) {
+ if ( this.autoClose ) {
+ this.bindMouseDownListener();
+ }
+ this.updateDimensions();
+ this.toggleClipping( true );
+ } else {
+ this.toggleClipping( false );
+ if ( this.autoClose ) {
+ this.unbindMouseDownListener();
+ }
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Set the size of the popup.
+ *
+ * Changing the size may also change the popup's position depending on the alignment.
+ *
+ * @param {number} width Width
+ * @param {number} height Height
+ * @param {boolean} [transition=false] Use a smooth transition
+ * @chainable
+ */
+OO.ui.PopupWidget.prototype.setSize = function ( width, height, transition ) {
+ this.width = width;
+ this.height = height !== undefined ? height : null;
+ if ( this.isVisible() ) {
+ this.updateDimensions( transition );
+ }
+};
+
+/**
+ * Update the size and position.
+ *
+ * Only use this to keep the popup properly anchored. Use #setSize to change the size, and this will
+ * be called automatically.
+ *
+ * @param {boolean} [transition=false] Use a smooth transition
+ * @chainable
+ */
+OO.ui.PopupWidget.prototype.updateDimensions = function ( transition ) {
+ var popupOffset, originOffset, containerLeft, containerWidth, containerRight,
+ popupLeft, popupRight, overlapLeft, overlapRight, anchorWidth,
+ widget = this,
+ padding = 10;
+
+ if ( !this.$container ) {
+ // Lazy-initialize $container if not specified in constructor
+ this.$container = this.$( this.getClosestScrollableElementContainer() );
+ }
+
+ // Set height and width before measuring things, since it might cause our measurements
+ // to change (e.g. due to scrollbars appearing or disappearing)
+ this.$popup.css( {
+ width: this.width,
+ height: this.height !== null ? this.height : 'auto'
+ } );
+
+ // Compute initial popupOffset based on alignment
+ popupOffset = this.width * ( { left: 0, center: -0.5, right: -1 } )[this.align];
+
+ // Figure out if this will cause the popup to go beyond the edge of the container
+ originOffset = Math.round( this.$element.offset().left );
+ containerLeft = Math.round( this.$container.offset().left );
+ containerWidth = this.$container.innerWidth();
+ containerRight = containerLeft + containerWidth;
+ popupLeft = popupOffset - padding;
+ popupRight = popupOffset + padding + this.width + padding;
+ overlapLeft = ( originOffset + popupLeft ) - containerLeft;
+ overlapRight = containerRight - ( originOffset + popupRight );
+
+ // Adjust offset to make the popup not go beyond the edge, if needed
+ if ( overlapRight < 0 ) {
+ popupOffset += overlapRight;
+ } else if ( overlapLeft < 0 ) {
+ popupOffset -= overlapLeft;
+ }
+
+ // Adjust offset to avoid anchor being rendered too close to the edge
+ anchorWidth = this.$anchor.width();
+ if ( this.align === 'right' ) {
+ popupOffset += anchorWidth;
+ } else if ( this.align === 'left' ) {
+ popupOffset -= anchorWidth;
+ }
+
+ // Prevent transition from being interrupted
+ clearTimeout( this.transitionTimeout );
+ if ( transition ) {
+ // Enable transition
+ this.$element.addClass( 'oo-ui-popupWidget-transitioning' );
+ }
+
+ // Position body relative to anchor
+ this.$popup.css( 'left', popupOffset );
+
+ if ( transition ) {
+ // Prevent transitioning after transition is complete
+ this.transitionTimeout = setTimeout( function () {
+ widget.$element.removeClass( 'oo-ui-popupWidget-transitioning' );
+ }, 200 );
+ } else {
+ // Prevent transitioning immediately
+ this.$element.removeClass( 'oo-ui-popupWidget-transitioning' );
+ }
+
+ return this;
+};
+
+/**
+ * Search widget.
+ *
+ * Search widgets combine a query input, placed above, and a results selection widget, placed below.
+ * Results are cleared and populated each time the query is changed.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string|jQuery} [placeholder] Placeholder text for query input
+ * @cfg {string} [value] Initial query value
+ */
+OO.ui.SearchWidget = function OoUiSearchWidget( config ) {
+ // Configuration intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.SearchWidget.super.call( this, config );
+
+ // Properties
+ this.query = new OO.ui.TextInputWidget( {
+ $: this.$,
+ icon: 'search',
+ placeholder: config.placeholder,
+ value: config.value
+ } );
+ this.results = new OO.ui.SelectWidget( { $: this.$ } );
+ this.$query = this.$( '<div>' );
+ this.$results = this.$( '<div>' );
+
+ // Events
+ this.query.connect( this, {
+ change: 'onQueryChange',
+ enter: 'onQueryEnter'
+ } );
+ this.results.connect( this, {
+ highlight: 'onResultsHighlight',
+ select: 'onResultsSelect'
+ } );
+ this.query.$input.on( 'keydown', OO.ui.bind( this.onQueryKeydown, this ) );
+
+ // Initialization
+ this.$query
+ .addClass( 'oo-ui-searchWidget-query' )
+ .append( this.query.$element );
+ this.$results
+ .addClass( 'oo-ui-searchWidget-results' )
+ .append( this.results.$element );
+ this.$element
+ .addClass( 'oo-ui-searchWidget' )
+ .append( this.$results, this.$query );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.SearchWidget, OO.ui.Widget );
+
+/* Events */
+
+/**
+ * @event highlight
+ * @param {Object|null} item Item data or null if no item is highlighted
+ */
+
+/**
+ * @event select
+ * @param {Object|null} item Item data or null if no item is selected
+ */
+
+/* Methods */
+
+/**
+ * Handle query key down events.
+ *
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.SearchWidget.prototype.onQueryKeydown = function ( e ) {
+ var highlightedItem, nextItem,
+ dir = e.which === OO.ui.Keys.DOWN ? 1 : ( e.which === OO.ui.Keys.UP ? -1 : 0 );
+
+ if ( dir ) {
+ highlightedItem = this.results.getHighlightedItem();
+ if ( !highlightedItem ) {
+ highlightedItem = this.results.getSelectedItem();
+ }
+ nextItem = this.results.getRelativeSelectableItem( highlightedItem, dir );
+ this.results.highlightItem( nextItem );
+ nextItem.scrollElementIntoView();
+ }
+};
+
+/**
+ * Handle select widget select events.
+ *
+ * Clears existing results. Subclasses should repopulate items according to new query.
+ *
+ * @param {string} value New value
+ */
+OO.ui.SearchWidget.prototype.onQueryChange = function () {
+ // Reset
+ this.results.clearItems();
+};
+
+/**
+ * Handle select widget enter key events.
+ *
+ * Selects highlighted item.
+ *
+ * @param {string} value New value
+ */
+OO.ui.SearchWidget.prototype.onQueryEnter = function () {
+ // Reset
+ this.results.selectItem( this.results.getHighlightedItem() );
+};
+
+/**
+ * Handle select widget highlight events.
+ *
+ * @param {OO.ui.OptionWidget} item Highlighted item
+ * @fires highlight
+ */
+OO.ui.SearchWidget.prototype.onResultsHighlight = function ( item ) {
+ this.emit( 'highlight', item ? item.getData() : null );
+};
+
+/**
+ * Handle select widget select events.
+ *
+ * @param {OO.ui.OptionWidget} item Selected item
+ * @fires select
+ */
+OO.ui.SearchWidget.prototype.onResultsSelect = function ( item ) {
+ this.emit( 'select', item ? item.getData() : null );
+};
+
+/**
+ * Get the query input.
+ *
+ * @return {OO.ui.TextInputWidget} Query input
+ */
+OO.ui.SearchWidget.prototype.getQuery = function () {
+ return this.query;
+};
+
+/**
+ * Get the results list.
+ *
+ * @return {OO.ui.SelectWidget} Select list
+ */
+OO.ui.SearchWidget.prototype.getResults = function () {
+ return this.results;
+};
+
+/**
+ * Generic selection of options.
+ *
+ * Items can contain any rendering, and are uniquely identified by a has of thier data. Any widget
+ * that provides options, from which the user must choose one, should be built on this class.
+ *
+ * Use together with OO.ui.OptionWidget.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.OptionWidget[]} [items] Options to add
+ */
+OO.ui.SelectWidget = function OoUiSelectWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.SelectWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.GroupWidget.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Properties
+ this.pressed = false;
+ this.selecting = null;
+ this.hashes = {};
+ this.onMouseUpHandler = OO.ui.bind( this.onMouseUp, this );
+ this.onMouseMoveHandler = OO.ui.bind( this.onMouseMove, this );
+
+ // Events
+ this.$element.on( {
+ mousedown: OO.ui.bind( this.onMouseDown, this ),
+ mouseover: OO.ui.bind( this.onMouseOver, this ),
+ mouseleave: OO.ui.bind( this.onMouseLeave, this )
+ } );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-selectWidget oo-ui-selectWidget-depressed' );
+ if ( $.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.SelectWidget, OO.ui.Widget );
+
+// Need to mixin base class as well
+OO.mixinClass( OO.ui.SelectWidget, OO.ui.GroupElement );
+OO.mixinClass( OO.ui.SelectWidget, OO.ui.GroupWidget );
+
+/* Events */
+
+/**
+ * @event highlight
+ * @param {OO.ui.OptionWidget|null} item Highlighted item
+ */
+
+/**
+ * @event press
+ * @param {OO.ui.OptionWidget|null} item Pressed item
+ */
+
+/**
+ * @event select
+ * @param {OO.ui.OptionWidget|null} item Selected item
+ */
+
+/**
+ * @event choose
+ * @param {OO.ui.OptionWidget|null} item Chosen item
+ */
+
+/**
+ * @event add
+ * @param {OO.ui.OptionWidget[]} items Added items
+ * @param {number} index Index items were added at
+ */
+
+/**
+ * @event remove
+ * @param {OO.ui.OptionWidget[]} items Removed items
+ */
+
+/* Methods */
+
+/**
+ * Handle mouse down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.SelectWidget.prototype.onMouseDown = function ( e ) {
+ var item;
+
+ if ( !this.isDisabled() && e.which === 1 ) {
+ this.togglePressed( true );
+ item = this.getTargetItem( e );
+ if ( item && item.isSelectable() ) {
+ this.pressItem( item );
+ this.selecting = item;
+ this.getElementDocument().addEventListener(
+ 'mouseup',
+ this.onMouseUpHandler,
+ true
+ );
+ this.getElementDocument().addEventListener(
+ 'mousemove',
+ this.onMouseMoveHandler,
+ true
+ );
+ }
+ }
+ return false;
+};
+
+/**
+ * Handle mouse up events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse up event
+ */
+OO.ui.SelectWidget.prototype.onMouseUp = function ( e ) {
+ var item;
+
+ this.togglePressed( false );
+ if ( !this.selecting ) {
+ item = this.getTargetItem( e );
+ if ( item && item.isSelectable() ) {
+ this.selecting = item;
+ }
+ }
+ if ( !this.isDisabled() && e.which === 1 && this.selecting ) {
+ this.pressItem( null );
+ this.chooseItem( this.selecting );
+ this.selecting = null;
+ }
+
+ this.getElementDocument().removeEventListener(
+ 'mouseup',
+ this.onMouseUpHandler,
+ true
+ );
+ this.getElementDocument().removeEventListener(
+ 'mousemove',
+ this.onMouseMoveHandler,
+ true
+ );
+
+ return false;
+};
+
+/**
+ * Handle mouse move events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse move event
+ */
+OO.ui.SelectWidget.prototype.onMouseMove = function ( e ) {
+ var item;
+
+ if ( !this.isDisabled() && this.pressed ) {
+ item = this.getTargetItem( e );
+ if ( item && item !== this.selecting && item.isSelectable() ) {
+ this.pressItem( item );
+ this.selecting = item;
+ }
+ }
+ return false;
+};
+
+/**
+ * Handle mouse over events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse over event
+ */
+OO.ui.SelectWidget.prototype.onMouseOver = function ( e ) {
+ var item;
+
+ if ( !this.isDisabled() ) {
+ item = this.getTargetItem( e );
+ this.highlightItem( item && item.isHighlightable() ? item : null );
+ }
+ return false;
+};
+
+/**
+ * Handle mouse leave events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse over event
+ */
+OO.ui.SelectWidget.prototype.onMouseLeave = function () {
+ if ( !this.isDisabled() ) {
+ this.highlightItem( null );
+ }
+ return false;
+};
+
+/**
+ * Get the closest item to a jQuery.Event.
+ *
+ * @private
+ * @param {jQuery.Event} e
+ * @return {OO.ui.OptionWidget|null} Outline item widget, `null` if none was found
+ */
+OO.ui.SelectWidget.prototype.getTargetItem = function ( e ) {
+ var $item = this.$( e.target ).closest( '.oo-ui-optionWidget' );
+ if ( $item.length ) {
+ return $item.data( 'oo-ui-optionWidget' );
+ }
+ return null;
+};
+
+/**
+ * Get selected item.
+ *
+ * @return {OO.ui.OptionWidget|null} Selected item, `null` if no item is selected
+ */
+OO.ui.SelectWidget.prototype.getSelectedItem = function () {
+ var i, len;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ if ( this.items[i].isSelected() ) {
+ return this.items[i];
+ }
+ }
+ return null;
+};
+
+/**
+ * Get highlighted item.
+ *
+ * @return {OO.ui.OptionWidget|null} Highlighted item, `null` if no item is highlighted
+ */
+OO.ui.SelectWidget.prototype.getHighlightedItem = function () {
+ var i, len;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ if ( this.items[i].isHighlighted() ) {
+ return this.items[i];
+ }
+ }
+ return null;
+};
+
+/**
+ * Get an existing item with equivilant data.
+ *
+ * @param {Object} data Item data to search for
+ * @return {OO.ui.OptionWidget|null} Item with equivilent value, `null` if none exists
+ */
+OO.ui.SelectWidget.prototype.getItemFromData = function ( data ) {
+ var hash = OO.getHash( data );
+
+ if ( hash in this.hashes ) {
+ return this.hashes[hash];
+ }
+
+ return null;
+};
+
+/**
+ * Toggle pressed state.
+ *
+ * @param {boolean} pressed An option is being pressed
+ */
+OO.ui.SelectWidget.prototype.togglePressed = function ( pressed ) {
+ if ( pressed === undefined ) {
+ pressed = !this.pressed;
+ }
+ if ( pressed !== this.pressed ) {
+ this.$element
+ .toggleClass( 'oo-ui-selectWidget-pressed', pressed )
+ .toggleClass( 'oo-ui-selectWidget-depressed', !pressed );
+ this.pressed = pressed;
+ }
+};
+
+/**
+ * Highlight an item.
+ *
+ * Highlighting is mutually exclusive.
+ *
+ * @param {OO.ui.OptionWidget} [item] Item to highlight, omit to deselect all
+ * @fires highlight
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.highlightItem = function ( item ) {
+ var i, len, highlighted,
+ changed = false;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ highlighted = this.items[i] === item;
+ if ( this.items[i].isHighlighted() !== highlighted ) {
+ this.items[i].setHighlighted( highlighted );
+ changed = true;
+ }
+ }
+ if ( changed ) {
+ this.emit( 'highlight', item );
+ }
+
+ return this;
+};
+
+/**
+ * Select an item.
+ *
+ * @param {OO.ui.OptionWidget} [item] Item to select, omit to deselect all
+ * @fires select
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.selectItem = function ( item ) {
+ var i, len, selected,
+ changed = false;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ selected = this.items[i] === item;
+ if ( this.items[i].isSelected() !== selected ) {
+ this.items[i].setSelected( selected );
+ changed = true;
+ }
+ }
+ if ( changed ) {
+ this.emit( 'select', item );
+ }
+
+ return this;
+};
+
+/**
+ * Press an item.
+ *
+ * @param {OO.ui.OptionWidget} [item] Item to press, omit to depress all
+ * @fires press
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.pressItem = function ( item ) {
+ var i, len, pressed,
+ changed = false;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ pressed = this.items[i] === item;
+ if ( this.items[i].isPressed() !== pressed ) {
+ this.items[i].setPressed( pressed );
+ changed = true;
+ }
+ }
+ if ( changed ) {
+ this.emit( 'press', item );
+ }
+
+ return this;
+};
+
+/**
+ * Choose an item.
+ *
+ * Identical to #selectItem, but may vary in subclasses that want to take additional action when
+ * an item is selected using the keyboard or mouse.
+ *
+ * @param {OO.ui.OptionWidget} item Item to choose
+ * @fires choose
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.chooseItem = function ( item ) {
+ this.selectItem( item );
+ this.emit( 'choose', item );
+
+ return this;
+};
+
+/**
+ * Get an item relative to another one.
+ *
+ * @param {OO.ui.OptionWidget} item Item to start at
+ * @param {number} direction Direction to move in
+ * @return {OO.ui.OptionWidget|null} Item at position, `null` if there are no items in the menu
+ */
+OO.ui.SelectWidget.prototype.getRelativeSelectableItem = function ( item, direction ) {
+ var inc = direction > 0 ? 1 : -1,
+ len = this.items.length,
+ index = item instanceof OO.ui.OptionWidget ?
+ $.inArray( item, this.items ) : ( inc > 0 ? -1 : 0 ),
+ stopAt = Math.max( Math.min( index, len - 1 ), 0 ),
+ i = inc > 0 ?
+ // Default to 0 instead of -1, if nothing is selected let's start at the beginning
+ Math.max( index, -1 ) :
+ // Default to n-1 instead of -1, if nothing is selected let's start at the end
+ Math.min( index, len );
+
+ while ( true ) {
+ i = ( i + inc + len ) % len;
+ item = this.items[i];
+ if ( item instanceof OO.ui.OptionWidget && item.isSelectable() ) {
+ return item;
+ }
+ // Stop iterating when we've looped all the way around
+ if ( i === stopAt ) {
+ break;
+ }
+ }
+ return null;
+};
+
+/**
+ * Get the next selectable item.
+ *
+ * @return {OO.ui.OptionWidget|null} Item, `null` if ther aren't any selectable items
+ */
+OO.ui.SelectWidget.prototype.getFirstSelectableItem = function () {
+ var i, len, item;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ item = this.items[i];
+ if ( item instanceof OO.ui.OptionWidget && item.isSelectable() ) {
+ return item;
+ }
+ }
+
+ return null;
+};
+
+/**
+ * Add items.
+ *
+ * When items are added with the same values as existing items, the existing items will be
+ * automatically removed before the new items are added.
+ *
+ * @param {OO.ui.OptionWidget[]} items Items to add
+ * @param {number} [index] Index to insert items after
+ * @fires add
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.addItems = function ( items, index ) {
+ var i, len, item, hash,
+ remove = [];
+
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[i];
+ hash = OO.getHash( item.getData() );
+ if ( hash in this.hashes ) {
+ // Remove item with same value
+ remove.push( this.hashes[hash] );
+ }
+ this.hashes[hash] = item;
+ }
+ if ( remove.length ) {
+ this.removeItems( remove );
+ }
+
+ // Mixin method
+ OO.ui.GroupWidget.prototype.addItems.call( this, items, index );
+
+ // Always provide an index, even if it was omitted
+ this.emit( 'add', items, index === undefined ? this.items.length - items.length - 1 : index );
+
+ return this;
+};
+
+/**
+ * Remove items.
+ *
+ * Items will be detached, not removed, so they can be used later.
+ *
+ * @param {OO.ui.OptionWidget[]} items Items to remove
+ * @fires remove
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.removeItems = function ( items ) {
+ var i, len, item, hash;
+
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[i];
+ hash = OO.getHash( item.getData() );
+ if ( hash in this.hashes ) {
+ // Remove existing item
+ delete this.hashes[hash];
+ }
+ if ( item.isSelected() ) {
+ this.selectItem( null );
+ }
+ }
+
+ // Mixin method
+ OO.ui.GroupWidget.prototype.removeItems.call( this, items );
+
+ this.emit( 'remove', items );
+
+ return this;
+};
+
+/**
+ * Clear all items.
+ *
+ * Items will be detached, not removed, so they can be used later.
+ *
+ * @fires remove
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.clearItems = function () {
+ var items = this.items.slice();
+
+ // Clear all items
+ this.hashes = {};
+ // Mixin method
+ OO.ui.GroupWidget.prototype.clearItems.call( this );
+ this.selectItem( null );
+
+ this.emit( 'remove', items );
+
+ return this;
+};
+
+/**
+ * Select widget containing button options.
+ *
+ * Use together with OO.ui.ButtonOptionWidget.
+ *
+ * @class
+ * @extends OO.ui.SelectWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ButtonSelectWidget = function OoUiButtonSelectWidget( config ) {
+ // Parent constructor
+ OO.ui.ButtonSelectWidget.super.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-buttonSelectWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonSelectWidget, OO.ui.SelectWidget );
+
+/**
+ * Overlaid menu of options.
+ *
+ * Menus are clipped to the visible viewport. They do not provide a control for opening or closing
+ * the menu.
+ *
+ * Use together with OO.ui.MenuItemWidget.
+ *
+ * @class
+ * @extends OO.ui.SelectWidget
+ * @mixins OO.ui.ClippableElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.InputWidget} [input] Input to bind keyboard handlers to
+ * @cfg {OO.ui.Widget} [widget] Widget to bind mouse handlers to
+ * @cfg {boolean} [autoHide=true] Hide the menu when the mouse is pressed outside the menu
+ */
+OO.ui.MenuWidget = function OoUiMenuWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.MenuWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.ClippableElement.call( this, $.extend( {}, config, { $clippable: this.$group } ) );
+
+ // Properties
+ this.flashing = false;
+ this.visible = false;
+ this.newItems = null;
+ this.autoHide = config.autoHide === undefined || !!config.autoHide;
+ this.$input = config.input ? config.input.$input : null;
+ this.$widget = config.widget ? config.widget.$element : null;
+ this.$previousFocus = null;
+ this.isolated = !config.input;
+ this.onKeyDownHandler = OO.ui.bind( this.onKeyDown, this );
+ this.onDocumentMouseDownHandler = OO.ui.bind( this.onDocumentMouseDown, this );
+
+ // Initialization
+ this.$element
+ .hide()
+ .attr( 'role', 'menu' )
+ .addClass( 'oo-ui-menuWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuWidget, OO.ui.SelectWidget );
+OO.mixinClass( OO.ui.MenuWidget, OO.ui.ClippableElement );
+
+/* Methods */
+
+/**
+ * Handles document mouse down events.
+ *
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.MenuWidget.prototype.onDocumentMouseDown = function ( e ) {
+ if ( !$.contains( this.$element[0], e.target ) && ( !this.$widget || !$.contains( this.$widget[0], e.target ) ) ) {
+ this.toggle( false );
+ }
+};
+
+/**
+ * Handles key down events.
+ *
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
+ var nextItem,
+ handled = false,
+ highlightItem = this.getHighlightedItem();
+
+ if ( !this.isDisabled() && this.isVisible() ) {
+ if ( !highlightItem ) {
+ highlightItem = this.getSelectedItem();
+ }
+ switch ( e.keyCode ) {
+ case OO.ui.Keys.ENTER:
+ this.chooseItem( highlightItem );
+ handled = true;
+ break;
+ case OO.ui.Keys.UP:
+ nextItem = this.getRelativeSelectableItem( highlightItem, -1 );
+ handled = true;
+ break;
+ case OO.ui.Keys.DOWN:
+ nextItem = this.getRelativeSelectableItem( highlightItem, 1 );
+ handled = true;
+ break;
+ case OO.ui.Keys.ESCAPE:
+ if ( highlightItem ) {
+ highlightItem.setHighlighted( false );
+ }
+ this.toggle( false );
+ handled = true;
+ break;
+ }
+
+ if ( nextItem ) {
+ this.highlightItem( nextItem );
+ nextItem.scrollElementIntoView();
+ }
+
+ if ( handled ) {
+ e.preventDefault();
+ e.stopPropagation();
+ return false;
+ }
+ }
+};
+
+/**
+ * Bind key down listener.
+ */
+OO.ui.MenuWidget.prototype.bindKeyDownListener = function () {
+ if ( this.$input ) {
+ this.$input.on( 'keydown', this.onKeyDownHandler );
+ } else {
+ // Capture menu navigation keys
+ this.getElementWindow().addEventListener( 'keydown', this.onKeyDownHandler, true );
+ }
+};
+
+/**
+ * Unbind key down listener.
+ */
+OO.ui.MenuWidget.prototype.unbindKeyDownListener = function () {
+ if ( this.$input ) {
+ this.$input.off( 'keydown' );
+ } else {
+ this.getElementWindow().removeEventListener( 'keydown', this.onKeyDownHandler, true );
+ }
+};
+
+/**
+ * Choose an item.
+ *
+ * This will close the menu when done, unlike selectItem which only changes selection.
+ *
+ * @param {OO.ui.OptionWidget} item Item to choose
+ * @chainable
+ */
+OO.ui.MenuWidget.prototype.chooseItem = function ( item ) {
+ var widget = this;
+
+ // Parent method
+ OO.ui.MenuWidget.super.prototype.chooseItem.call( this, item );
+
+ if ( item && !this.flashing ) {
+ this.flashing = true;
+ item.flash().done( function () {
+ widget.toggle( false );
+ widget.flashing = false;
+ } );
+ } else {
+ this.toggle( false );
+ }
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuWidget.prototype.addItems = function ( items, index ) {
+ var i, len, item;
+
+ // Parent method
+ OO.ui.MenuWidget.super.prototype.addItems.call( this, items, index );
+
+ // Auto-initialize
+ if ( !this.newItems ) {
+ this.newItems = [];
+ }
+
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[i];
+ if ( this.isVisible() ) {
+ // Defer fitting label until item has been attached
+ item.fitLabel();
+ } else {
+ this.newItems.push( item );
+ }
+ }
+
+ // Reevaluate clipping
+ this.clip();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuWidget.prototype.removeItems = function ( items ) {
+ // Parent method
+ OO.ui.MenuWidget.super.prototype.removeItems.call( this, items );
+
+ // Reevaluate clipping
+ this.clip();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuWidget.prototype.clearItems = function () {
+ // Parent method
+ OO.ui.MenuWidget.super.prototype.clearItems.call( this );
+
+ // Reevaluate clipping
+ this.clip();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuWidget.prototype.toggle = function ( visible ) {
+ visible = ( visible === undefined ? !this.visible : !!visible ) && !!this.items.length;
+
+ var i, len,
+ change = visible !== this.isVisible();
+
+ // Parent method
+ OO.ui.MenuWidget.super.prototype.toggle.call( this, visible );
+
+ if ( change ) {
+ if ( visible ) {
+ this.bindKeyDownListener();
+
+ // Change focus to enable keyboard navigation
+ if ( this.isolated && this.$input && !this.$input.is( ':focus' ) ) {
+ this.$previousFocus = this.$( ':focus' );
+ this.$input[0].focus();
+ }
+ if ( this.newItems && this.newItems.length ) {
+ for ( i = 0, len = this.newItems.length; i < len; i++ ) {
+ this.newItems[i].fitLabel();
+ }
+ this.newItems = null;
+ }
+ this.toggleClipping( true );
+
+ // Auto-hide
+ if ( this.autoHide ) {
+ this.getElementDocument().addEventListener(
+ 'mousedown', this.onDocumentMouseDownHandler, true
+ );
+ }
+ } else {
+ this.unbindKeyDownListener();
+ if ( this.isolated && this.$previousFocus ) {
+ this.$previousFocus[0].focus();
+ this.$previousFocus = null;
+ }
+ this.getElementDocument().removeEventListener(
+ 'mousedown', this.onDocumentMouseDownHandler, true
+ );
+ this.toggleClipping( false );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Menu for a text input widget.
+ *
+ * This menu is specially designed to be positioned beneath the text input widget. Even if the input
+ * is in a different frame, the menu's position is automatically calulated and maintained when the
+ * menu is toggled or the window is resized.
+ *
+ * @class
+ * @extends OO.ui.MenuWidget
+ *
+ * @constructor
+ * @param {OO.ui.TextInputWidget} input Text input widget to provide menu for
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$container=input.$element] Element to render menu under
+ */
+OO.ui.TextInputMenuWidget = function OoUiTextInputMenuWidget( input, config ) {
+ // Parent constructor
+ OO.ui.TextInputMenuWidget.super.call( this, config );
+
+ // Properties
+ this.input = input;
+ this.$container = config.$container || this.input.$element;
+ this.onWindowResizeHandler = OO.ui.bind( this.onWindowResize, this );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-textInputMenuWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.TextInputMenuWidget, OO.ui.MenuWidget );
+
+/* Methods */
+
+/**
+ * Handle window resize event.
+ *
+ * @param {jQuery.Event} e Window resize event
+ */
+OO.ui.TextInputMenuWidget.prototype.onWindowResize = function () {
+ this.position();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.TextInputMenuWidget.prototype.toggle = function ( visible ) {
+ visible = !!visible;
+
+ var change = visible !== this.isVisible();
+
+ if ( change && visible ) {
+ // Make sure the width is set before the parent method runs.
+ // After this we have to call this.position(); again to actually
+ // position ourselves correctly.
+ this.position();
+ }
+
+ // Parent method
+ OO.ui.TextInputMenuWidget.super.prototype.toggle.call( this, visible );
+
+ if ( change ) {
+ if ( this.isVisible() ) {
+ this.position();
+ this.$( this.getElementWindow() ).on( 'resize', this.onWindowResizeHandler );
+ } else {
+ this.$( this.getElementWindow() ).off( 'resize', this.onWindowResizeHandler );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Position the menu.
+ *
+ * @chainable
+ */
+OO.ui.TextInputMenuWidget.prototype.position = function () {
+ var frameOffset,
+ $container = this.$container,
+ dimensions = $container.offset();
+
+ // Position under input
+ dimensions.top += $container.height();
+
+ // Compensate for frame position if in a differnt frame
+ if ( this.input.$.$iframe && this.input.$.context !== this.$element[0].ownerDocument ) {
+ frameOffset = OO.ui.Element.getRelativePosition(
+ this.input.$.$iframe, this.$element.offsetParent()
+ );
+ dimensions.left += frameOffset.left;
+ dimensions.top += frameOffset.top;
+ } else {
+ // Fix for RTL (for some reason, no need to fix if the frameoffset is set)
+ if ( this.$element.css( 'direction' ) === 'rtl' ) {
+ dimensions.right = this.$element.parent().position().left -
+ $container.width() - dimensions.left;
+ // Erase the value for 'left':
+ delete dimensions.left;
+ }
+ }
+ this.$element.css( dimensions );
+ this.setIdealSize( $container.width() );
+ // We updated the position, so re-evaluate the clipping state
+ this.clip();
+
+ return this;
+};
+
+/**
+ * Structured list of items.
+ *
+ * Use with OO.ui.OutlineItemWidget.
+ *
+ * @class
+ * @extends OO.ui.SelectWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.OutlineWidget = function OoUiOutlineWidget( config ) {
+ // Config intialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.OutlineWidget.super.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-outlineWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.OutlineWidget, OO.ui.SelectWidget );
+
+/**
+ * Switch that slides on and off.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.ToggleWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [value=false] Initial value
+ */
+OO.ui.ToggleSwitchWidget = function OoUiToggleSwitchWidget( config ) {
+ // Parent constructor
+ OO.ui.ToggleSwitchWidget.super.call( this, config );
+
+ // Mixin constructors
+ OO.ui.ToggleWidget.call( this, config );
+
+ // Properties
+ this.dragging = false;
+ this.dragStart = null;
+ this.sliding = false;
+ this.$glow = this.$( '<span>' );
+ this.$grip = this.$( '<span>' );
+
+ // Events
+ this.$element.on( 'click', OO.ui.bind( this.onClick, this ) );
+
+ // Initialization
+ this.$glow.addClass( 'oo-ui-toggleSwitchWidget-glow' );
+ this.$grip.addClass( 'oo-ui-toggleSwitchWidget-grip' );
+ this.$element
+ .addClass( 'oo-ui-toggleSwitchWidget' )
+ .append( this.$glow, this.$grip );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ToggleSwitchWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.ToggleSwitchWidget, OO.ui.ToggleWidget );
+
+/* Methods */
+
+/**
+ * Handle mouse down events.
+ *
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.ToggleSwitchWidget.prototype.onClick = function ( e ) {
+ if ( !this.isDisabled() && e.which === 1 ) {
+ this.setValue( !this.value );
+ }
+};
+
+}( OO ) );