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-/**
- * A window is a container for elements that are in a child frame. They are used with
- * a window manager (OO.ui.WindowManager), which is used to open and close the window and control
- * its presentation. The size of a window is specified using a symbolic name (e.g., ‘small’, ‘medium’,
- * ‘large’), which is interpreted by the window manager. If the requested size is not recognized,
- * the window manager will choose a sensible fallback.
- *
- * The lifecycle of a window has three primary stages (opening, opened, and closing) in which
- * different processes are executed:
- *
- * **opening**: The opening stage begins when the window manager's {@link OO.ui.WindowManager#openWindow
- * openWindow} or the window's {@link #open open} methods are used, and the window manager begins to open
- * the window.
- *
- * - {@link #getSetupProcess} method is called and its result executed
- * - {@link #getReadyProcess} method is called and its result executed
- *
- * **opened**: The window is now open
- *
- * **closing**: The closing stage begins when the window manager's
- * {@link OO.ui.WindowManager#closeWindow closeWindow}
- * or the window's {@link #close} methods are used, and the window manager begins to close the window.
- *
- * - {@link #getHoldProcess} method is called and its result executed
- * - {@link #getTeardownProcess} method is called and its result executed. The window is now closed
- *
- * Each of the window's processes (setup, ready, hold, and teardown) can be extended in subclasses
- * by overriding the window's #getSetupProcess, #getReadyProcess, #getHoldProcess and #getTeardownProcess
- * methods. Note that each {@link OO.ui.Process process} is executed in series, so asynchronous
- * processing can complete. Always assume window processes are executed asynchronously.
- *
- * For more information, please see the [OOjs UI documentation on MediaWiki] [1].
- *
- * [1]: https://www.mediawiki.org/wiki/OOjs_UI/Windows
- *
- * @abstract
- * @class
- * @extends OO.ui.Element
- * @mixins OO.EventEmitter
- *
- * @constructor
- * @param {Object} [config] Configuration options
- * @cfg {string} [size] Symbolic name of the dialog size: `small`, `medium`, `large`, `larger` or
- * `full`. If omitted, the value of the {@link #static-size static size} property will be used.
- */
-OO.ui.Window = function OoUiWindow( config ) {
- // Configuration initialization
- config = config || {};
-
- // Parent constructor
- OO.ui.Window.super.call( this, config );
-
- // Mixin constructors
- OO.EventEmitter.call( this );
-
- // Properties
- this.manager = null;
- this.size = config.size || this.constructor.static.size;
- this.$frame = $( '<div>' );
- this.$overlay = $( '<div>' );
- this.$content = $( '<div>' );
-
- // Initialization
- this.$overlay.addClass( 'oo-ui-window-overlay' );
- this.$content
- .addClass( 'oo-ui-window-content' )
- .attr( 'tabindex', 0 );
- this.$frame
- .addClass( 'oo-ui-window-frame' )
- .append( this.$content );
-
- this.$element
- .addClass( 'oo-ui-window' )
- .append( this.$frame, this.$overlay );
-
- // Initially hidden - using #toggle may cause errors if subclasses override toggle with methods
- // that reference properties not initialized at that time of parent class construction
- // TODO: Find a better way to handle post-constructor setup
- this.visible = false;
- this.$element.addClass( 'oo-ui-element-hidden' );
-};
-
-/* Setup */
-
-OO.inheritClass( OO.ui.Window, OO.ui.Element );
-OO.mixinClass( OO.ui.Window, OO.EventEmitter );
-
-/* Static Properties */
-
-/**
- * Symbolic name of the window size: `small`, `medium`, `large`, `larger` or `full`.
- *
- * The static size is used if no #size is configured during construction.
- *
- * @static
- * @inheritable
- * @property {string}
- */
-OO.ui.Window.static.size = 'medium';
-
-/* Methods */
-
-/**
- * Handle mouse down events.
- *
- * @private
- * @param {jQuery.Event} e Mouse down event
- */
-OO.ui.Window.prototype.onMouseDown = function ( e ) {
- // Prevent clicking on the click-block from stealing focus
- if ( e.target === this.$element[ 0 ] ) {
- return false;
- }
-};
-
-/**
- * Check if the window has been initialized.
- *
- * Initialization occurs when a window is added to a manager.
- *
- * @return {boolean} Window has been initialized
- */
-OO.ui.Window.prototype.isInitialized = function () {
- return !!this.manager;
-};
-
-/**
- * Check if the window is visible.
- *
- * @return {boolean} Window is visible
- */
-OO.ui.Window.prototype.isVisible = function () {
- return this.visible;
-};
-
-/**
- * Check if the window is opening.
- *
- * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpening isOpening}
- * method.
- *
- * @return {boolean} Window is opening
- */
-OO.ui.Window.prototype.isOpening = function () {
- return this.manager.isOpening( this );
-};
-
-/**
- * Check if the window is closing.
- *
- * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isClosing isClosing} method.
- *
- * @return {boolean} Window is closing
- */
-OO.ui.Window.prototype.isClosing = function () {
- return this.manager.isClosing( this );
-};
-
-/**
- * Check if the window is opened.
- *
- * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpened isOpened} method.
- *
- * @return {boolean} Window is opened
- */
-OO.ui.Window.prototype.isOpened = function () {
- return this.manager.isOpened( this );
-};
-
-/**
- * Get the window manager.
- *
- * All windows must be attached to a window manager, which is used to open
- * and close the window and control its presentation.
- *
- * @return {OO.ui.WindowManager} Manager of window
- */
-OO.ui.Window.prototype.getManager = function () {
- return this.manager;
-};
-
-/**
- * Get the symbolic name of the window size (e.g., `small` or `medium`).
- *
- * @return {string} Symbolic name of the size: `small`, `medium`, `large`, `larger`, `full`
- */
-OO.ui.Window.prototype.getSize = function () {
- return this.size;
-};
-
-/**
- * Disable transitions on window's frame for the duration of the callback function, then enable them
- * back.
- *
- * @private
- * @param {Function} callback Function to call while transitions are disabled
- */
-OO.ui.Window.prototype.withoutSizeTransitions = function ( callback ) {
- // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
- // Disable transitions first, otherwise we'll get values from when the window was animating.
- var oldTransition,
- styleObj = this.$frame[ 0 ].style;
- oldTransition = styleObj.transition || styleObj.OTransition || styleObj.MsTransition ||
- styleObj.MozTransition || styleObj.WebkitTransition;
- styleObj.transition = styleObj.OTransition = styleObj.MsTransition =
- styleObj.MozTransition = styleObj.WebkitTransition = 'none';
- callback();
- // Force reflow to make sure the style changes done inside callback really are not transitioned
- this.$frame.height();
- styleObj.transition = styleObj.OTransition = styleObj.MsTransition =
- styleObj.MozTransition = styleObj.WebkitTransition = oldTransition;
-};
-
-/**
- * Get the height of the full window contents (i.e., the window head, body and foot together).
- *
- * What consistitutes the head, body, and foot varies depending on the window type.
- * A {@link OO.ui.MessageDialog message dialog} displays a title and message in its body,
- * and any actions in the foot. A {@link OO.ui.ProcessDialog process dialog} displays a title
- * and special actions in the head, and dialog content in the body.
- *
- * To get just the height of the dialog body, use the #getBodyHeight method.
- *
- * @return {number} The height of the window contents (the dialog head, body and foot) in pixels
- */
-OO.ui.Window.prototype.getContentHeight = function () {
- var bodyHeight,
- win = this,
- bodyStyleObj = this.$body[ 0 ].style,
- frameStyleObj = this.$frame[ 0 ].style;
-
- // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
- // Disable transitions first, otherwise we'll get values from when the window was animating.
- this.withoutSizeTransitions( function () {
- var oldHeight = frameStyleObj.height,
- oldPosition = bodyStyleObj.position;
- frameStyleObj.height = '1px';
- // Force body to resize to new width
- bodyStyleObj.position = 'relative';
- bodyHeight = win.getBodyHeight();
- frameStyleObj.height = oldHeight;
- bodyStyleObj.position = oldPosition;
- } );
-
- return (
- // Add buffer for border
- ( this.$frame.outerHeight() - this.$frame.innerHeight() ) +
- // Use combined heights of children
- ( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) )
- );
-};
-
-/**
- * Get the height of the window body.
- *
- * To get the height of the full window contents (the window body, head, and foot together),
- * use #getContentHeight.
- *
- * When this function is called, the window will temporarily have been resized
- * to height=1px, so .scrollHeight measurements can be taken accurately.
- *
- * @return {number} Height of the window body in pixels
- */
-OO.ui.Window.prototype.getBodyHeight = function () {
- return this.$body[ 0 ].scrollHeight;
-};
-
-/**
- * Get the directionality of the frame (right-to-left or left-to-right).
- *
- * @return {string} Directionality: `'ltr'` or `'rtl'`
- */
-OO.ui.Window.prototype.getDir = function () {
- return this.dir;
-};
-
-/**
- * Get the 'setup' process.
- *
- * The setup process is used to set up a window for use in a particular context,
- * based on the `data` argument. This method is called during the opening phase of the window’s
- * lifecycle.
- *
- * Override this method to add additional steps to the ‘setup’ process the parent method provides
- * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
- * of OO.ui.Process.
- *
- * To add window content that persists between openings, you may wish to use the #initialize method
- * instead.
- *
- * @abstract
- * @param {Object} [data] Window opening data
- * @return {OO.ui.Process} Setup process
- */
-OO.ui.Window.prototype.getSetupProcess = function () {
- return new OO.ui.Process();
-};
-
-/**
- * Get the ‘ready’ process.
- *
- * The ready process is used to ready a window for use in a particular
- * context, based on the `data` argument. This method is called during the opening phase of
- * the window’s lifecycle, after the window has been {@link #getSetupProcess setup}.
- *
- * Override this method to add additional steps to the ‘ready’ process the parent method
- * provides using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next}
- * methods of OO.ui.Process.
- *
- * @abstract
- * @param {Object} [data] Window opening data
- * @return {OO.ui.Process} Ready process
- */
-OO.ui.Window.prototype.getReadyProcess = function () {
- return new OO.ui.Process();
-};
-
-/**
- * Get the 'hold' process.
- *
- * The hold proccess is used to keep a window from being used in a particular context,
- * based on the `data` argument. This method is called during the closing phase of the window’s
- * lifecycle.
- *
- * Override this method to add additional steps to the 'hold' process the parent method provides
- * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
- * of OO.ui.Process.
- *
- * @abstract
- * @param {Object} [data] Window closing data
- * @return {OO.ui.Process} Hold process
- */
-OO.ui.Window.prototype.getHoldProcess = function () {
- return new OO.ui.Process();
-};
-
-/**
- * Get the ‘teardown’ process.
- *
- * The teardown process is used to teardown a window after use. During teardown,
- * user interactions within the window are conveyed and the window is closed, based on the `data`
- * argument. This method is called during the closing phase of the window’s lifecycle.
- *
- * Override this method to add additional steps to the ‘teardown’ process the parent method provides
- * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
- * of OO.ui.Process.
- *
- * @abstract
- * @param {Object} [data] Window closing data
- * @return {OO.ui.Process} Teardown process
- */
-OO.ui.Window.prototype.getTeardownProcess = function () {
- return new OO.ui.Process();
-};
-
-/**
- * Set the window manager.
- *
- * This will cause the window to initialize. Calling it more than once will cause an error.
- *
- * @param {OO.ui.WindowManager} manager Manager for this window
- * @throws {Error} An error is thrown if the method is called more than once
- * @chainable
- */
-OO.ui.Window.prototype.setManager = function ( manager ) {
- if ( this.manager ) {
- throw new Error( 'Cannot set window manager, window already has a manager' );
- }
-
- this.manager = manager;
- this.initialize();
-
- return this;
-};
-
-/**
- * Set the window size by symbolic name (e.g., 'small' or 'medium')
- *
- * @param {string} size Symbolic name of size: `small`, `medium`, `large`, `larger` or
- * `full`
- * @chainable
- */
-OO.ui.Window.prototype.setSize = function ( size ) {
- this.size = size;
- this.updateSize();
- return this;
-};
-
-/**
- * Update the window size.
- *
- * @throws {Error} An error is thrown if the window is not attached to a window manager
- * @chainable
- */
-OO.ui.Window.prototype.updateSize = function () {
- if ( !this.manager ) {
- throw new Error( 'Cannot update window size, must be attached to a manager' );
- }
-
- this.manager.updateWindowSize( this );
-
- return this;
-};
-
-/**
- * Set window dimensions. This method is called by the {@link OO.ui.WindowManager window manager}
- * when the window is opening. In general, setDimensions should not be called directly.
- *
- * To set the size of the window, use the #setSize method.
- *
- * @param {Object} dim CSS dimension properties
- * @param {string|number} [dim.width] Width
- * @param {string|number} [dim.minWidth] Minimum width
- * @param {string|number} [dim.maxWidth] Maximum width
- * @param {string|number} [dim.width] Height, omit to set based on height of contents
- * @param {string|number} [dim.minWidth] Minimum height
- * @param {string|number} [dim.maxWidth] Maximum height
- * @chainable
- */
-OO.ui.Window.prototype.setDimensions = function ( dim ) {
- var height,
- win = this,
- styleObj = this.$frame[ 0 ].style;
-
- // Calculate the height we need to set using the correct width
- if ( dim.height === undefined ) {
- this.withoutSizeTransitions( function () {
- var oldWidth = styleObj.width;
- win.$frame.css( 'width', dim.width || '' );
- height = win.getContentHeight();
- styleObj.width = oldWidth;
- } );
- } else {
- height = dim.height;
- }
-
- this.$frame.css( {
- width: dim.width || '',
- minWidth: dim.minWidth || '',
- maxWidth: dim.maxWidth || '',
- height: height || '',
- minHeight: dim.minHeight || '',
- maxHeight: dim.maxHeight || ''
- } );
-
- return this;
-};
-
-/**
- * Initialize window contents.
- *
- * Before the window is opened for the first time, #initialize is called so that content that
- * persists between openings can be added to the window.
- *
- * To set up a window with new content each time the window opens, use #getSetupProcess.
- *
- * @throws {Error} An error is thrown if the window is not attached to a window manager
- * @chainable
- */
-OO.ui.Window.prototype.initialize = function () {
- if ( !this.manager ) {
- throw new Error( 'Cannot initialize window, must be attached to a manager' );
- }
-
- // Properties
- this.$head = $( '<div>' );
- this.$body = $( '<div>' );
- this.$foot = $( '<div>' );
- this.dir = OO.ui.Element.static.getDir( this.$content ) || 'ltr';
- this.$document = $( this.getElementDocument() );
-
- // Events
- this.$element.on( 'mousedown', this.onMouseDown.bind( this ) );
-
- // Initialization
- this.$head.addClass( 'oo-ui-window-head' );
- this.$body.addClass( 'oo-ui-window-body' );
- this.$foot.addClass( 'oo-ui-window-foot' );
- this.$content.append( this.$head, this.$body, this.$foot );
-
- return this;
-};
-
-/**
- * Open the window.
- *
- * This method is a wrapper around a call to the window manager’s {@link OO.ui.WindowManager#openWindow openWindow}
- * method, which returns a promise resolved when the window is done opening.
- *
- * To customize the window each time it opens, use #getSetupProcess or #getReadyProcess.
- *
- * @param {Object} [data] Window opening data
- * @return {jQuery.Promise} Promise resolved with a value when the window is opened, or rejected
- * if the window fails to open. When the promise is resolved successfully, the first argument of the
- * value is a new promise, which is resolved when the window begins closing.
- * @throws {Error} An error is thrown if the window is not attached to a window manager
- */
-OO.ui.Window.prototype.open = function ( data ) {
- if ( !this.manager ) {
- throw new Error( 'Cannot open window, must be attached to a manager' );
- }
-
- return this.manager.openWindow( this, data );
-};
-
-/**
- * Close the window.
- *
- * This method is a wrapper around a call to the window
- * manager’s {@link OO.ui.WindowManager#closeWindow closeWindow} method,
- * which returns a closing promise resolved when the window is done closing.
- *
- * The window's #getHoldProcess and #getTeardownProcess methods are called during the closing
- * phase of the window’s lifecycle and can be used to specify closing behavior each time
- * the window closes.
- *
- * @param {Object} [data] Window closing data
- * @return {jQuery.Promise} Promise resolved when window is closed
- * @throws {Error} An error is thrown if the window is not attached to a window manager
- */
-OO.ui.Window.prototype.close = function ( data ) {
- if ( !this.manager ) {
- throw new Error( 'Cannot close window, must be attached to a manager' );
- }
-
- return this.manager.closeWindow( this, data );
-};
-
-/**
- * Setup window.
- *
- * This is called by OO.ui.WindowManager during window opening, and should not be called directly
- * by other systems.
- *
- * @param {Object} [data] Window opening data
- * @return {jQuery.Promise} Promise resolved when window is setup
- */
-OO.ui.Window.prototype.setup = function ( data ) {
- var win = this,
- deferred = $.Deferred();
-
- this.toggle( true );
-
- this.getSetupProcess( data ).execute().done( function () {
- // Force redraw by asking the browser to measure the elements' widths
- win.$element.addClass( 'oo-ui-window-active oo-ui-window-setup' ).width();
- win.$content.addClass( 'oo-ui-window-content-setup' ).width();
- deferred.resolve();
- } );
-
- return deferred.promise();
-};
-
-/**
- * Ready window.
- *
- * This is called by OO.ui.WindowManager during window opening, and should not be called directly
- * by other systems.
- *
- * @param {Object} [data] Window opening data
- * @return {jQuery.Promise} Promise resolved when window is ready
- */
-OO.ui.Window.prototype.ready = function ( data ) {
- var win = this,
- deferred = $.Deferred();
-
- this.$content.focus();
- this.getReadyProcess( data ).execute().done( function () {
- // Force redraw by asking the browser to measure the elements' widths
- win.$element.addClass( 'oo-ui-window-ready' ).width();
- win.$content.addClass( 'oo-ui-window-content-ready' ).width();
- deferred.resolve();
- } );
-
- return deferred.promise();
-};
-
-/**
- * Hold window.
- *
- * This is called by OO.ui.WindowManager during window closing, and should not be called directly
- * by other systems.
- *
- * @param {Object} [data] Window closing data
- * @return {jQuery.Promise} Promise resolved when window is held
- */
-OO.ui.Window.prototype.hold = function ( data ) {
- var win = this,
- deferred = $.Deferred();
-
- this.getHoldProcess( data ).execute().done( function () {
- // Get the focused element within the window's content
- var $focus = win.$content.find( OO.ui.Element.static.getDocument( win.$content ).activeElement );
-
- // Blur the focused element
- if ( $focus.length ) {
- $focus[ 0 ].blur();
- }
-
- // Force redraw by asking the browser to measure the elements' widths
- win.$element.removeClass( 'oo-ui-window-ready' ).width();
- win.$content.removeClass( 'oo-ui-window-content-ready' ).width();
- deferred.resolve();
- } );
-
- return deferred.promise();
-};
-
-/**
- * Teardown window.
- *
- * This is called by OO.ui.WindowManager during window closing, and should not be called directly
- * by other systems.
- *
- * @param {Object} [data] Window closing data
- * @return {jQuery.Promise} Promise resolved when window is torn down
- */
-OO.ui.Window.prototype.teardown = function ( data ) {
- var win = this;
-
- return this.getTeardownProcess( data ).execute()
- .done( function () {
- // Force redraw by asking the browser to measure the elements' widths
- win.$element.removeClass( 'oo-ui-window-active oo-ui-window-setup' ).width();
- win.$content.removeClass( 'oo-ui-window-content-setup' ).width();
- win.toggle( false );
- } );
-};