name; } /** * Set this module's name. This is called by ResourceLodaer::register() * when registering the module. Other code should not call this. * * @param $name String: Name */ public function setName( $name ) { $this->name = $name; } /** * Get this module's origin. This is set when the module is registered * with ResourceLoader::register() * * @return Int ResourceLoaderModule class constant, the subclass default * if not set manuall */ public function getOrigin() { return $this->origin; } /** * Set this module's origin. This is called by ResourceLodaer::register() * when registering the module. Other code should not call this. * * @param $origin Int origin */ public function setOrigin( $origin ) { $this->origin = $origin; } /** * @param $context ResourceLoaderContext * @return bool */ public function getFlip( $context ) { global $wgContLang; return $wgContLang->getDir() !== $context->getDirection(); } /** * Get all JS for this module for a given language and skin. * Includes all relevant JS except loader scripts. * * @param $context ResourceLoaderContext: Context object * @return String: JavaScript code */ public function getScript( ResourceLoaderContext $context ) { // Stub, override expected return ''; } /** * Get the URL or URLs to load for this module's JS in debug mode. * The default behavior is to return a load.php?only=scripts URL for * the module, but file-based modules will want to override this to * load the files directly. * * This function is called only when 1) we're in debug mode, 2) there * is no only= parameter and 3) supportsURLLoading() returns true. * #2 is important to prevent an infinite loop, therefore this function * MUST return either an only= URL or a non-load.php URL. * * @param $context ResourceLoaderContext: Context object * @return Array of URLs */ public function getScriptURLsForDebug( ResourceLoaderContext $context ) { global $wgLoadScript; // TODO factor out to ResourceLoader static method and deduplicate from makeResourceLoaderLink() $query = array( 'modules' => $this->getName(), 'only' => 'scripts', 'skin' => $context->getSkin(), 'user' => $context->getUser(), 'debug' => 'true', 'version' => $context->getVersion() ); ksort( $query ); return array( wfAppendQuery( $wgLoadScript, $query ) . '&*' ); } /** * Whether this module supports URL loading. If this function returns false, * getScript() will be used even in cases (debug mode, no only param) where * getScriptURLsForDebug() would normally be used instead. * @return bool */ public function supportsURLLoading() { return true; } /** * Get all CSS for this module for a given skin. * * @param $context ResourceLoaderContext: Context object * @return Array: List of CSS strings keyed by media type */ public function getStyles( ResourceLoaderContext $context ) { // Stub, override expected return array(); } /** * Get the URL or URLs to load for this module's CSS in debug mode. * The default behavior is to return a load.php?only=styles URL for * the module, but file-based modules will want to override this to * load the files directly. See also getScriptURLsForDebug() * * @param $context ResourceLoaderContext: Context object * @return Array: array( mediaType => array( URL1, URL2, ... ), ... ) */ public function getStyleURLsForDebug( ResourceLoaderContext $context ) { global $wgLoadScript; // TODO factor out to ResourceLoader static method and deduplicate from makeResourceLoaderLink() $query = array( 'modules' => $this->getName(), 'only' => 'styles', 'skin' => $context->getSkin(), 'user' => $context->getUser(), 'debug' => 'true', 'version' => $context->getVersion() ); ksort( $query ); return array( 'all' => array( wfAppendQuery( $wgLoadScript, $query ) . '&*' ) ); } /** * Get the messages needed for this module. * * To get a JSON blob with messages, use MessageBlobStore::get() * * @return Array: List of message keys. Keys may occur more than once */ public function getMessages() { // Stub, override expected return array(); } /** * Get the group this module is in. * * @return String: Group name */ public function getGroup() { // Stub, override expected return null; } /** * Where on the HTML page should this module's JS be loaded? * 'top': in the * 'bottom': at the bottom of the * * @return string */ public function getPosition() { return 'bottom'; } /** * Get the loader JS for this module, if set. * * @return Mixed: JavaScript loader code as a string or boolean false if no custom loader set */ public function getLoaderScript() { // Stub, override expected return false; } /** * Get a list of modules this module depends on. * * Dependency information is taken into account when loading a module * on the client side. When adding a module on the server side, * dependency information is NOT taken into account and YOU are * responsible for adding dependent modules as well. If you don't do * this, the client side loader will send a second request back to the * server to fetch the missing modules, which kind of defeats the * purpose of the resource loader. * * To add dependencies dynamically on the client side, use a custom * loader script, see getLoaderScript() * @return Array: List of module names as strings */ public function getDependencies() { // Stub, override expected return array(); } /** * Get the files this module depends on indirectly for a given skin. * Currently these are only image files referenced by the module's CSS. * * @param $skin String: Skin name * @return Array: List of files */ public function getFileDependencies( $skin ) { // Try in-object cache first if ( isset( $this->fileDeps[$skin] ) ) { return $this->fileDeps[$skin]; } $dbr = wfGetDB( DB_SLAVE ); $deps = $dbr->selectField( 'module_deps', 'md_deps', array( 'md_module' => $this->getName(), 'md_skin' => $skin, ), __METHOD__ ); if ( !is_null( $deps ) ) { $this->fileDeps[$skin] = (array) FormatJson::decode( $deps, true ); } else { $this->fileDeps[$skin] = array(); } return $this->fileDeps[$skin]; } /** * Set preloaded file dependency information. Used so we can load this * information for all modules at once. * @param $skin String: Skin name * @param $deps Array: Array of file names */ public function setFileDependencies( $skin, $deps ) { $this->fileDeps[$skin] = $deps; } /** * Get the last modification timestamp of the message blob for this * module in a given language. * @param $lang String: Language code * @return Integer: UNIX timestamp, or 0 if the module doesn't have messages */ public function getMsgBlobMtime( $lang ) { if ( !isset( $this->msgBlobMtime[$lang] ) ) { if ( !count( $this->getMessages() ) ) return 0; $dbr = wfGetDB( DB_SLAVE ); $msgBlobMtime = $dbr->selectField( 'msg_resource', 'mr_timestamp', array( 'mr_resource' => $this->getName(), 'mr_lang' => $lang ), __METHOD__ ); // If no blob was found, but the module does have messages, that means we need // to regenerate it. Return NOW if ( $msgBlobMtime === false ) { $msgBlobMtime = wfTimestampNow(); } $this->msgBlobMtime[$lang] = wfTimestamp( TS_UNIX, $msgBlobMtime ); } return $this->msgBlobMtime[$lang]; } /** * Set a preloaded message blob last modification timestamp. Used so we * can load this information for all modules at once. * @param $lang String: Language code * @param $mtime Integer: UNIX timestamp or 0 if there is no such blob */ public function setMsgBlobMtime( $lang, $mtime ) { $this->msgBlobMtime[$lang] = $mtime; } /* Abstract Methods */ /** * Get this module's last modification timestamp for a given * combination of language, skin and debug mode flag. This is typically * the highest of each of the relevant components' modification * timestamps. Whenever anything happens that changes the module's * contents for these parameters, the mtime should increase. * * @param $context ResourceLoaderContext: Context object * @return Integer: UNIX timestamp */ public function getModifiedTime( ResourceLoaderContext $context ) { // 0 would mean now return 1; } /** * Check whether this module is known to be empty. If a child class * has an easy and cheap way to determine that this module is * definitely going to be empty, it should override this method to * return true in that case. Callers may optimize the request for this * module away if this function returns true. * @param $context ResourceLoaderContext: Context object * @return Boolean */ public function isKnownEmpty( ResourceLoaderContext $context ) { return false; } /** @var JSParser lazy-initialized; use self::javaScriptParser() */ private static $jsParser; private static $parseCacheVersion = 1; /** * Validate a given script file; if valid returns the original source. * If invalid, returns replacement JS source that throws an exception. * * @param string $fileName * @param string $contents * @return string JS with the original, or a replacement error */ protected function validateScriptFile( $fileName, $contents ) { global $wgResourceLoaderValidateJS; if ( $wgResourceLoaderValidateJS ) { // Try for cache hit // Use CACHE_ANYTHING since filtering is very slow compared to DB queries $key = wfMemcKey( 'resourceloader', 'jsparse', self::$parseCacheVersion, md5( $contents ) ); $cache = wfGetCache( CACHE_ANYTHING ); $cacheEntry = $cache->get( $key ); if ( is_string( $cacheEntry ) ) { return $cacheEntry; } $parser = self::javaScriptParser(); try { $parser->parse( $contents, $fileName, 1 ); $result = $contents; } catch (Exception $e) { // We'll save this to cache to avoid having to validate broken JS over and over... $err = $e->getMessage(); $result = "throw new Error(" . Xml::encodeJsVar("JavaScript parse error: $err") . ");"; } $cache->set( $key, $result ); return $result; } else { return $contents; } } protected static function javaScriptParser() { if ( !self::$jsParser ) { self::$jsParser = new JSParser(); } return self::$jsParser; } }