summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJorge Lopez Seijas <jorginho@riseup.net>2016-12-14 23:22:19 +0100
committerJorge Lopez Seijas <jorginho@riseup.net>2016-12-14 23:22:19 +0100
commit2ad018f3f77e7a0ddde9dfa3aa92bc151e9ea9a5 (patch)
treee8100ebbabb2eadd27161c7cd5b7e9db3ec8145e
parent49bc7c67d38ee6f474465423f85089c3d4d47de3 (diff)
Keep the code KISS
-rw-r--r--src/gnu_and_bola_brawlers/load/character.lua29
-rw-r--r--src/gnu_and_bola_brawlers/load/initialize.lua26
-rw-r--r--src/gnu_and_bola_brawlers/load/meta_sprites.lua7
-rw-r--r--src/gnu_and_bola_brawlers/load/player_controller_configuration.lua13
-rw-r--r--src/gnu_and_bola_brawlers/load/window_profile.lua11
-rw-r--r--src/gnu_and_bola_brawlers/main.lua114
6 files changed, 107 insertions, 93 deletions
diff --git a/src/gnu_and_bola_brawlers/load/character.lua b/src/gnu_and_bola_brawlers/load/character.lua
new file mode 100644
index 0000000..6ee15c7
--- /dev/null
+++ b/src/gnu_and_bola_brawlers/load/character.lua
@@ -0,0 +1,29 @@
+return {
+ bola = {
+ orientation = 0,
+ acceleration = 0,
+ velocity = 125,
+ gravity = -500,
+ position = {
+ x = windowProfile.mode.width / 2,
+ y = windowProfile.mode.height / 2,
+ },
+ scale = {
+ x = 1,
+ y = 1,
+ },
+ origin = {
+ x = metaSprites.bola.x / 2,
+ y = metaSprites.bola.y / 2,
+ },
+ stand = require 'stand',
+ walk = require 'walk',
+ jump = require 'jump',
+ actionLeft = false,
+ actionRight = false,
+ actionUp = false,
+ actionDown = false,
+ actionA = false,
+ actionB = false,
+ },
+}
diff --git a/src/gnu_and_bola_brawlers/load/initialize.lua b/src/gnu_and_bola_brawlers/load/initialize.lua
new file mode 100644
index 0000000..c4e62ae
--- /dev/null
+++ b/src/gnu_and_bola_brawlers/load/initialize.lua
@@ -0,0 +1,26 @@
+
+local load = {}
+
+load.initialize = function()
+ fps = 30
+ upTime = love.timer.getTime()
+ nextTime = upTime
+
+ windowProfile = require 'load/window_profile'
+
+ love.graphics.setBackgroundColor(0, 232, 216)
+ love.graphics.setDefaultFilter('nearest', 'nearest')
+
+ love.window.setMode(windowProfile.mode.width * windowProfile.scale.x, windowProfile.mode.height * windowProfile.scale.y)
+ love.window.setTitle(windowProfile.title)
+
+ playerController = require 'load/player_controller_configuration'
+ metaSprites = require 'load/meta_sprites'
+ character = require 'load/character'
+
+ sprite = {
+ bola = require 'stand',
+ }
+end
+
+return load
diff --git a/src/gnu_and_bola_brawlers/load/meta_sprites.lua b/src/gnu_and_bola_brawlers/load/meta_sprites.lua
new file mode 100644
index 0000000..e8cba17
--- /dev/null
+++ b/src/gnu_and_bola_brawlers/load/meta_sprites.lua
@@ -0,0 +1,7 @@
+return {
+ bola = {
+ image = love.graphics.newImage('/multimedia/ppu_rp2c0x/meta_sprites/bola/default_sheet_color0_alpha.png'),
+ x = 24,
+ y = 32,
+ }
+}
diff --git a/src/gnu_and_bola_brawlers/load/player_controller_configuration.lua b/src/gnu_and_bola_brawlers/load/player_controller_configuration.lua
new file mode 100644
index 0000000..ec6c99e
--- /dev/null
+++ b/src/gnu_and_bola_brawlers/load/player_controller_configuration.lua
@@ -0,0 +1,13 @@
+return {
+ player1 = {
+ left = 'a',
+ right = 'd',
+ up = 'w',
+ down = 's',
+ a = 'j',
+ b = 'k',
+ select = 'g',
+ start = 'h',
+ quit = 'escape',
+ }
+}
diff --git a/src/gnu_and_bola_brawlers/load/window_profile.lua b/src/gnu_and_bola_brawlers/load/window_profile.lua
new file mode 100644
index 0000000..0f6d928
--- /dev/null
+++ b/src/gnu_and_bola_brawlers/load/window_profile.lua
@@ -0,0 +1,11 @@
+return {
+ mode = {
+ width = 256,
+ height = 240,
+ },
+ scale = {
+ x = 2,
+ y = 2,
+ },
+ title = "GNU & Bola Brawlers",
+}
diff --git a/src/gnu_and_bola_brawlers/main.lua b/src/gnu_and_bola_brawlers/main.lua
index b9aed5e..78a4e98 100644
--- a/src/gnu_and_bola_brawlers/main.lua
+++ b/src/gnu_and_bola_brawlers/main.lua
@@ -1,139 +1,67 @@
function love.load()
- fps = 30
- upTime = love.timer.getTime()
- nextTime = upTime
-
- windowProfile = {
- mode = {
- width = 256,
- height = 240,
- },
- scale = {
- x = 2,
- y = 2,
- },
- title = "GNU & Bola Brawlers",
- }
-
- love.graphics.setBackgroundColor(0, 232, 216)
- love.graphics.setDefaultFilter('nearest', 'nearest')
-
- love.window.setMode(windowProfile.mode.width * windowProfile.scale.x, windowProfile.mode.height * windowProfile.scale.y)
- love.window.setTitle(windowProfile.title)
-
- button = {
- left = 'a',
- right = 'd',
- up = 'w',
- down = 's',
- a = 'j',
- b = 'k',
- select = 'g',
- start = 'h',
- quit = 'escape',
- }
-
- metaSprites = {
- bola = {
- image = love.graphics.newImage('multimedia/ppu_rp2c0x/meta_sprites/bola/default_sheet_color0_alpha.png'),
- x = 24,
- y = 32,
- }
- }
-
- character = {
- bola = {
- orientation = 0,
- acceleration = 0,
- velocity = 125,
- gravity = -500,
- position = {
- x = windowProfile.mode.width / 2,
- y = windowProfile.mode.height / 2,
- },
- scale = {
- x = 1,
- y = 1,
- },
- origin = {
- x = metaSprites.bola.x / 2,
- y = metaSprites.bola.y / 2,
- },
- stand = require 'stand',
- walk = require 'walk',
- jump = require 'jump',
- actionLeft = false,
- actionRight = false,
- actionUp = false,
- actionDown = false,
- actionA = false,
- actionB = false,
- },
- }
- sprite = {
- bola = require 'stand',
- }
+ load = require 'load/initialize'
+ load.initialize()
end
function love.keypressed(key, scancode)
- keypressed = function(character, metaSprites, sprite, key, scancode)
- if scancode == button.quit then
+ keypressed = function(character, metaSprites, sprite, controller, key, scancode)
+ if scancode == playerController.quit then
love.event.quit()
end
- if scancode == button.a then
+ if scancode == controller.a then
character.actionA = true
character.actionDown = false
character.actionUp = false
sprite = require 'jump'
end
- if scancode == button.left then
+ if scancode == controller.left then
character.actionLeft = true
end
- if scancode == button.right then
+ if scancode == controller.right then
character.actionRight = true
end
- if scancode == button.up and character.jump.isJumping == false then
+ if scancode == controller.up and character.jump.isJumping == false then
character.actionUp = true
end
- if scancode == button.down and character.jump.isJumping == false then
+ if scancode == controller.down and character.jump.isJumping == false then
character.actionDown = true
end
end
- keypressed(character.bola, metaSprites.bola, sprite.bola, key, scancode)
+ keypressed(character.bola, metaSprites.bola, sprite.bola, playerController.player1, key, scancode)
end
function love.keyreleased(key, scancode)
- keyreleased = function(character, key, scancode)
- if scancode == button.a then
+ keyreleased = function(character, key, controller, scancode)
+ if scancode == controller.a then
character.actionA = false
end
- if scancode == button.left then
+ if scancode == controller.left then
character.actionLeft = false
end
- if scancode == button.right then
+ if scancode == controller.right then
character.actionRight = false
end
- if scancode == button.up then
+ if scancode == controller.up then
character.actionUp = false
end
- if scancode == button.down then
+ if scancode == controller.down then
character.actionDown = false
end
- if scancode == button.b then
+ if scancode == controller.b then
character.actionB = false
end
- if scancode == button.a then
+ if scancode == controller.a then
character.actionA = false
if character.jump.velocity ~= 0 then
@@ -141,7 +69,7 @@ function love.keyreleased(key, scancode)
end
end
end
- keyreleased(character.bola, key, scancode)
+ keyreleased(character.bola, key, playerController.player1, scancode)
end
function love.update(dt)
@@ -225,9 +153,9 @@ function love.update(dt)
character.jump.isJumping = false
character.actionA = false
- if love.keyboard.isScancodeDown(button.up) then
+ if love.keyboard.isScancodeDown(playerController.player1.up) then
character.actionUp = true
- elseif love.keyboard.isScancodeDown(button.down) then
+ elseif love.keyboard.isScancodeDown(playerController.player1.down) then
character.actionDown = true
end
end