update.gravity = function(dt) if character.bola.jump.velocity ~= 0 then character.bola.jump.isJumping = true character.bola.position.y = character.bola.position.y + (character.bola.jump.velocity * dt) character.bola.jump.velocity = character.bola.jump.velocity - (character.bola.gravity * dt) end if character.bola.position.y > character.bola.jump.ground then character.bola.jump.velocity = 0 character.bola.position.y = character.bola.jump.ground character.bola.jump.higher = character.bola.jump.higherMax character.bola.jump.limitButtonJump = false character.bola.jump.isJumping = false character.bola.actionA = false if love.keyboard.isScancodeDown(button.up) then character.bola.actionUp = true elseif love.keyboard.isScancodeDown(button.down) then character.bola.actionDown = true end end end