function love.load() local load = require 'load/default' load.initialize() end function love.keypressed(key, scancode) local keypressed = require 'keypressed/default' keypressed.trigger(character.bola, images.bola, metaSprite.bola, controller.player1, key, scancode) end function love.keyreleased(key, scancode) local keyreleased = require 'keyreleased/default' keyreleased.trigger(character.bola, controller.player1, key, scancode) end function love.update(dt) local update = require 'update/default' update.time(dt) update.animation(metaSprite.bola, images.bola, dt) metaSprite.bola = update.motion(character.bola, images.bola, metaSprite.bola, dt) update.gravity(character.bola, dt) update.limit(character.bola, dt) end function love.draw() local draw = require 'draw/default' draw.refresh() draw.object(images.bola, character.bola) end