--[[ Collection of sprites and parameters to perform the jump movement ]]-- return { love.graphics.newQuad(images.bola.x * 5, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), currentFrame = 1, elapsedTime = 0, fps = 1, height = -250, velocity = 0, ground = windowProfile.mode.height / 2, higher = 0.15, higherMax = 0.15, limitButtonJump = false, isJumping = false, }