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-rw-r--r--libre/angband/libre.patch814
1 files changed, 814 insertions, 0 deletions
diff --git a/libre/angband/libre.patch b/libre/angband/libre.patch
new file mode 100644
index 000000000..a044bc6fe
--- /dev/null
+++ b/libre/angband/libre.patch
@@ -0,0 +1,814 @@
+diff --git a/copying.txt b/copying.txt
+index fe1f289..82263b1 100644
+--- a/copying.txt
++++ b/copying.txt
+@@ -23,14 +23,6 @@ exceptions:
+ only under the terms of the Creative Commons Attribution 3.0 licence:
+ http://creativecommons.org/licenses/by/3.0/
+
+- * Shockbolt's (64x64) graphics are distributed under the licence at the end
+- of this file. Currently some of the tiles in the 64x64.png tilesheet were
+- resized from tiles made by David Gervais for the 32x32 set.
+-
+- * The sounds are licenced under the Creative Commons Attribution-NonCommercial-
+- Sharealike licence. They were created by Dubtrain <angband@dubtrain.com>.
+- You can find them in Wave format at http://www.dubtrain.com/angband/.
+-
+ * The font files are all by Leon Marrick and/or Sheldon Simms III and/or Nick
+ McConnell, all of whom have agreed to their Angband work being released
+ under the GPL.
+@@ -393,25 +385,3 @@ proprietary programs. If your program is a subroutine library, you may
+ consider it more useful to permit linking proprietary applications with the
+ library. If this is what you want to do, use the GNU Lesser General
+ Public License instead of this License.
+-
+-------------------------------------------------------------------------------
+-
+-The Shockbolt Angband 64x64/128x64 tileset is copyright (C) Raymond Gaustadnes
+-2012. It can be found in the file lib/xtra/graf/128x128.png.
+-
+-Permission is granted to:
+-* use the tileset with in-development and released versions of Angband
+-* distribute and make copies of the tileset with in-development and released
+- versions of Angband, as long as no fee is charged for it
+-* incorporate tiles designed by the author for variants of Angband and use and
+- distribute them with Angband under the terms above
+-
+-Permission is not granted to:
+-* modify the tileset without the author's permission.
+-* incorporate tiles designed for ToME that do not appear in the Angband tileset.
+-* use or distribute the tileset with other games or projects. If you want to
+- use and distribute the tileset with other games or projects, you must obtain
+- explicit permission from the author. Non-commercial games or projects may
+- be granted permission to use them, and if so, use will be allowed as long
+- as the game or project remains non-commercial. To use them in commercial
+- games, a non-exclusive licence must be acquired from the author.
+diff --git a/lib/xtra/graf/Makefile b/lib/xtra/graf/Makefile
+index e1e9111..ec54051 100644
+--- a/lib/xtra/graf/Makefile
++++ b/lib/xtra/graf/Makefile
+@@ -1,6 +1,6 @@
+ MKPATH=../../../mk/
+ include $(MKPATH)buildsys.mk
+
+-DATA = 8x8.png 8x16.png 16x16.png 32x32.png 64x64.png mr_att.png graphics.txt
++DATA = 8x8.png 8x16.png 16x16.png 32x32.png mr_att.png graphics.txt
+ PACKAGE = xtra/graf
+
+diff --git a/lib/xtra/graf/graphics.txt b/lib/xtra/graf/graphics.txt
+index 28078fc..02f32ab 100644
+--- a/lib/xtra/graf/graphics.txt
++++ b/lib/xtra/graf/graphics.txt
+@@ -47,8 +47,3 @@ N:4:Nomad's tiles
+ I:16:16:8x16.png
+ P:nomad
+ X:0:0:0
+-
+-N:5:Shockbolt's tiles
+-I:64:64:64x64.png
+-P:shock
+-X:1:29:31
+diff --git a/lib/xtra/sound/Makefile b/lib/xtra/sound/Makefile
+index 0fb522b..a4337fd 100644
+--- a/lib/xtra/sound/Makefile
++++ b/lib/xtra/sound/Makefile
+@@ -1,78 +1,7 @@
+ MKPATH=../../../mk/
+ include $(MKPATH)buildsys.mk
+
+-DATA = sound.cfg \
+- amb_bell_metal1.mp3 mco_scurry_dry.mp3 plm_drop_boot.mp3 \
+- amb_bell_metal2.mp3 mco_shake_roll.mp3 plm_eat_bite.mp3 \
+- amb_bell_tibet1.mp3 mco_snarl_short.mp3 plm_floor_creak.mp3 \
+- amb_bell_tibet2.mp3 mco_spray_long.mp3 plm_floor_creak2.mp3 \
+- amb_bell_tibet3.mp3 mco_squish_hit.mp3 plm_glass_break.mp3 \
+- amb_door_doom.mp3 mco_squish_snap.mp3 plm_glass_breaking.mp3 \
+- amb_door_iron.mp3 mco_strange_music.mp3 plm_glass_smashing.mp3 \
+- amb_dungeon_echo.mp3 mco_strange_thwoink.mp3 plm_jar_ding.mp3 \
+- amb_dungeon_echowet.mp3 mco_thoing_backwards.mp3 plm_levelup.mp3 \
+- amb_gong_chinese.mp3 mco_thoing_deep.mp3 plm_lock_case.mp3 \
+- amb_gong_low.mp3 mco_thud_crash.mp3 plm_lock_distant.mp3 \
+- amb_gong_strike.mp3 mco_tube_hit.mp3 plm_metal_clank.mp3 \
+- amb_gong_undertone.mp3 plc_bell_warn.mp3 plm_metal_sharpen.mp3 \
+- amb_guitar_chord.mp3 plc_die_laugh.mp3 plm_open_case.mp3 \
+- amb_pulse_low.mp3 plc_hit_anvil.mp3 plm_spell1.mp3 \
+- amb_thunder_rain.mp3 plc_hit_anvil2.mp3 plm_spell2.mp3 \
+- amb_thunder_roll.mp3 plc_hit_arrow.mp3 plm_spell3.mp3 \
+- id_bad_aww.mp3 plc_hit_body.mp3 plm_use_staff.mp3 \
+- id_bad_dang.mp3 plc_hit_groan.mp3 plm_wood_thud.mp3 \
+- id_bad_hmm.mp3 plc_hit_grunt.mp3 plm_zap_rod.mp3 \
+- id_bad_hmph.mp3 plc_hit_grunt2.mp3 pls_bell_bowl.mp3 \
+- id_bad_ohh.mp3 plc_hit_hay.mp3 pls_bell_chime_new.mp3 \
+- id_ego_whoa.mp3 plc_miss_arrow.mp3 pls_bell_glass.mp3 \
+- id_ego_woohoo.mp3 plc_miss_arrow2.mp3 pls_bell_hibell_soft.mp3 \
+- id_ego_yeah.mp3 plc_miss_swish.mp3 pls_bell_mute.mp3 \
+- id_ego_yeah2.mp3 plm_aim_wand.mp3 pls_bell_sustain.mp3 \
+- id_ego_yes.mp3 plm_bang_ceramic.mp3 pls_breathe_in.mp3 \
+- id_good_hey.mp3 plm_bang_dumpster.mp3 pls_man_argoh.mp3 \
+- id_good_hey2.mp3 plm_bang_metal.mp3 pls_man_gulp_new.mp3 \
+- id_good_hmm.mp3 plm_book_pageturn.mp3 pls_man_oooh.mp3 \
+- id_good_huh.mp3 plm_bottle_clinks.mp3 pls_man_scream2.mp3 \
+- id_good_ooh.mp3 plm_break_canister.mp3 pls_man_sigh.mp3 \
+- id_good_ooo.mp3 plm_break_glass.mp3 pls_man_sniff.mp3 \
+- id_good_wow.mp3 plm_break_glass2.mp3 pls_man_sob.mp3 \
+- mco_attack_breath.mp3 plm_break_plates.mp3 pls_man_spit.mp3 \
+- mco_attack_spray.mp3 plm_break_shatter.mp3 pls_man_ugh.mp3 \
+- mco_bite_chew.mp3 plm_break_smash.mp3 pls_man_yell.mp3 \
+- mco_bite_chomp.mp3 plm_break_wood.mp3 pls_tone_blurk.mp3 \
+- mco_bite_dainty.mp3 plm_cabinet_open.mp3 pls_tone_clave6.mp3 \
+- mco_bite_gnash.mp3 plm_cabinet_shut.mp3 pls_tone_clavelo8.mp3 \
+- mco_bite_hard.mp3 plm_chain_light.mp3 pls_tone_conk.mp3 \
+- mco_bite_long.mp3 plm_chest_latch.mp3 pls_tone_elec.mp3 \
+- mco_bite_munch.mp3 plm_chest_unlatch.mp3 pls_tone_goblet.mp3 \
+- mco_bite_regular.mp3 plm_chimes_jangle.mp3 pls_tone_guiro.mp3 \
+- mco_bite_short.mp3 plm_click_dry.mp3 pls_tone_headstock.mp3 \
+- mco_bite_small.mp3 plm_click_switch.mp3 pls_tone_scrape.mp3 \
+- mco_bite_soft.mp3 plm_click_switch2.mp3 pls_tone_stick.mp3 \
+- mco_card_shuffle.mp3 plm_click_switch3.mp3 sto_bell_desk.mp3 \
+- mco_castanet_trill.mp3 plm_click_wood.mp3 sto_bell_ding.mp3 \
+- mco_ceramic_trill.mp3 plm_close_hatch.mp3 sto_bell_dingaling.mp3 \
+- mco_click_vibra.mp3 plm_coins_dump.mp3 sto_bell_jingles.mp3 \
+- mco_creature_choking.mp3 plm_coins_light.mp3 sto_bell_register1.mp3 \
+- mco_creature_groan.mp3 plm_coins_pour.mp3 sto_bell_register2.mp3 \
+- mco_creature_yelp.mp3 plm_coins_shake.mp3 sto_bell_ringing.mp3 \
+- mco_cuica_rubbing.mp3 plm_cork_pop.mp3 sto_bell_shop.mp3 \
+- mco_dino_low.mp3 plm_cork_squeak.mp3 sto_coins_countertop.mp3 \
+- mco_dino_slur.mp3 plm_door_bolt.mp3 sto_man_haha.mp3 \
+- mco_dino_talk.mp3 plm_door_creak.mp3 sto_man_hey.mp3 \
+- mco_dino_yawn.mp3 plm_door_creakshut.mp3 sto_man_whoohaha.mp3 \
+- mco_dub_wobble.mp3 plm_door_dungeon.mp3 sum_angel_song.mp3 \
+- mco_frog_trill.mp3 plm_door_echolock.mp3 sum_bell_crystal.mp3 \
+- mco_hit_whip.mp3 plm_door_entrance.mp3 sum_bell_hand.mp3 \
+- mco_howl_croak.mp3 plm_door_knob.mp3 sum_bell_tone.mp3 \
+- mco_howl_deep.mp3 plm_door_latch.mp3 sum_chime_jangle.mp3 \
+- mco_howl_distressed.mp3 plm_door_open.mp3 sum_ghost_moan.mp3 \
+- mco_howl_high.mp3 plm_door_opening.mp3 sum_ghost_oooo.mp3 \
+- mco_howl_long.mp3 plm_door_rusty.mp3 sum_ghost_wail.mp3 \
+- mco_liquid_squirt.mp3 plm_door_shut.mp3 sum_gong_temple.mp3 \
+- mco_man_mumble.mp3 plm_door_slam.mp3 sum_laugh_evil2.mp3 \
+- mco_mouse_squeaks.mp3 plm_door_squeaky.mp3 sum_lion_growl.mp3 \
+- mco_rubber_thud.mp3 plm_door_wooden.mp3 sum_piano_scrape.mp3
++DATA = sound.cfg
+
+ PACKAGE = xtra/sound
+
+diff --git a/lib/xtra/sound/sound.cfg b/lib/xtra/sound/sound.cfg
+index a3f483f..41de805 100644
+--- a/lib/xtra/sound/sound.cfg
++++ b/lib/xtra/sound/sound.cfg
+@@ -9,21 +9,6 @@
+ # hit = hit.mp3 hit1.mp3
+ #
+
+-#
+-# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009
+-#
+-# Licensed under a Creative Commons non-commercial agreement
+-#
+-# Inspired by the original Craig's Angband Sound Patch.
+-#
+-# But with all new sounds.
+-#
+-# contact angband@dubtrain.com
+-#
+-# download zipped archive at www.dubtrain.com/angband
+-#
+-#
+-
+ [Sound]
+
+ #
+@@ -31,484 +16,484 @@
+ #
+
+ # Town during the day.
+-ambient_day = amb_thunder_rain.mp3
++ambient_day =
+
+ # Town during the night.
+-ambient_nite = amb_guitar_chord.mp3 amb_thunder_roll.mp3
++ambient_nite =
+
+ # Dungeon levels 1-20 (50'-1000')
+-ambient_dng1 = amb_door_iron.mp3 amb_bell_metal1.mp3
++ambient_dng1 =
+
+ # Dungeon levels 21-40 (1050'-2000')
+-ambient_dng2 = amb_bell_tibet1.mp3 amb_bell_metal2.mp3 amb_gong_strike.mp3
++ambient_dng2 =
+
+ # Dungeon levels 41-60 (2050'-3000')
+-ambient_dng3 = amb_bell_tibet2.mp3 amb_dungeon_echo.mp3 amb_pulse_low.mp3
++ambient_dng3 =
+
+ # Dungeon levels 61-80 (3050'-4000')
+-ambient_dng4 = amb_bell_tibet3.mp3 amb_dungeon_echowet.mp3 amb_gong_undertone.mp3
++ambient_dng4 =
+
+ # Dungeon levels 81 and beyond (4050'-)
+-ambient_dng5 = amb_door_doom.mp3 amb_gong_chinese.mp3 amb_gong_low.mp3
++ambient_dng5 =
+
+ #
+ # Store sounds
+ #
+
+ # The shopkeep bought a worthless item.
+-store1 = sto_man_hey.mp3
++store1 =
+
+ # The shopkeep paid too much for an item.
+-store2 = id_bad_dang.mp3
++store2 =
+
+ # The shopkeep got away with a good bargain.
+-store3 = sto_man_haha.mp3
++store3 =
+
+ # The shopkeep got away with a great bargain.
+-store4 = sto_man_whoohaha.mp3
++store4 =
+
+ # You make a normal transaction (buying or selling).
+-store5 = sto_coins_countertop.mp3 sto_bell_register1.mp3 sto_bell_register2.mp3
++store5 =
+
+ # You enter a store.
+-store_enter = sto_bell_desk.mp3 sto_bell_ding.mp3 sto_bell_dingaling.mp3 sto_bell_jingles.mp3 sto_bell_ringing.mp3 sto_bell_shop.mp3
++store_enter =
+
+ # You enter your home.
+-store_home = plm_door_entrance.mp3
++store_home =
+
+ # You leave a store.
+-store_leave = plm_door_bolt.mp3
++store_leave =
+
+ #
+ # Player sounds - combat
+ #
+
+ # You succeed in a melee attack against a monster.
+-hit = plc_hit_hay.mp3 plc_hit_body.mp3
++hit =
+
+ # It was a good hit!
+-hit_good = plc_hit_anvil.mp3
++hit_good =
+
+ # It was a great hit!
+-hit_great = plc_hit_groan.mp3
++hit_great =
+
+ # It was a superb hit!
+-hit_superb = plc_hit_grunt.mp3
++hit_superb =
+
+ # It was a *GREAT* hit!
+-hit_hi_great = plc_hit_grunt2.mp3
++hit_hi_great =
+
+ # It was a *SUPERB* hit!
+-hit_hi_superb = plc_hit_anvil2.mp3
++hit_hi_superb =
+
+ # You miss a melee attack against a monster.
+-miss = plc_miss_arrow2.mp3
++miss =
+
+ # You fire a missile.
+-shoot = plc_miss_swish.mp3 plc_miss_arrow.mp3
++shoot =
+
+ # You hit something with a missile.
+-shoot_hit = plc_hit_arrow.mp3
++shoot_hit =
+
+ # You receive a hitpoint warning.
+-hitpoint_warn = plc_bell_warn.mp3
++hitpoint_warn =
+
+ # You die.
+-death = plc_die_laugh.mp3
++death =
+
+ #
+ # Player sounds - status changes
+ #
+
+ # You become blind.
+-blind = pls_tone_conk.mp3
++blind =
+
+ # You become confused.
+-confused = pls_man_ugh.mp3
++confused =
+
+ # You become poisoned.
+-poisoned = pls_tone_guiro.mp3
++poisoned =
+
+ # You become afraid.
+-afraid = pls_man_yell.mp3
++afraid =
+
+ # You become paralyzed.
+-paralyzed = pls_man_gulp_new.mp3
++paralyzed =
+
+ # You feel drugged (chaos effects).
+-drugged = pls_breathe_in.mp3
++drugged =
+
+ # You become slower.
+-slow = pls_man_sigh.mp3
++slow =
+
+ # You become stunned.
+-stun = pls_bell_mute.mp3
++stun =
+
+ # You suffer a cut.
+-cut = pls_man_argoh.mp3
++cut =
+
+ # A stat is drained
+-drain_stat = pls_tone_headstock.mp3
++drain_stat =
+
+ # You recover from a condition (blind, confused, etc.)
+-recover = pls_bell_chime_new.mp3
++recover =
+
+ # You become faster.
+-speed = pls_bell_sustain.mp3
++speed =
+
+ # You attain a mystic shield.
+-shield = pls_bell_bowl.mp3
++shield =
+
+ # You become blessed.
+-blessed = sum_angel_song.mp3
++blessed =
+
+ # You feel heroic.
+-hero = pls_tone_goblet.mp3
++hero =
+
+ # You are bold.
+-bold = pls_bell_hibell_soft.mp3
++bold =
+
+ # You become berserk.
+-berserk = pls_man_scream2.mp3
++berserk =
+
+ # You feel protected from evil.
+-prot_evil = pls_bell_glass.mp3
++prot_evil =
+
+ # You feel invulnerable. (does any item/spell do this anymore?)
+-invuln = pls_tone_blurk.mp3
++invuln =
+
+ # You can see invisible things.
+-see_invis = pls_tone_clave6.mp3
++see_invis =
+
+ # You can see the infrared spectrum
+-infrared = pls_tone_clavelo8.mp3
++infrared =
+
+ # You become resistant to acid.
+-res_acid = pls_man_sniff.mp3
++res_acid =
+
+ # You become resistant to electricity.
+-res_elec = pls_tone_elec.mp3
++res_elec =
+
+ # You become resistant to fire.
+-res_fire = pls_tone_scrape.mp3
++res_fire =
+
+ # You become resistant to cold.
+-res_cold = pls_tone_stick.mp3
++res_cold =
+
+ # You become resistant to poison.
+-res_pois = pls_man_spit.mp3
++res_pois =
+
+ # You become hungry.
+-hungry = pls_man_sob.mp3
++hungry =
+
+ #
+ # Player sounds - misc.
+ #
+
+ # You pick up money worth less than 200 au.
+-money1 = plm_coins_light.mp3 plm_coins_shake.mp3
++money1 =
+
+ # You pick up money worth between 200 and 600 au.
+-money2 = plm_chain_light.mp3 plm_coins_pour.mp3
++money2 =
+
+ # You pick up money worth 600 au or more.
+-money3 = plm_coins_dump.mp3
++money3 =
+
+ # You (or a monster) drop something on the ground.
+-drop = plm_drop_boot.mp3
++drop =
+
+ # You gain (or regain) a level.
+-level = plm_levelup.mp3
++level =
+
+ # You successfully study a spell or prayer.
+-study = plm_book_pageturn.mp3
++study =
+
+ # You teleport or phase door.
+-teleport = plm_chimes_jangle.mp3
++teleport =
+
+ # You quaff a potion.
+-quaff = plm_bottle_clinks.mp3 plm_cork_pop.mp3 plm_cork_squeak.mp3
++quaff =
+
+ # You zap a rod.
+-zap_rod = plm_zap_rod.mp3
++zap_rod =
+
+ # You take a step. (unimplemented)
+ walk =
+
+ # You teleport someone else away.
+-tpother = plm_chimes_jangle.mp3
++tpother =
+
+ # You bump into a wall or door.
+-hitwall = plm_wood_thud.mp3
++hitwall =
+
+ # You eat something.
+-eat = plm_eat_bite.mp3
++eat =
+
+ # You successfully dig through something.
+-dig = plm_metal_clank.mp3
++dig =
+
+ # You open a door.
+-opendoor = plm_door_bolt.mp3 plm_door_creak.mp3 plm_door_dungeon.mp3 plm_door_entrance.mp3 plm_door_open.mp3 plm_door_opening.mp3 plm_door_rusty.mp3 plm_door_squeaky.mp3
++opendoor =
+
+ # You shut a door.
+-shutdoor = plm_bang_dumpster.mp3 plm_cabinet_shut.mp3 plm_close_hatch.mp3 plm_door_creakshut.mp3 plm_door_latch.mp3 plm_door_shut.mp3 plm_door_slam.mp3
++shutdoor =
+
+ # You teleport from a level (including via recall).
+-tplevel = sum_bell_crystal.mp3
++tplevel =
+
+ # Default "bell" sound for system messages.
+-bell = plm_jar_ding.mp3
++bell =
+
+ # You try to open something that's not a door.
+-nothing_to_open = plm_click_switch2.mp3 plm_door_knob.mp3
++nothing_to_open =
+
+ # You fail to pick a lock.
+-lockpick_fail = plm_click_dry.mp3 plm_click_switch.mp3 plm_click_wood.mp3 plm_door_echolock.mp3 plm_door_wooden.mp3
++lockpick_fail =
+
+ # You pick a lock.
+-lockpick = plm_break_wood.mp3 plm_cabinet_open.mp3 plm_chest_unlatch.mp3 plm_lock_case.mp3 plm_lock_distant.mp3 plm_open_case.mp3
++lockpick =
+
+ # You disarm a trap.
+-disarm = plm_bang_ceramic.mp3 plm_chest_latch.mp3 plm_click_switch3.mp3
++disarm =
+
+ # You go up stairs.
+-stairs_up = plm_floor_creak2.mp3
++stairs_up =
+
+ # You go down stairs.
+-stairs_down = plm_floor_creak.mp3
++stairs_down =
+
+ # You activate an artifact.
+-act_artifact = plm_aim_wand.mp3
++act_artifact =
+
+ # You use a staff.
+-use_staff = plm_use_staff.mp3
++use_staff =
+
+ # An object is destroyed.
+-destroy = plm_bang_metal.mp3 plm_break_canister.mp3 plm_break_glass.mp3 plm_break_glass2.mp3 plm_break_plates.mp3 plm_break_shatter.mp3 plm_break_smash.mp3 plm_glass_breaking.mp3 plm_glass_break.mp3 plm_glass_smashing.mp3
++destroy =
+
+ # You wield or take off something.
+-wield = plm_metal_sharpen.mp3
++wield =
+
+ # You wield a cursed item.
+-cursed = pls_man_oooh.mp3
++cursed =
+
+ # You notice something (generic notice)
+-notice = id_bad_hmm.mp3
++notice =
+
+ # You notice something about your equipment or inventory.
+-pseudo_id = id_good_hmm.mp3
++pseudo_id =
+
+ # You successfully cast a spell.
+-cast_spell = plm_spell1.mp3 plm_spell2.mp3 plm_spell3.mp3
++cast_spell =
+
+ # You successfully pray a prayer.
+-pray_prayer = sum_angel_song.mp3
++pray_prayer =
+
+ #
+ # Monster Sounds - combat
+ #
+
+ # A monster flees in terror.
+-flee = mco_creature_yelp.mp3
++flee =
+
+ # A monster is killed.
+-kill = mco_howl_croak.mp3 mco_howl_deep.mp3 mco_howl_distressed.mp3 mco_howl_high.mp3 mco_howl_long.mp3
++kill =
+
+ # A unique is killed.
+-kill_unique = sum_ghost_wail.mp3
++kill_unique =
+
+ # Morgoth, Lord of Darkness is killed.
+-kill_king = amb_guitar_chord.mp3
++kill_king =
+
+ # Attack - hit
+-mon_hit = mco_hit_whip.mp3
++mon_hit =
+
+ # Attack - touch
+-mon_touch = mco_click_vibra.mp3
++mon_touch =
+
+ # Attack - punch
+-mon_punch = mco_squish_snap.mp3
++mon_punch =
+
+ # Attack - kick
+-mon_kick = mco_rubber_thud.mp3
++mon_kick =
+
+ # Attack - claw
+-mon_claw = mco_ceramic_trill.mp3 mco_scurry_dry.mp3
++mon_claw =
+
+ # Attack - bite
+-mon_bite = mco_snarl_short.mp3 mco_bite_soft.mp3 mco_bite_munch.mp3 mco_bite_long.mp3 mco_bite_short.mp3 mco_bite_gnash.mp3 mco_bite_chomp.mp3 mco_bite_regular.mp3 mco_bite_small.mp3 mco_bite_dainty.mp3 mco_bite_hard.mp3 mco_bite_chew.mp3
++mon_bite =
+
+ # Attack - sting
+-mon_sting = mco_castanet_trill.mp3 mco_tube_hit.mp3
++mon_sting =
+
+ # Attack - butt
+-mon_butt = mco_cuica_rubbing.mp3 mco_thud_crash.mp3
++mon_butt =
+
+ # Attack - crush
+-mon_crush = mco_dino_low.mp3 mco_squish_hit.mp3
++mon_crush =
+
+ # Attack - engulf
+-mon_engulf = mco_dino_talk.mp3 mco_dino_yawn.mp3
++mon_engulf =
+
+ # Attack - crawl
+-mon_crawl = mco_card_shuffle.mp3 mco_shake_roll.mp3
++mon_crawl =
+
+ # Attack - drool
+-mon_drool = mco_creature_choking.mp3 mco_liquid_squirt.mp3
++mon_drool =
+
+ # Attack - spit
+-mon_spit = mco_attack_spray.mp3
++mon_spit =
+
+ # Attack - gaze
+-mon_gaze = mco_thoing_backwards.mp3
++mon_gaze =
+
+ # Attack - wail
+-mon_wail = mco_dino_low.mp3
++mon_wail =
+
+ # Attack - release spores
+-mon_spore = mco_dub_wobble.mp3 mco_spray_long.mp3
++mon_spore =
+
+ # Attack - beg for money
+-mon_beg = mco_man_mumble.mp3
++mon_beg =
+
+ # Attack - insult
+-mon_insult = mco_strange_thwoink.mp3
++mon_insult =
+
+ # Attack - moan
+-mon_moan = mco_strange_music.mp3
++mon_moan =
+
+ # Attack - shriek
+-mon_shriek = mco_mouse_squeaks.mp3
++mon_shriek =
+
+ # Spell - create traps
+-mon_create_trap = mco_thoing_deep.mp3
++mon_create_trap =
+
+ # Spell - cause fear
+-mon_cast_fear = mco_creature_groan.mp3 mco_dino_slur.mp3
++mon_cast_fear =
+
+ # Multiply (breed explosively)
+-multiply = mco_frog_trill.mp3
++multiply =
+
+ #
+ # Summons
+ #
+
+ # Summon one or more monsters.
+-summon_monster = sum_chime_jangle.mp3
++summon_monster =
+
+ # Summon angels.
+-summon_ainu = sum_angel_song.mp3
++summon_ainu =
+
+ # Summon undead.
+-summon_undead = sum_ghost_oooo.mp3
++summon_undead =
+
+ # Summon animals.
+-summon_animal = sum_lion_growl.mp3
++summon_animal =
+
+ # Summon spiders.
+-summon_spider = sum_piano_scrape.mp3
++summon_spider =
+
+ # Summon hounds.
+-summon_hound = sum_lion_growl.mp3
++summon_hound =
+
+ # Summon hydras.
+-summon_hydra = sum_piano_scrape.mp3
++summon_hydra =
+
+ # Summon demons.
+-summon_demon = sum_ghost_wail.mp3 sum_laugh_evil2.mp3
++summon_demon =
+
+ # Summon dragon.
+-summon_dragon = sum_piano_scrape.mp3
++summon_dragon =
+
+ # Summon greater undead.
+-summon_gr_undead = sum_ghost_moan.mp3
++summon_gr_undead =
+
+ # Summon greater dragons.
+-summon_gr_dragon = sum_gong_temple.mp3
++summon_gr_dragon =
+
+ # Summon greater demons.
+-summon_gr_demon = sum_ghost_moan.mp3
++summon_gr_demon =
+
+ # Summon Ringwraiths.
+-summon_ringwraith = sum_bell_hand.mp3
++summon_ringwraith =
+
+ # Summon uniques.
+-summon_unique = sum_bell_tone.mp3
++summon_unique =
+
+ #
+ # Breath weapons
+ #
+
+ # Breathe frost.
+-breathe_frost = mco_attack_breath.mp3
++breathe_frost =
+
+ # Breathe electricity.
+-breathe_elec = mco_attack_breath.mp3
++breathe_elec =
+
+ # Breathe acid.
+-breathe_acid = mco_attack_breath.mp3
++breathe_acid =
+
+ # Breathe gas.
+-breathe_gas = mco_attack_breath.mp3
++breathe_gas =
+
+ # Breathe fire.
+-breathe_fire = mco_attack_breath.mp3
++breathe_fire =
+
+ # Breathe confusion.
+-breathe_confusion = mco_attack_breath.mp3
++breathe_confusion =
+
+ # Breathe disenchantment.
+-breathe_disenchant = mco_attack_breath.mp3
++breathe_disenchant =
+
+ # Breathe chaos.
+-breathe_chaos = mco_attack_breath.mp3
++breathe_chaos =
+
+ # Breathe shards.
+-breathe_shards = mco_attack_breath.mp3
++breathe_shards =
+
+ # Breathe sound.
+-breathe_sound = mco_attack_breath.mp3
++breathe_sound =
+
+ # Breathe light.
+-breathe_light = mco_attack_breath.mp3
++breathe_light =
+
+ # Breathe darkness.
+-breathe_dark = mco_attack_breath.mp3
++breathe_dark =
+
+ # Breathe nether.
+-breathe_nether = mco_attack_breath.mp3
++breathe_nether =
+
+ # Breathe nexus.
+-breathe_nexus = mco_attack_breath.mp3
++breathe_nexus =
+
+ # Breathe time.
+-breathe_time = mco_attack_breath.mp3
++breathe_time =
+
+ # Breathe inertia.
+-breathe_inertia = mco_attack_breath.mp3
++breathe_inertia =
+
+ # Breathe gravity.
+-breathe_gravity = mco_attack_breath.mp3
++breathe_gravity =
+
+ # Breathe plasma.
+-breathe_plasma = mco_attack_breath.mp3
++breathe_plasma =
+
+ # Breathe force.
+-breathe_force = mco_attack_breath.mp3
++breathe_force =
+
+ # Breathe the elements (power dragon scale mail).
+-breathe_elements = mco_attack_breath.mp3
++breathe_elements =
+
+ #
+ # Identifying Items
+ #
+
+ # Identify a bad item (including bad ego items and artifacts).
+-identify_bad = id_bad_aww.mp3 id_bad_dang.mp3 id_bad_hmm.mp3 id_bad_hmph.mp3 id_bad_ohh.mp3
++identify_bad =
+
+ # Identify a good ego item.
+-identify_ego = id_ego_whoa.mp3 id_ego_woohoo.mp3 id_ego_yeah.mp3 id_ego_yeah2.mp3 id_ego_yes.mp3
++identify_ego =
+
+ # Identify a good artifact.
+-identify_art = id_good_hey.mp3 id_good_hey2.mp3 id_good_hmm.mp3 id_good_huh.mp3 id_good_ooh.mp3 id_good_ooo.mp3 id_good_wow.mp3
++identify_art =
+