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path: root/pcr/nppangband-libre/sound.patch
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# Made by Israfel <israfel@lavabit.com> for the Parabola GNU/Linux-Libre "nppangband-libre" package
# The Angband "adjust-sound-dir" patch by Chris Carr <rantingman@gmail.com> served as a reference for what files to edit
diff -crB npp-6.1.2-src/COPYING npp-6.1.2-src-libre/COPYING
*** npp-6.1.2-src/COPYING	2013-03-29 14:37:32.000000000 -0400
--- npp-6.1.2-src-libre/COPYING	2013-06-29 16:22:09.154804370 -0400
***************
*** 13,20 ****
   * David Gervais' (32x32) graphics, including modifications and additional tiles by Jeff Greene, Thacker and Rob Fiala for NPPAngband may be redistributed, 
  modified, and used only under the terms of the Creative Commons Attribution 3.0 licence: http://creativecommons.org/licenses/by/3.0/
  
-  * the sounds are freeware, whatever that means.
- 
   * the font files are under the licences noted in lib/xtra/font/copying.txt,
     all of which are OSI-compliant.
  
--- 13,18 ----
Only in npp-6.1.2-src/lib/xtra/sound: breath.wav
Only in npp-6.1.2-src/lib/xtra/sound: clunk.wav
Only in npp-6.1.2-src/lib/xtra/sound: death.wav
Only in npp-6.1.2-src/lib/xtra/sound: destroy.wav
Only in npp-6.1.2-src/lib/xtra/sound: drop.wav
Only in npp-6.1.2-src/lib/xtra/sound: eat.wav
Only in npp-6.1.2-src/lib/xtra/sound: flee.wav
Only in npp-6.1.2-src/lib/xtra/sound: hallu.wav
Only in npp-6.1.2-src/lib/xtra/sound: hit1.wav
Only in npp-6.1.2-src/lib/xtra/sound: hit.wav
Only in npp-6.1.2-src/lib/xtra/sound: kill1.wav
Only in npp-6.1.2-src/lib/xtra/sound: kill.wav
Only in npp-6.1.2-src/lib/xtra/sound: level.wav
diff -crB npp-6.1.2-src/lib/xtra/sound/Makefile npp-6.1.2-src-libre/lib/xtra/sound/Makefile
*** npp-6.1.2-src/lib/xtra/sound/Makefile	2013-03-29 14:37:36.000000000 -0400
--- npp-6.1.2-src-libre/lib/xtra/sound/Makefile	2013-06-29 16:21:53.525414705 -0400
***************
*** 1,10 ****
  MKPATH=../../../mk/
  include $(MKPATH)buildsys.mk
  
! LIBDATA = sound.cfg breath.wav clunk.wav death.wav destroy.wav \
! drop.wav eat.wav flee.wav hallu.wav hit.wav hit1.wav kill.wav \
! kill1.wav level.wav miss.wav miss1.wav money.wav opendoor.wav \
! shutdoor.wav thump.wav vomit.wav \
  
  PACKAGE = xtra/sound
  
--- 1,7 ----
  MKPATH=../../../mk/
  include $(MKPATH)buildsys.mk
  
! LIBDATA = sound.cfg
  
  PACKAGE = xtra/sound
  
Only in npp-6.1.2-src/lib/xtra/sound: miss1.wav
Only in npp-6.1.2-src/lib/xtra/sound: miss.wav
Only in npp-6.1.2-src/lib/xtra/sound: money.wav
Only in npp-6.1.2-src/lib/xtra/sound: opendoor.wav
Only in npp-6.1.2-src/lib/xtra/sound: shutdoor.wav
diff -crB npp-6.1.2-src/lib/xtra/sound/sound.cfg npp-6.1.2-src-libre/lib/xtra/sound/sound.cfg
*** npp-6.1.2-src/lib/xtra/sound/sound.cfg	2013-03-29 14:37:38.000000000 -0400
--- npp-6.1.2-src-libre/lib/xtra/sound/sound.cfg	2013-06-29 16:20:47.241336459 -0400
***************
*** 41,59 ****
  #
  
  # The shopkeep bought a worthless item.
! store1 = money.wav
  
  # The shopkeep paid too much for an item.
! store2 = money.wav
  
  # The shopkeep got away with a good bargain.
! store3 = money.wav
  
  # The shopkeep got away with a great bargain.
! store4 = money.wav
  
  # You make a normal transaction (buying or selling).
! store5 = money.wav
  
  # You enter a store.
  store_enter =
--- 41,59 ----
  #
  
  # The shopkeep bought a worthless item.
! store1 =
  
  # The shopkeep paid too much for an item.
! store2 =
  
  # The shopkeep got away with a good bargain.
! store3 =
  
  # The shopkeep got away with a great bargain.
! store4 =
  
  # You make a normal transaction (buying or selling).
! store5 =
  
  # You enter a store.
  store_enter =
***************
*** 69,75 ****
  #
  
  # You succeed in a melee attack against a monster.
! hit = hit.wav drop.wav hit1.wav
  
  # It was a good hit!
  hit_good =
--- 69,75 ----
  #
  
  # You succeed in a melee attack against a monster.
! hit =
  
  # It was a good hit!
  hit_good =
***************
*** 87,93 ****
  hit_hi_superb =
  
  # You miss a melee attack against a monster.
! miss = miss.wav miss1.wav
  
  # You fire a missile.
  shoot =
--- 87,93 ----
  hit_hi_superb =
  
  # You miss a melee attack against a monster.
! miss =
  
  # You fire a missile.
  shoot =
***************
*** 99,105 ****
  hitpoint_warn =
  
  # You die.
! death = death.wav
  
  #
  # Player sounds - status changes
--- 99,105 ----
  hitpoint_warn =
  
  # You die.
! death =
  
  #
  # Player sounds - status changes
***************
*** 197,206 ****
  money3 =
  
  # You (or a monster) drop something on the ground.
! drop = clunk.wav
  
  # You gain (or regain) a level.
! level = level.wav
  
  # You successfully study a spell or prayer.
  study =
--- 197,206 ----
  money3 =
  
  # You (or a monster) drop something on the ground.
! drop =
  
  # You gain (or regain) a level.
! level =
  
  # You successfully study a spell or prayer.
  study =
***************
*** 224,242 ****
  hitwall =
  
  # You eat something.
! eat = eat.wav
  
  # You successfully dig through something.
! dig = thump.wav
  
  # You open a door.
! opendoor = opendoor.wav
  
  # You shut a door.
! shutdoor = shutdoor.wav
  
  # You teleport from a level (including via recall).
! tplevel = teleport.wav
  
  # Default "bell" sound for system messages.
  bell =
--- 224,242 ----
  hitwall =
  
  # You eat something.
! eat =
  
  # You successfully dig through something.
! dig =
  
  # You open a door.
! opendoor =
  
  # You shut a door.
! shutdoor =
  
  # You teleport from a level (including via recall).
! tplevel =
  
  # Default "bell" sound for system messages.
  bell =
***************
*** 291,300 ****
  #
  
  # A monster flees in terror.
! flee = flee.wav
  
  # A monster is killed.
! kill = kill.wav destroy.wav kill1.wav
  
  # A unique is killed.
  kill_unique =
--- 291,300 ----
  #
  
  # A monster flees in terror.
! flee =
  
  # A monster is killed.
! kill =
  
  # A unique is killed.
  kill_unique =
Only in npp-6.1.2-src/lib/xtra/sound: thump.wav
Only in npp-6.1.2-src/lib/xtra/sound: vomit.wav