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local keyreleased = {}
keyreleased.trigger = function(character, key, controller, scancode)
if scancode == controller.a then
character.actionA = false
end
if scancode == controller.left then
character.actionLeft = false
end
if scancode == controller.right then
character.actionRight = false
end
if scancode == controller.up then
character.actionUp = false
end
if scancode == controller.down then
character.actionDown = false
end
if scancode == controller.b then
character.actionB = false
end
if scancode == controller.a then
character.actionA = false
if character.jump.velocity ~= 0 then
character.jump.limitButtonJump = true
end
end
end
return keyreleased
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