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return {
screen = {
fhd = {
width = 1920,
height = 1080,
fps = 30,
origin = {
x = 0,
y = 0,
},
},
uhd4k = {
width = 3840,
height = 2160,
fps = 30,
origin = {
x = 0,
y = 0,
},
},
},
colours = {
total = '32bpp',
limit = false,
background = '24bpp',
transparent = 'alpha',
},
meshes = true,
shaders = {
api = 'glsl_es',
version = '1.0.17',
fragment = true,
vectex = true,
geometry = false,
tessellation = false,
},
physic = true,
sprites = {
onScreen = false,
onLine = false,
palettes = {
{
colours = '24bpp',
keys = '8bpp',
},
},
animation = true,
transform = {
move = true,
rotate = true,
scale = true,
shear = true,
affine = true,
},
sizes = {
{
width = 'free',
height = 'free',
},
},
},
tiles = {
layers = {
free = {
independent = true,
palettes = {
specify = true,
{
colours = '24bpp',
keys = '8bpp',
},
},
transform = {
individual = true,
move = true,
rotate = true,
scale = true,
shear = true,
affine = true,
},
sizes = {
{
width = 'free',
height = 'free',
},
},
maps = {
{
width = 'free',
height = 'free',
},
},
mirror = {
singleScreen = true,
lShapedUpLeft = true,
lShapedUpRight = true,
lShapedDownLeft = true,
lShapedDownRight = true,
doubleScreensHorizontal = true,
doubleScreensVertical = true,
doubleScreensDiagonal = true,
tripleScreensHorizontalUpLeft = true,
tripleScreensHorizontalUpRight = true,
tripleScreensHorizontalDownLeft = true,
tripleScreensHorizontalDownRight = true,
tripleScreensVerticalUpLeft = true,
tripleScreensVerticalUpRight = true,
tripleScreensVerticalDownLeft = true,
tripleScreensVerticalDownRight = true,
tripleScreensDiagonalUpLeft = true,
tripleScreensDiagonalUpRight = true,
tripleScreensDiagonalDownLeft = true,
tripleScreensDiagonalDownRight = true,
quadrupleScreens = true,
},
},
},
},
}
|